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Age of Empires III Heaven » Forums » General Discussions » What is the role of "LUCK" so far in the current AOE3 developement stage?
Topic Subject:What is the role of "LUCK" so far in the current AOE3 developement stage?
posted 05-01-05 10:14 AM EDT (US)         
I didn't see anything luck related so far in the gameplay from the interviews.... it's a known fact a bit of luck turns out to increase the overall fun factor of games in general... what is ES stance on luck so far?
HG Alumnus
posted 05-01-05 10:40 AM EDT (US)     1 / 3       
I guess luck would have to be about how the Random maps generate Trading posts, roads, natives in relation to one's Town Center - just like AoM's worked out, I guess.

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posted 05-01-05 03:17 PM EDT (US)     2 / 3       
I would have to say that the way the game starts out (as I understand it) with a ship, some settlers and an explorer who needs to find somewhere to settle down, luck plays an important factor. How much are you able/willing to scout in the fog before starting your settlement and are there any ressources nearby ??


During the Great Nordic War (1700-1720), he was commander of the danish navy, which defeaded the swedish army at Kristiania (modern Oslo). After the war, he was killed in a duel on Nov. 12, 1720 just outside Hamburg, Germany, during a travel to England.

posted 05-01-05 04:16 PM EDT (US)     3 / 3       
The luck is the a part of the game that make good players have problems and bad players hate the game, so I hope the balance in resources and distance of the strategic spot like the trading post, water, food, wood, coin... be one really good. Because if the natives are near you and far from the enemy the winner can be predicted and with all the necessary resources and thing necessary to win in advantage of one of the players no is right. But I think that ES fix that with the HC, if you read the gamespy articles, in one of then I think Fargo say something about he runs low in wood, but he send wood shipments to their HC and he receive wood, so I think the game luck now in AOE III come to be different in comparison of previous AGE games or only a little inconvenient.

Fargo: "Shipments from the Home City can also help you correct any mistakes you make in your play. During one game I realized I hadn't placed enough colonists on harvesting wood, and I desperately wanted to build a bunch of buildings. Rather than wait, I simply shipped over wood from the Home City -- tons of it. Great piles of it appeared outside my Town Center where it was easily harvested and I was able to go on an immediate building spree." Age of Empires III: Eras & Strategies (PC)
A quick tour of the different ages in the upcoming strategy sequel, and tactics for each
By Dave 'Fargo' Kosak | April 30, 2005

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