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Age of Empires III Heaven » Forums » General Discussions » AoE III Blog updated
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Topic Subject:AoE III Blog updated
DARK_JOAO
Skirmisher
posted 05-27-05 09:08 AM EDT (US)         
AuthorReplies:
Indum
Banned
posted 05-27-05 09:30 AM EDT (US)     1 / 8       
Has the guy who wrote that letter read this?
Popemaster_Joef
Skirmisher
posted 05-27-05 04:40 PM EDT (US)     2 / 8       
I like how ES is trying to pretend that they're not a few weeks behind scedule by dating them as three weeks ago.

Eso name= Sintho_Matix
I heard sombwhere that elpea is brazillian and I am racist against brazillians so now i hate you even more.
"wave of babies"- http://www.homestarrunner.com/tgs6.html
ES_Bigdog
VIP
posted 05-28-05 01:16 AM EDT (US)     3 / 8       
Or, that's just when Bruce wrote it... Planning/doing in advance is a good thing

dave

Ajs77311
Skirmisher
posted 05-28-05 12:04 PM EDT (US)     4 / 8       
The section about the AI is really cool.
It's exactly what I was hoping with the blog, I love hearing about the actaul devoping of the game, not just the outcome.

Why don't other members of the AoE3 team do a blog as well?


October 25th: 298th day of the year, coincidence, conspiracy? You Decide.

I am still waiting for Name change to Armed Rebel.

RiderOfEternity
Skirmisher
posted 05-28-05 02:47 PM EDT (US)     5 / 8       
Lemme get this straight- The AI will only be made good enough to beat casual players? Sounds fair actually. And the use of tactics by the AI will give a challenge for the better people too

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
schildpad
Skirmisher
posted 05-28-05 03:42 PM EDT (US)     6 / 8       
the problem is you cant make a ai that is better then hardcore gamer without letting it cheat
ES_Bigdog
VIP
posted 05-29-05 00:08 AM EDT (US)     7 / 8       
AI is generally about the last thing done on a game like this. We keep iterating gameplay until it's fun, which keeps screwing over the AI. Once the gameplay settles down (as it's doing now), then the AI picks up and gets a lot better.

Bruce is our slightly-above average control rod this time around for AI yardsticking. The goal, as always, is to have an AI that is fun above all else. We are spending more time this time focusing on the mid-level player fun factor, but we also have more AI folks on the project to account for that.

In terms of "fun" for the hardcore guys, we know this means kicking their ass but in a fair game. We've always had an AI that doesn't cheat (unless you're on the insane mode where it gets a resource boost). Our goal is to get a game where, even up, the AI can take our play balance group 1v1. I'm not sure we'll get there, but that's our goal.

dave

CaptainPoncho
Skirmisher
posted 05-29-05 03:41 AM EDT (US)     8 / 8       
It is actually possible to create a non-cheating AI that can beat even the best players 50+% of the time. The advantage a computer has here is that it can doo 1000 things at one time where a player can not. For example, at the start a computer can send 3 villagers to get food, que up villagers, and send a scout to explore within a millisecond. Or later, AI could manage an army while pumping villagers, researching techs, messing with the HC and adjusting tradepost rewards all at the same time. Players can't do that.

Of course this would be extremely difficult to code an AI that can beat an experienced player, but it is POSSIBLE to create an AI that no human player can beat over half the time. Do I expect this? No, of course.

I think it's really cool that AI is being put in without cheating, it will make it a lot more fun to know that you're being beaten fair and square.

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