//Game Starts
3 of starting villies to food crate, rest to nearest hunting.
goto hero, queue to nearest treasue that goto dog and queue in circle queue up first villagers goto 3 crate villies send em to wood crate on finishing food goto hero, micro to kill guardian goto dog, keep it moving towards points of interest/importance on the map, since it is on new england my scouting starts just north of me, goes around to the south, MAKEING sure i find a second hunting patch, and than once again heading north to find treasure for my hero. hero picks up any other treasures around base, keep up the micro with hero so guardians dont heal. Also prioritize the guardians based on strength. use snip on horses. Also while doing ^^ stuff as soon as ur 3 crate villies are done with crates have one build house while the others start gathering wood. Depending on what res you started with / got from treasures you than need to get a market up. Optimally the second it goes up you will also have 50 wood/50 gold for hunting dogs. If you need more gold just send a woody to gold and than move back to wood once enof gold gathered. first shipment to choose is 300 food once u have 5-7 villies on one hunting area start sending new villies to a second hunting patch. make sure you continue to scout. Keep producing villies, and make sure u harvest the crates of food from ur first shipment but soon, around the time u order your second shipment, and at around 3 mins i believe on the game clock, start to go into the next age. second shipment should be 2 settlers. choose the politician for the tower. as you start to age up reassign a lot of villies to wood. build some houses as well, but save 250 wood for colonial age Upgrade wood gather rate //Colonial Age have some hunters make a raqs, foward, near the trade line. Take the tower cart and move it into the woods between the enemy base and trade line, deploy. 3rd shipment should be pikemen batch start queing up pikemen, as soon as they are made send them in. remember to close in on the longbows. //Priorities in Rush Build more houses as needed and dont stop making villies, send them to wood mostly but make sure u have food coming in to. 4th shipment rolderos most of the time the comp will be dead by now, but should you still not kill them contiue below you should be able to at least kill the towers in the front of this base. DO NOT engade his settlers, ur pikes wont do well vs em. If you havent won by this point most likely he is getting musketteers. putting up second raqs start to spam crossbows mixed in with pikes... maybe a 2/1 or 3/1 ratio with crossbows being the higher. Crossbows will whip out the muskets and than you can micro to kill villies. In the unforunate and rare event he still doenst die and gets to the fortress age just make sure u kill that fort wagon. If you dont than just age up and get some cannons to mop him up, the comp doesnt know in the least how to counter cannons. Ok, that is very prelim, but plz critic it..... THanx, Mokon
The priority for this rush are not the villies at this point. Right now your aim is to kill the towers, however should he have troops do not kill the towers, retreat out of range and than kill the troops. Raqs is also a good target.
//
Mokon | | | AoE3 Rate 2200~ | | |