When i first started AOE3 I was moved with anticipation. Cranked my graphic options and started the game. The game looked great though that is not real important for me. I planned on going through a tutorial but there was none much to my dismay.
So there I was starting out with the british because I just love those longowmen. No when The game strated I saw about 8 villagers already there. Now what? So I clicked on the TC and tried to train villagers but there was no food there. I was doing the old HCCC trick but "H" Brings you to your home city. Something unique is that there are shipment cases just outside your TC and the villagers collect them. You have to wait for the villagers to collect those crates for those recources to be acrued. Nice touch I think. Now you're not allowed shipments until you gain enough experience for it depending how much resources you gather and how your scout/explorer reveals the surrounding territory.
Once I was allowed a shipment I got to choose from one of the available cards. Some say you can use once ,others mostly food/wood/coin are available anytime.
Anyway I played around as much as i could with what I could figure out.
Ok Maybe I'm babbling too much on things that many people know about already.
I just think that ES has done something wonderful with their design of this game. The added camps of native
villages really add something to the game. No 2 villages are alike. You build an ouptpost on one you can train a certain unit. The camps aren't to far from your main town so each civ I think can get access to these units pretty fast. Since each camp respectivley is different there could be so much deversity in strategy from the getgo. imagine having a camp that can produce calvary archers. nice raiding unit. you may get warriors or tomahawk warriors you never know util you build a trading post on the camp. Another nice new feature.
The choice of cards once you start gaining levels is deverse enough already at level ten. Since you get to use only 20 cards you really have to choose ones you think can exploit you civs unique attributes. Not only enhancing their attributes. You could make your civ really different from other civs of the same type. Another nice feature.
So far I'm really enjoyin the demo.
Pluses
Card decks
Native units deverse civs
Minuses so far.
No tutorial
Some bugs
Confusing interface at first