News Archives - May 2005
Tuesday, May 31, 2005
Turns out many of the unique units in AoE III aren't completely unique, but are more along the lines of a "superunit" in an existing unit line...such as the British Redcoats in the Musket line, as explained by DeathShrimp:
"Every civ has a few units that they can upgrade to an extra special degree. For the British, one of those units is the Musketeer (in fact, at the moment, they are the only civ who gets such good Musketeers). If you get this upgrade, the name "Musketeer" is in fact replaced with "Redcoat" -- even if you picked the magenta player color.
So they aren't a unique unit in the sense that the French have Musketeers too. But the British Musketeers are nothing to mess with."
FlipBizcut has noticed that DailyGame has a new preview of AoE III up. Although it's pretty much the same as most of the previews, it does go into detail about the explorer, which hasn't really been addressed much so far. Here's an excerpt:
"Players can send out an explorer to find and negotiate with the Indians, or use the explorer as a sniper, or even have him get captured by the enemy and held for ransom, although why anyone would voluntarily do that is unclear. It’s also possible to catch the enemy’s explorer as well, but killing him or her is not an option, since they slowly heal themselves. However, after healing enough the explorer will attempt to run away, which makes surrounding him or her with soldiers imperative. If gamers are more of the ransoming type, they can hold on to the hostage until receiving 300 gold pieces from the other player, at which point the explorer returns to camp."
Civ Languages in AoE III
After AoE's habidakus and rogan, the Age series has always had accurate languages each civ speaks, and it looks like ES is going through equal lengths to make sure all civs in AoE III - including the Native Americans - will have accurate languages. Here's the scoop from DeathShrimp:
"Most of the civilizations are supposed to speak languages appropriate to the time period. The Middle English is a little before the time period, but it was annoying for us Americans to be able to understand just one of the language spoken...
...The Native Americans all speak their correct languages. This was no small feat -- even in some Native American communities the traditional language is not widely spoken. We even got Native American actors to record all of the lines, though we couldn't get representatives from every tribe or nation we represent."
Monday, May 30, 2005
Muskets - Important, But Not
Many of us don't know just how important Muskets will be in the battlefields of Age of Empires III. Just how often will we see them around? ES_DeathShrimp answered that question at our forums:
This is a time period of startling military diversity. While the Musketeer may form the backbone of a lot of civs' armies (though not at least 3 civs don't even have them), there are lots of other soldiers to use as well.
Woah, 3 civilizations won't even feature muskets. If you wish to comment on that, visit Jim lister's forum thread.
DeathShrimp on more questions
Recently, ES_DeathShrimp has given yet another round of answers to our ongoing forummers questionnaire. Here's what DeathShrimp had to say this time around:
I'm not sure we've announced demo plans yet. We always do a demo for folks who are on the fence. I'm hoping that is not most of you. :)
We'll look into the Dutch "Reiter" issue. It's tough, as you might imagine, to figure out when to use Anglicized words instead of those directly from another language.
We didn't do all of the website development in house. So there are probably a few errors. We didn't originally know when we were going to announce the Russians and Ottomans relative to the website going live. We'll get it updated soon.
We are aiming for a simultaneous worldwide release. I think it's okay for me to say that. :)
So basically DeathShrimp has confirmed that we'll have a demo yet again (no news), and that issues like the omission of the Ottomans and Russians from the official site and the spelling of the Reiter (Dutch Unit) is being fixed. The biggest news here however, is that ES is planning a worldwide release. That sure is great news for European and Australian folks! If you wish to read DeathShrimp's post and post some questions of your own, visit the Questions Thread.
All new Age3 videos!
Caesarion has been nice enough to go around google looking for new Age of Empires III videos. He came back with 3, and has shared the links with us, in his forum thread. Hurry up now, one of them even shows campaign footage!
Sunday, May 29, 2005
King of the Bonusless Hill
When our E3 crew came back with news that elevation bonus wasn't in the game, the forummers were confused, mad, crazy, a wideload of emotions about the subject. Today ES_DeathShrimp has stopped by our forums to clear it all out:
I'm not sure what the origin of the "no bonus from high ground" discussion is. Remember that we were only focused on showing off the high level features at E3. That wasn't the build we are going to ship. :)
The programmers actually provided a parameter to apply an elevation bonus. We've just been to busy to mess with it much lately. We wanted to make sure the unit balance and new formation stuff worked the way we wanted before we started complicating things even more. (Otherwise, while testing, it's hard to tell if you won the fight because of a better formation or HC bonus, or if it was a Bunker Hill situation.) We might very well turn the bonus on before we ship if the other stuff comes together fast enough.
Phew, that was a close one. So not to worry dudes and dudettes, elevation bonuses still apply :).
Saturday, May 28, 2005
HeavenGames' E3 Coverage of Age of Empires III
Hidden deep in the back of the South Hall at the Los Angeles Convention Center was the showcasing of Ensemble Studios' fourth game: Age of Empires III. It didn't have countless scantily-clad women or seizure-inducing flashing lights, but the game itself was enough to draw enough people to the point that the second-floor booth was about to have some chaps going over the railings. I got a chance to get exactly 4 barrels full of information from checking out the game myself (and take it on a run of sorts) and interviewing Ben "SuperTr00per" Donges on the game, which are prepared in a delicious manner in my coverage of Age of Empires III (which will have photos as soon as Zen sifts through 10 gigs of photos, not an easy or quick task). Check it out, wenches! Okay, I just copied that intro from the article...I'm kind of out of motivation for interesting writing, so what could have replaced that would have been boring as heck :-p
"'Nuggets' are the last way to get units. While the thought of nuggets puts me into a craving for processed, breaded chicken, AoE III nuggets are basically little quests found throughout the map you can fulfill to get things like a Native unit or a couple hundred coin. The quests are very straightforward; save a Native being attacked by an exceptionally verile wolf or something else like that. Nuggets aren't tide-turning in gameplay, but they can be useful from time to time."
Gamers With Jobs Opinion on AoE III
With all the praise AoE III has been getting, Gamers With Jobs wasn't quite as impressed. While I disagree with most of the negatives they said about the game from what I saw of it, it still is interesting to get a completely different perspective on it. Here's an excerpt:
"This one left me rather underwhelmed, especially after the Rise of Legends presentation that I'll let Elysium talk about. The main additions besides the gorgeous graphics and physics engines are the "home cities" and "trading posts". Trading posts are little spots along the trade route you can build next to, and they're built into the map along with the trade route. When you build next to them, you get certain bonuses but everyone can see your building regardless of their explored territory. Sounds okay, but not particularly interesting."
Have your own thoughts about the article? Post it in our forums!
Big Winner at E3!
IGN has awarded Age of Empires III with the Best Strategy game of E3 medal. It seems the IGN editors are also big Age fans, and value its great gameplay as much as the fans do. IGN also loved the graphics and home city elements and were very interested on these. Here's what they had to say:
To paraphrase Tolstoi, "Give me Age of Empires, sir, and you may keep your Warcraft." As one of the industry's three reigning RTS franchises, Age of Empires hardly needs to innovate to maintain its fanbase but that's just what Bruce Shelley and his team at Ensemble have done. Boasting graphics that seem more at home in today's polygon-pushing shooters, Age of Empires III is easily one of the best looking RTS games we've ever seen but the innovations hardly end there. Cool new RPG elements are introduced with the inclusion of a new Home City that you'll develop as a significant resource in your warmaking. The new emphasis on trade routes and commercial development and forging alliances with Native American neighbors makes Age of Empires III about more than just making and moving troops around. Add all that on top of Ensemble's solid RTS mechanics and you'll have an RTS title that's sure to please any fan of the genre.
I congratulate ES even more because the demo they had at E3 wasn't any CGI or any cinematical super flashy presentation, as DeathShrimp said before:
Ensemble tends to give painfully honest demos at E3, while a lot of developers just try and impress the media with overblown promises, AVIs, or other smoke and mirror campaigns.
The build of AOE3 we brought to E3 was the real thing. Nothing special turned on or off. You could even play multiplayer, and several people did. That sort of demo is never going to be as exciting as something that is very scripted in order to be more like a movie trailer rather than an actual playable game. But we like to make sure potential customers know what they're going to get.
If you wish to also congratulate ES, or are as happy as me and wish to express it, head down to the forums and let it out!
TheColony.ca has posted on their site what they say to be the System Requirements for Age3. OurColony states that these requirements are "based on direct ES statements". While OurColony also states that these are not 100% sure, I agree that they should be around what they published. Without further delay, here are the speculated minimum system requirements for Age3:
CPU Pentium III or AMD Athlon 1.5 gHz
Hard Drive 1.5 GB
Video Card 64MB 3D card
Drives 24x CD-ROM Drive
Again, while those are not confirmed 100%, that's about the system you should be looking for to play Age of Empires III on minimum settings. If you still aren't sure your system will play Age3, don't be shy to ask at Genghis Con's thread.
Deathshrimp Answers Questions On... Lots
In one of his daily visits to our forums, ES_DeathShrimp stopped by Angel Sunny's thread and answered tons of fan questions. DeathShrimp answered questions about many topics such as Natives, Scores... and so on. Here's an excerpt from his post:
Question: When I read that AoE3 uses technology that is not on current graphics cards, I became confused. Is this really true? Because that's bad marketing and I doubt many would go out and buy a new graphic card before the game release. DS: Developers typically work on cards that aren't released to the public yet, because you want your product to work with the most cutting-edge cards when you ship, not three-year old cards. All of this "technology" is bells and whistles -- you can play the game without one of these cards, but the graphics won't look quite as good.
To read the rest of DeathShrimp's post or even post a question of your own, visit Angel Sunny's forum thread.
Developer's Blog Updated
As DARK_JOAO reported on our forums, ES' Bruce Shelley has updated his Developer's Blog at the AgeofEmpires3.com site. Bruce Shelley talked about how the idea for Age3's time period came about, as well as give us an insight on how the A.I. work is going. Here's an excerpt:
In a team meeting Dave Pottinger, lead programmer on the game, commented on how I was having to fully exploit flaws in the AI to beat it, and gave that as proof that it was improving. In fact, the AI stopped making the predictable attacks by the time of the meeting. I was very impressed in more recent games when after beating off a large mixed force attack at the front of my town, the enemy next appeared at the rear of my town where I was least prepared. That was very cool to feel like a clever player was on the other side.
I think it'd be cliche for me to say that I can't wait... So I'll let YOU do it at DARK_JOAO's forum thread. :).
Looks like new AoE III fansites are getting popular these days; the latest one is AgeFan.com. Good luck, guys!
Large Gameplay Video
This was actually found 3 days ago, it just sliped our news typing hands :). rpgplanet.com went to E3 and made a huge 28 minutes high resolution video of an E3 presentation of Age3. The camera man asks great questions and shows off some interesting aspects of Age3 (at least the E3 build). The video is hosted at FilePlanet, so grab it now while the lines are still low, then head on down to Caesarion's thread and discuss it!
Friday, May 27, 2005
Contest at TheColony
TheColony has announced a new contest on their site; he who finds 20 musketmen on their site will win a new keyboard, and the next one will win a scrumptious case of Bawls. Here's the official word from Eccentricity:
"In honour of our new design, TheColony is hosting a new contest. There are musketmen hidden throughout our new E3 content -- the person that finds them all will receive a Saitek gaming keyboard -- and the runner up a case o' Bawls!"
Thursday, May 26, 2005
AoE III #16 in GameSpy's E3 Awards
In their coverage of the happenings at E3, GameSpy has put Age of Empires III on its number 16 spot in GS' Annual E3 Awards and gave it the Editor's Choice award.
"Every graphical bell and whistle that people normally associate with first-person shooters or fighting games comes into play here: the maps in Age of Empires III look absolutely real. This game is stunningly beautiful and recklessly destructive at the same time. We can't wait to get our hands on this one."
For those that thought that #16 was a bit too low for such a game, DeathShrimp responded with
"The build of AOE3 we brought to E3 was the real thing. Nothing special turned on or off. You could even play multiplayer, and several people did. That sort of demo is never going to be as exciting as something that is very scripted in order to be more like a movie trailer rather than an actual playable game. But we like to make sure potential customers know what they're going to get."
Either way, it's not too shabby; congratulations, ES!
Wednesday, May 25, 2005
Through The Ages Reopens
In preparation for the release of Age of Empires III, Through The Ages - headed up by SoggyFrog - has reopened with a shiny new layout and new content. Ogre's sites have always done pretty well, so it's definitely a site to keep around your bookmarks. Welcome back, guys!
Tuesday, May 24, 2005
Age 3 Toons!
This week's toon made baby Je... Soccy cry. The Author, Rippy took a nice, long, hard working, whole 10 minutes(!!!) to produce this masterpiece that you can find here. We can now start waiting for that to come out.
Besides AoE III, the highest voted game in What do you want HG to cover in E3? got Star Wars: EaW, so we tried to get as much information gleaned from the demos shown at E3 as possible. Unfortunately, LucasArts opened their booth only the last 4 hours of the expo, so we weren't able to get a whole lot from it.
I absolutely could no find anything on C&C at the convention (spent hours trying to find it, but RoL, Spartan: TW, R&F, and SC: Ghost were all given a run by me, so you'll be seeing info on those games some time this week. Apologies for not getting anything out yet, but traveling plus Real Life has been making things a little difficult for me; I'll try to get everything out by the end of the week, though.
(2007) AoE III, you dolt!
(93) American Conquest: DN
(87) Codename: Panzers 2
(117) Earth 2160
(152) Rise and Fall: CaW
(188) Spartan: Total Warrior
(134) RollerCoaster Tycoon 3
(176) StarCraft: Ghost
(276) Rise of Legends
(406) Star Wars: Empire at War
(145) WH 40k - Winter Assault
Total: 4106 votes
With all the current E3 reports of AoE III on other sites, surely you've developed more of an opinion on the game. Has E3 made you more excited about AoE III? Answer in our poll!
Sunday, May 22, 2005
It has been one hell of a week. With the imminent arrival of the E3 gaming expo, new information on AoE III poured infrom all directions. Without a doubt, the best coverage came in the media fans love best - Videos. Videos, videos, videos, it can not be stressed how many AoE III videos were available for download this week. From computer requirements, to new features and even to the game's sound and combat, details on the game has given the community a few surprises. One of which, villager population caps, stirred up quite a heated debate.
Outside of E3, the AoE III community has been busy restructuring and reorganizing their respective websites. The most notable, Ensemble Studios' AgeofEmpires3.com, has providedthe community with previously never-before-seen overviews of AoE III's civilizations. Capping the introduction of 'AgeofEmpires3.com,' both AoE III fansites Through The Ages, and The Colony have gone through extensive, yet attractive redesigns.
What can you expect next week? Well, with the return of the HG crew from their trip to E3, we will finally be able to see what they've been up to this past week. Could this mean additional news and info on AoE III? Most certainly! From what has been said, expect exceptionally detailed notes and tons of high quality photos from the event.
That's it for this week. See you on the battlefield.
Box Art... Maybe.
EBGames has recently added a new addition to it's Age of Empires III page - box art. While it hasn't been officially stated whetherthis box art is the box art that will be used for the game, the fact that it was posted on one of the leading retail gaming outlets is agood indication that it very well could be. Judging by the latest reaction from fans, the mixture of styles from previous ES games with an entirely new facelift is a positive, if notwelcome design.
Saturday, May 21, 2005
E3: Videos, Videos, Videos
War! It's everywhere! From Gamespot to Justgamers, to even MTV, E3 footage has been documenting and describingall aspects of warfare in AoE III. May it be the destruction of a ship on its maiden voyage, or a surprise attack on a German village, the videos have shown an amazing glimpse into the interactivity within the game. What is interesting to note, despitethe tactical formations and the epic use of Havok, is the orchestrated soundtrack and the GUI - which is quite... different to previous games in the Ageof Empires series. Considering E3 has officially ended, it will be interesting to see what info is released in the next few days. So far, it's looking up.
Friday, May 20, 2005
E3: Redux on Villager Caps
Yesterday, jcL of PlanetAgeofMythology posted, within the second part of his E3 coverage of AoE III, that ES has stated to him that villagers in AoE III have a population limit of 40.It appears, despite the frantic frenzy of concern in the AoE III community, that the population cap of 40 villagers only applies to the German civilization. While the population limitshave not officially been given, jcL has recently provided a more elaborate outline of what he has observed on the population caps so far:
"There is an overall villager cap in the game, and it appears the most basic number is 100, half of your total population (more considering cannons and other units can take up more then one spot). However, due to the differences between Settlers from civilization to civilization, not all villager caps are created equal. Germans are capped at 40, the French are capped at 60, the Dutch are capped somewhere unique as well, same with the Ottomans, and perhaps other civilizations too have different values."
Ah, well perhaps that will quell some of the fears in regards to the population limits. It is interesting to note, however, that ES has previously stated that playtesters tend to not reach the population caps in most of their games.
E3: IGN's AoE III Videos
IGN has posted 6 top-notch recorded videos of footage taken at the AoE III booth at E3. The videos, each about a minute long, showcase AoE III's Havok engine, combat, hunting and even a glimpse at the innerworkings behind the Home City. While they may be a tad bit shorter than what would be liked (Hey, atleast it's a video, not just a screenshot), ES has pulled through and created a game which is, by far, exhilarating for the eyes.
Thursday, May 19, 2005
E3: PAoM's E3 Coverage
After two days of checking E3 out, jcL of PlanetAgeofMythology has posted two extensive articles on AoE III at E3. Complemented with several photos, his articlesprovide in-depth information on all sorts of aspects in AoE III, including Home Cities, the queue system, religion, and even Plantations:
"In the third age you can build Plantations, an infinite but slow source of gold that can hold 10 villagers at a time. And of course there are the mills, which replace farms from previous games. Mills hold 10 villies and are an infinite source of food. Currently in the multiplayer build, at least for the Germans, there appeared to be no third age Fortress building, similiar to Castles etc from previous games. Of course, the Third Age is called the Fortress Age, and an ES employee told me that they should be in the game."
For those who have played Age of Mythology, from the article it appears that Plantations and Mills may work similarly to the Temples or to the Vault of Plenty; although, in this case it requires villagers... and less Hephaestus.
E3: Gamespot's Hands-On Preview
Gamespot has provided us, yet again, with another day's worth of information - this time on combat, religion in AoE III and XP Points. Discussingmany of the forms of combat available in the AoE III E3 demo, the article describes one specific tactic - flanking - which has been causing quite a buzz in the community:
"As we've mentioned in our previous coverage, ordering large groups of soldiers to attack single targets will cause them to automatically attempt to flank them. Facing will be a more important concern than in previous games, since flanking and rear attacks will be especially effective."
Could this, among other new tactics, help encourage a greater diversity of strategies on the battlefield? It can be assumed that warfare in AoE III will be well evolved. Whether it's a good or bad improvement, why not stop by and give your thoughts in Ajs77311's thread?
Wednesday, May 18, 2005
E3: T-Shirts and Trading Posts
Perhaps the first of several 'On The Field' reports from the HeavenGames crew at E3, Zen has been able to jot down a few quick notes on their visit to the AoE III booth yesterday. Discussing, in short, trading posts, Havok and even the free T-Shirts availableat the AoE III booth, it leaves much to be anticipated what will be revealed when they return with their full coverage later this week:
"T-Shirts: The front has the AoE III Logo on it; I'll take a picture of the back sometime tomorrow, but basically it has a sword stuck onto the side of the earth with an extreme perspective on it, with the words "Claim it." above it"
Claim it? Well, you've got to admit it's better than 'Just do it.' Although, From the sounds of it, the notes do give the impression that the AoE III booth is the place to be at E3.
E3: Gamespot's AoE III Demo Coverage Notes
"He [Bruce Shelly] said, a machine that played AoM well should be able to play AoE3 also. The specs to run it well shouldn't be too high"
So to the authors of many "Will AoE3 run on my computer?" threads, there's a short answer! But also interesting is something Bruce Shelly said about the tech behind Age3's graphics:
"There is actually stuff we have made in this game that you can't see yet on video cards that exist."
Holy smokes! This probably means that you might only see the game on it's full glory in a few years, that's pretty cool if you ask me!
Age of Empires III's official website, AgeofEmpires3.com has opened today! Within it, the good guys at Ensemble Studios have provided us with in-depth civilization overviews, new screenshots, a teaser trailer, and even a developer's blog for AoE III:
"For the next six months or so, Age of Empires III will understandably dominate the blog. That is the most important and most public thing we are doing right now. We follow the discussions on fan sites, thanks to Ben Donges, who monitors those for us, and this may be a venue for responding when questions are really burning or discussions get way off track."
Ah, a blog to look forward to on those cold and dreary nights! After you go through all the new content, and you find you need to comment, please visit AZTGlorY's discussion and let us know what you're dying to say. :)
Tuesday, May 17, 2005
E3: Ivan and Elizabeth
No, No, don't worry, I'm not going to be talking about the next up and coming chick flick, on the contrary, I'm talking about Ensemble Studio's choice to have AoE III'sAI attributes centered on the personalities of world leaders, including Ivan the Terrible and Elizabeth the Great. What does this mean? Well, at the E3 expo in Los Angeles, IGN was able to get an answer to that question:
"You'll find definite personalities and tactical tendencies among the AI opponents as well. Ivan is a relentless attacker (much like our own Ivan), while Elizabeth is more cooperative and agreeable to alliances. We were pleased to hear that the game will include a new taunting system somewhat similar to the one used in C&C Generals. If you find yourself playing against Napoleon for instance, he may tell you that he's discovered a weakness in your defenses just before sending in a wave of soldiers to exploit that weakness. This kind of personality really helps add a sense of life to your opponents."
A smarter and more 'human' AI? Definitely, yet another aspect of AoE III to look forward to. As the start of E3 coverage on AoE3, it's certainly promising to be quite a week.
Monday, May 16, 2005
A few weeks back we recieved great feedback from our request for Age of Empires III toons. Our forummers showed off their photoshop skillz and pulled off things that made my dog laugh. To start things off again, I'll feature 3 at a time on the news. First one was posted by SuperTroopers[DK4U], and it's about something that should be quite obvious, yet I had never noticed... (dang asian vampires). Our second feature is a toon by Steel_Cat, and possibly an overpowered AoE3 unit. Finally, in our last featured toon Alexandergreat3 tells us how to better spend our Home City upgrades, and perhaps how to better spend your real life resources :).
I hope you liked those, our toons will be posted every tuesday (skipping tomorrow), be ready to laugh your fake teeth off!
Friday, May 13, 2005
DeathShrimp on the Swedes
The Swedes have been supported more than any other civilization to be put into AoE III, but ES does have reasons for not putting them in the game. The main reason is diversity, which DeathShrimp explains in a forum thread:
"I know the Swedes have more right (whatever that means) than the Germans or Ottomans to be in the game, but when we started to think about the Swedish units and what the Swedes would do, we realized they weren't going to feel nearly as different from civs like the Dutch and French as other civs would."
But what is of the most concern is his mentioning that they may be added in the Xpack. Good news for Swede supporters!
"Like I said before, maybe in an Xpack. I'd love to see Stockholm as a Home City."
Two New Screenshots on MS Site
Laku from AoE3.cz gave me the heads up that there are two new screenshots on the Microsoft AoE III page, one featuring an Aztec pyramid on a beach and another with a Fort located in the middle of a marsh. As always, they're pretty much gorgeous...and right here:
Thursday, May 12, 2005
Never hit the pop cap?
While he was answering a question about Ottoman settler spawning, DeathShrimp said that people rarely hit their population cap in games. Whether it's because the cap is rediculously high or combat is "pretty lethal" as DS actually says, it'll be awesome either way.
"DS: The Ottomans hit peaks periodically. You can stop production then, or you can go for more. I don't think I've ever been mad at my Settlers for continually spawning. In fact, it's worth pointing out that we rarely hit the pop cap at all (e.g. I couldn't even tell you what it is at the moment). I think it's because combat is pretty lethal so you're often replacing troops."
Fan Art by King Roy
Looks like fan art is starting to get a bit more popular; Cherub KingRoy1 has submitted two Napoleonic-themed works to our gallery, one featuring an officer of the era and another of the Battle of Waterloo, which is below:
GameSpot Interviews Bruce Shelly
GameSpot has a video interview with Bruce Shelly about AoE III; the interview doesn't really cover anything new, which I suppose is being held until E3.
AoE III Chosen #2 Most Anticipated Game in E3 2005
In their preparation for E3, IGN has made a list of the 5 games that they're anticipating at E3 more than any other. Age of Empires III got the number 2 spot just behind Battlefield 2, nohing to scoff at by any means. I'm clearly anticipating it the most, and you'll get the coverage to verify that. Thanks to PAoM for this news bit!
"One of the best selling and most popular franchises in PC history belongs to Microsoft and Ensemble Studios. The Age of Empires series has set the bar for historically based RTS games for years and years and their latest, Age of Empires III looks to do the same. Moving out of Europe and the Middle-ages and into the New World has created whole new challenges for the development crew. But judging by what we've seen so far, they're well up to the task. We can't wait to get another look at the game and it's promise of a new visual frontier in RTS titles."
Tuesday, May 10, 2005
New Fan Art by Bravinsky
Bravinsky, the 2nd place winner in our Fan Art Contest, as submitted a new drawing, this time of two infantrymen. It's just as well done as his last submission; if you'd like to submit some art yourself, just send it my way!
Xamolxis...is a really hard word to pronounce
But it is a new fansite for AoE III. http://www.xamolxis.com/AOE3/Index.php, check it out!
Ottomans, Brits, French, oh my! Do you like the selection of civilizations in AoE III? Most of you all do, though there still is a percentage that isn't happy with the civs that are in the game, probably most notably the Ottomans, which have been getting some naysayers these days. Either way, I'm thinking they will be fun to play, being completely different from all of the European civs.
(709) Heck yes!
(116) Not really
Total: 1525 votes
Next week, I - along with the rest of the Halo group at HG - will be going to E3 to check things out and report on the top games in our visitors' minds. So we kinda need to know which ones those are. What do you want HG to cover in E3? The list I've got right now are all of the main RTS or RTS-related games that will be shown at E3, but you're free to suggest more in the forum thread!
Sunday, May 8, 2005
Home Cities and your Economy
Ah, HCs. As always, they're asked about a lot in the forums, and DeathShrimp has explained the effect a home city has on a player's economy in AoE III:
"DS: Yes. That's the idea. The HC doesn't replace your economy. It just enhances it. Before, the only goal of an early attack was to set your opponent so far back that you could somehow leapfrog their economy and get a bigger army in later Ages. You can still do that, though it's harder. But you can attack someone and do moderate damage, but benefit from the experience (literally). Having a great New World econ is still useful, but most resources gathered doesn't have as tight a correlation to who won the game as our previous games."
It will be very difficult to get a good concept of how home cities work and effect gameplay as a whole with AoE III until we get to try the game, though methinks this is a good start. And here's a completely unrelated - but interesting - quote from DS about settlers:
"DS: Villagers are very expensive in AOE3. They actually cost what they are worth. Losing a few to a raid can be devastating."
Ottoman Villager Creation
The Ottomans - the most often talked about civ in AoE III nowadays - have a unique advantage in creating villagers: it's free. However, as DeathShrimp has explained in The AoE3 Question Thread, it seems that settlers are slowly spawned without any sort of control by the player. This lack of control could spell disaster if they're needing to rebuild a decimated settler population after a rush or something like that; conversely, it could be the advantage that would let Ottomans devote all their resources into early military to allow them to crush their opponents in an early rush. Interesting!
On the Ottomans -- they are tricky to play. The way it works currently is they *slowly* spew out Settlers. So you don't have to pay for them, but you can't control their rate either. At some number the Settlers stop, at which point you have to build a Mosque and get some improvements to get the Settler production to continue. It's a weird vibe. Ottomans have to be very careful not to lose early Settlers to a rush, and they really have to protect that Mosque. But it also means that if you want to rush as Ottomans, you can spend all of your resources on troops, as well as your HC shipments (Ottomans can't send Settlers from Constantinople either).
Saturday, May 7, 2005
With confusing acronyms and terms flying around everywhere - FFA, HC, RTS...STD - talking about AoE III can be a little confusing. To help alleviate the pain, AoEHolland has a dictionary for everyone's benefit. It's not exceptionally long now, but I'm thinking as we find out more about the game, it'll expand some. Thanks guys!
Friday, May 6, 2005
AoE3.ne1.net Comic Contest
One of AoE III's newest fansites, AoE3.ne1.net is running a comic strip contest. The winner will get both Half-life 2 and Matrix Online with the runners up getting $15 vouchers for Ebay, so it's definitely enough incentive to try to make the funniest or most clever comic strips and sending them in. Good luck to everyone!
"The task is simple; design a comic strip related to Age3. Whether you use images online, or create your on at Painshot Pro, is really upto you.
The prize (Half-life 2 and the Matrix Online for PC) will be awarded to the best individual's creativity, and 2 runners up will also receive a $15 voucher off at ebay.com"
Thursday, May 5, 2005
New Preview at GameSpot
GameSpot has written up an E3 preshow impressions article on AoE III for your enjoyment; I doesn't really reveal anything new, but is a good summary of what we've learned so far. Here's a snippet of the article:
"And in addition to all these new features, Age of Empires III will feature a powerful all-new graphics engine that models highly detailed environments and units. Spanish frigates are appropriately huge and sway with the tides at sea, while home cities bustle with townspeople, and soldiers charge into battle until they're cut down by cannon fire and musket fusillades that discharge with plumes of white smoke. "
Wednesday, May 4, 2005
Swedish Fansite Opens
A new fansite has started from Sweden: AgeofEmpires.se. I really couldn't say much on it because I haven't practiced my swedish recently, but I guess you can take a look if you're of the Swede persuasion. Enjoy.
Tuesday, May 3, 2005
Getting a Job at ES
A job at ES is probably a dream for many Agers, and it's surely not too easy to get. Dave "Bigdog" Pottinger (along with a couple other ES'ers) have given some tips on becoming an ES programmer in a thread in our General Discussions forum, definitely worth checking out if you're wanting to get a job at the coolest developer this side of the Rockies. Here's what Davie had to say on it:
"Past the initial degree (which, like I said, just helps tell me that you've had the basics, so it's not a hard and fast rule), it all comes down to the person. Basics are good as a simple qualifier, beyond that it's hard to say. I've interviewed good folks with MS degrees, but there are lots of folks with MS degrees who'd get eaten alive by the guys who don't have degrees at Ensemble...
...Ensemble is fortunate that we never hire to fill a slot. We hire someone who matches up well against what we need, but it's more important that we find someone who fits into how we work, our culture, etc. So whether you come in with X+1 or X-1 training is less critical than whether or not you can tell me something cogent and thoughtful when I ask you "So, what's the worst thing about AOM?"."
What do you want in DeathMatch?
Ensemble apparently hasn't finished DeathMatch yet, and DeathShrimp infers that they'll still consider what the community wants to have in it:
"DM is worth discussing, because it isn't finished yet. Since not many of us are DM'ers we want to make sure we deliver what it is fans want."
It may be a little too late to get any major change in regular gameplay, but you just might make a suggestion that gets into AoE III's DeathMatch. Discuss!
Monday, May 2, 2005
Sunny's a news posting machine, isn't she? Well, I'm finally back with some news of my own, reporting the results of last week's poll of Do you plan on designing in AoE 3? True to past Age Heaven communities, the majority of the people here do plan on doing some designing...I definitely want to see the next Ingo Van Thiel or Rasher come out in this community. Here's the results:
Total: 1185 votes
GameSpy released the official list of the civilizations last week, including a brief description of each. Do you like the selection of civilizations in AoE III? Answer in our poll!
Sunday, May 1, 2005
What a week! The biggest news for this week must be, without a doubt, Gamespy's exclusive hands-on coverage of AoE III. Spanning four days, Gamespy has released five articles and five screenshots which have helped retain the image that AoE III will be one spectacular game. Characterizing the civilizations, strategy tactics, the ages, and the design process, each article has produced quite a few surprises, including the much talked aboutFifth Age. Yet, that can't be all?
Certainly not! Around each article, the developers of AoE III have been busy answering questions and giving hints in the forums. From the origins of Ensemble Studios, to reiterations on drop-off points, new information seems to be everywhere these days - Even the game's release date has been unofficially (more or less) pinned down to November 1st!
What can you expect next week? Well, there have been some hints of an AoE III video coming soon, but whether soon is sooner or later, your guess is as good as mine. Whatis certain is that Soccy will be returning to AoE3H from his weeklong trip, and the content of AoE3H will be going through a much needed update. Oh, yes.
That's it for this week, see you on the battlefield!
More on the Fifth Age
Greg "DeathShrimp" Street has been quite active in the forums today, especially on the topic of the Fifth Age (the Imperial Age). Relating its purpose, Deathshrimp conveys the image of an age which is a tiebreaker for a long, deadlocked game. It is however, in his own words, a very expensive risk:
"Hence, the Fifth Age. You can try to leverage your super-powered economy into an attempt to get even better upgrades and try to shut down the game. It's a risk though. While going up to Age3 and Age4 is nearly always a good thing, it's possible to go up to Age5 too soon. All of the Age5 upgrades, while crazy good, are also very expensive. You need a lot of villagers and can't be worried about resources running out soon. I've been in a few games where I wish I could take back my decision to go to Age5 and spend the money on more soldiers instead."
Judging by his response, the importance of the Fifth Age may have been exaggerated. Yet, as an initiative to reach in longer games, it will allow for much more excitement if a game begins to get dry.
Russians, Germans, Ottomans, Oh My!
Gamespy is back, yet again, for their last installment of their extensive hands-on coverage of AoE III. Describing in brief the aspects of the eight civilizations, the article outlines some of the bonuses attributed to each: the spawning of free settlers for the Ottomans, Uhlan cavalry for the Germans, Redcoats for the Brits, and what would seem many more:
"Much as you can build farms to generate 'free' food, the Dutch will have the ability to build banks that can generate free money. On maps where players are scrounging for gold this can make a big difference. No word yet on whether or not the Dutch can buy Manhattan for a handful of beads."
Ah, if only real banks gave out free gold, I wouldn't have to worry about student loans. Those lucky Dutch!
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