Diplomacy
- EE2's Diplomacy is much richer and has more depth than most, if not all RTS games up to date. Think CivIII. No more, "Anyone want to trade 400 gold for 400 iron? No No, I wanted the gold, not the iron, give it back! What? You traitor, I'll kill you good!"
- Players can ask/demand for many things besides resources. These include land/territory access, peace offerings, alliance offerings, resource gathering permission/rights, trade territories, and possibly granting LOS for units/buildings.
- Agreements may also have a time limit, can limit LOS to just units or buildings, and other.
- Resource gathering rights can also include a tax/tithe so owner of territory gets X percent of resource gathered by other player. Can also grant full permission for all resources or only for certain resources, maybe even point to mine and say, "You can have only that one", who knows.
- Players can set certain diplomacy rules before a game such as teams/alliances, team LOS, land passage, and others.
i love ee2 and if you dont screw you you can blow things up and build bridges(then blow them up with mines when the enemy stands on them!