GP-Acropolis
Civ-Greek Mythic
Place it on a ground. A foundation will start. Sort of like a wonder, except it will give favor (sometimes people use villes to gain favor, wasting valuable pop space) and shoot out arrows like a super fortress. Also can build an unique unit.
GP-Sands of the West
Civ-Egyptian Heroic
Invoke upon a large area, the sand will drop enemy unit LOS to near 0 and will slowly take damage. Last 45 secs.
GP-Vengence
Civ-Norse Heroic
Invoke over a small size area, this GP will allow damaged units to do more damage. The more HP it lost, the higher their damage will be. eg: Ulf with full HP does 10 damage while the same Ulf will do 15 damage if lost half of its life.Last 45 secs
GP-Reverse Vortex
Civ-Atlantean Mythic
Similar to the Vortex, this GP will do the same for the enemy...you basically click the GP, click the desired enemy, and then click on a place on the map, and every enemy military (other than Titans) will go there. 2 Usage
GP-Soldiers of the Blessed
Civ-Greek Heroic
The effects of this GP is uping the attack of your human soldiers on the whole map by 50%. Unlike flaming weapons, the length of the GP relies on how much favor you have, every second cost you 2 favor. However, you can continue this GP by mass villager on your temple...
GP-The Curse of the Mummy
Civ-Egyptian Mythic
Target your own human soldiers with this GP, it will turn them all into Mummies. However, when the 45 secs is up, all your mummies will be destroyed. Sort of like ancestors crossing with ragnarok.
GP-The Gift of Caladria
Civ-Atlantean heroic
Target a small group of your heroes. When you cast them, the heroes will become healing and flying heroes! Last 45 secs. Can use 2 times.
GP-The Double-Edge Sword
Civ-Norse Classical
Target a medium size group of enemy soldiers. When casted, the enemy soldiers will be granted double the damage, however, when they hurt your units, the damage also hits them.
光[This message has been edited by echowinds (edited 09-27-2004 @ 07:29 PM).]