For me, having to press Alt to see stats is just *blah*. Because of that, I have no idea what the stats of any unit are. If I ever get the time I'd like to try putting the stats next to the icons like they were in previous games.
Anyway, has anyone looked into how the UI is coded etc? I mean is it like AOM? Cause if it's like AOM's then i'm sure I can find some posts at aomh to find out how to mod it.
i've been wondering about that. I remember ES saying that you can customize the UI to the degree the player wants.
The more recent posts, I've noticed that this feature is not emphasized (like tactical formations. ).
I do not like the large interface and hope that it can be minimized or reduced (like in AoM, you could simply make it clear except for the buttons.
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Steel_Cat Skirmisher
posted 09-12-05 11:56 PM
EDT (US)
2 / 13
I have one thing to add to the list of demo dissapointmants: 1) No minimized UI (transparencies in AoM)
Quoted from barley_n_oats:
minimized or reduced (like in AoM
2) Unit Stats not visible
Quoted from RiderOfEternity:
having to press Alt to see stats
3) No information about history of unit, like the massive unit counters/history section in AoM. Even the fact that the trees have been generalized into one category with one UI icon offends me! I hope that it's just a placeholder until they can put in all this data.
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Ceres629 Skirmisher
posted 09-13-05 00:17 AM
EDT (US)
3 / 13
I don't know if it is because I am playing on a 19" monitor at 1280x1024 but the icons are too damn big! Those icons can be scaled to half that size if you ask me. That UI needs to be shrunk.
Also are we gonna get differently designed UI for different civs? That was a huge point of AoM where it really felt like a different race due to the different UI design.
I know for sure I am going to looking in to customizing the UI because I think the default one sucks the long pole.
ES has said they're already changing the UI for the full game.
ReadyMan Skirmisher
posted 09-13-05 00:30 AM
EDT (US)
5 / 13
did they?? can you link the post? The interface is a deal breaker for me
mike_the_mad Skirmisher
posted 09-13-05 00:33 AM
EDT (US)
6 / 13
I'd like to see resources, pop, menus and stuff return to the top of the screen Where it Belongs. That oughta leave enough space for minimap, unit stats, and special unit functions, i.e. build lists, formations etc.
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ES_Bigdog VIP
posted 09-13-05 00:52 AM
EDT (US)
7 / 13
We just put the finishing touches on something you guys will like regarding the UI. Perhaps a screenshot will leak in a day or two...
I thought the unit history made it into the demo. If it didn't, it's definitely in the final game. Lots and lots and lots of good text
The "problem" with the stats is that the game essentially has too much data... A given unit can have 5 or 6 different attacks, etc. There was no good way to roll that up into a single attack number (we tried many ways), thus we stuck it on a panel where we could show the proper info.
dave
dAmAtA_cHiP Skirmisher
posted 09-13-05 00:54 AM
EDT (US)
8 / 13
the history part is there, i forget exactly how to get to it, but its definitely there
Armed Rebel Skirmisher
posted 09-13-05 00:56 AM
EDT (US)
9 / 13
When looking at unit stats, there is an arrow at the top right of the UI which shows a breif summar anf history of the unit.
Some don't have them, I beleive. I would hope for AoM style, but this is good too.
RiderOfEternity Skirmisher
posted 09-13-05 12:03 PM
EDT (US)
10 / 13
Quote:
We just put the finishing touches on something you guys will like regarding the UI. Perhaps a screenshot will leak in a day or two...
We just put the finishing touches on something you guys will like regarding the UI. Perhaps a screenshot will leak in a day or two...
An drag and drop interface for the user to adjust the UI to their whim? Now that would be awesome. But several UI variants would also be great.
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xentelian Skirmisher
posted 09-13-05 09:48 PM
EDT (US)
12 / 13
Yeah, the interface portion definitely needs scaling down, at least enough that the unit stats portion can be seen all the time.
The other thing I noticed was no idle military banner, which I was trying to edit, but it always comes up blank. I am sure ES will have that in final version as well.
Does not look like this version of age needs any tooltips modification which is nice.
We just put the finishing touches on something you guys will like regarding the UI. Perhaps a screenshot will leak in a day or two...
From what I've seen the new one isn't any better. The unit picture and unit name are still the same size, and even look bigger compared to the smaller buttons. I'm really going to look into modding. The new ui shows more of the screen, but imo looks worse, so isn't an improvement. In fact improve the stupid huge name and picture and you can fit all the unit stats into that place.
[This message has been edited by harr (edited 09-14-2005 @ 12:06 PM).]