In AoE, the age of man was just dawning as he discovered the world around him and advanced with new technologies. In AoK, the civilized world had fallen and man had to start all over. These are pretty much the only two time periods where civilization essentialy started from scratch. This affects Age games because you'd have to be starting with later technologies and supplies. While the technologies wouldn't be as bad (you could just have, in the example of Age of Enlightenment, Enlightenment Age technologies), but the matter of supplies is harder to work around. If you're a small village cut off from the world, you're obviously going to have to fend for yourself or die, but what about when you get to 1500? A new village isn't all alone and cut off from the world. They receive supplies from larger cities in the same empire /country /kingdom etc. They would just get to call in the empire/ country /kingdom's army. Even if you say that you're a new town, the playing field isn't even. While in AoE was in the time when cities were just starting to form and AoK was in the time when pretty much everything was destroyed and needing to start over with their tiny fiefdoms and kingdoms, by 1500 there are already huge cities like Paris, London, Milan, Venice, Constantinople etc. etc. It just doesn't make sense.
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While I think a lot of people would like to see age games after 1500, ES will have to think pretty hard to find how to get it to work. The Stone Age to the Dark Ages are really the only time periods when you can set this kind of game to begin in, unless you have the game in the future after some cataclysm causing man to start over again.
Discuss.
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[This message has been edited by GFGJ (edited 07-15-2004 @ 06:54 PM).]