There has been an on going battle between your noob with A.D.D. and the expert about the amount of mircomanagement. I think the amount of mircomanagement in Aok was perfect except it needed to be toned down abit and AoC did so. ES please dont take out alot of mircomanagement. No more auto queue ideas
Those complainning noobs really have to learn to play the game. If they forget to move their villagers when in idle im sorry its themselves they have to blame not the on going battle in the fields or sea battles. Or to keep producing units, its their problem. They'll learn and not make that mistake again
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schildpad Skirmisher
posted 04-24-05 01:59 PM
EDT (US)
126 / 129
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Thanatos Skirmisher
(id: deathmaster666)
posted 04-24-05 04:04 PM
EDT (US)
127 / 129
Quote:
Anyway... what I hated about AOE I (although that was the game that started to get me into this genre) was idle villagers (ESPECIALLY the farm ones, I always wondered, why the hell don't you have enough brain to simply re-seed the damn farm! because I would end up clicking atleast 15-20 villagers and making farms again. On top of that, the farms were un-passable! Thank goodness they made the farms passable in AOEII) and being able to make only one unit in barracks at a time. When I would be attacked, I would organize my defences and expect 5 or 6 knights that I planned to make, and lo and behold, I forgot. Now seriously, in real life at that time, when the king or the commander or w/e would order 500 knights to be trained. They would trained. If he ordered that for every knight train 2 pikemen, that would be done too. Was he a 'noob'?? No. He simply used whatever was at his disposal (and this time lower ranked people who made the commander's, king's etc. job easier) efficiently. Imagine what it would feel like if you are suddenly attacked and the King/Commander orders "send 100 of the 500 knights that I ordered you to train a month ago to defend our walls along with the pikemen"... "sire, I only have enough brain to remember I had to train 5 knights. No pikemen... sry sire"
Please elaborate, are you for or against micro intensivity?
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spitfirecsar Skirmisher
posted 04-25-05 09:09 AM
EDT (US)
128 / 129
All I was saying is that sometimes some micro tasks are better left to the computer (or in real world, a clerk as I mentioned). For example, games like Stronghold and Anno have good micromanagement.
So what I am saying that if I want 'somebody' to train two pikemen for every knight and repeat this training 'queue' until I say stop, is perfectly reasonable. I will not complain even if they add a feature in the game where you tell the computer (or clerk in real life... lol) that it is not allowed to spend more than 1000 gold for example. So after 1000 gold is spent on training and producing troops, the training of troops should cease. The reason is that there is a thin line between micromanagement and frustration. Queues as someone pointed out have a disadvantage. If you dont pay attention you'll be running out of gold, food or whatever pretty soon. Seen many players do that including myself and slowly you learn that you need to keep track.
If you really want no computer influence (i.e. dumb training academies, dumb farmers, dumb villagers), then I guess playing AOE again will open your mind somewhat. The pathfinding was awful in that game. Half the time my village would end up stuck near the gold mine between another villager, or would not cut trees etc. It was really frustrating. I guess there should be an option in the game where it says "turn off all computer influence" so that you can shift click the path for the villager to follow if you like micromanagement. I personally would really prefer the villager, trainers, farmers etc. to have some brains.
Rec_room Skirmisher
posted 04-25-05 02:07 PM
EDT (US)
129 / 129
I've always liked AQ, It simplifies the game a little for those who don't care about clicking everywhere. Regardless of competition, regardless of all the bickering experts as to how this is ruining the games, AQ is a positive feature to the massive amounts of noobs who couldn't care less about competition. (I would venture to say that about 70% of sales is to noobs.)
Yet I do understand where the problem is coming from. One thing I don't like about AQ is that is is infinatly better then manualy clicking. Firstly it saves clicking and secondly is frees up resources that would previously be locked into those 15 cavelry. AQ allows people to learn the game faster, yet I also belive that if you can manual control production you should have an advantage. The problem with AQ is that manualy controling production has no advantage over AQ. I've always thought that the simple solution to this is to drop AQ productivity, once that button is clicked the building produces x% slower. This way Experts keep their advantage and noobs keep their AQ.
P.S. If this has allready been brought up then I apologize put I don't have the time to read 120+ posts.
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