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Age of Empires III Heaven » Forums » General Discussions » Treasure Guardian Attack
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Topic Subject:Treasure Guardian Attack
mike_the_mad
Skirmisher
posted 09-12-05 11:53 PM EDT (US)         
I've been searching through the code trying to figure out a way to give attack to the treasure guardians, but from what the code says, they alrweady have attack. Obviously this isn't the case ingame. Has anyone figured out the problem?

I am LuNatic, Dark lord of the sif
~Fear Me Mortals~
[-GREEM-] Best. Clan. Ever.
AuthorReplies:
OutlandishTeacup
Skirmisher
posted 09-12-05 11:55 PM EDT (US)     1 / 15       
Some of them attack, but the bandit horsemen act like deer.

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mike_the_mad
Skirmisher
posted 09-12-05 11:57 PM EDT (US)     2 / 15       
Yeah, but when they do attack it does 0 damage per hit for unknown reasons...

I am LuNatic, Dark lord of the sif
~Fear Me Mortals~
[-GREEM-] Best. Clan. Ever.
EliteNemesis
Skirmisher
posted 09-12-05 11:57 PM EDT (US)     3 / 15       
they attack but do no damage. but some are like deer
OutlandishTeacup
Skirmisher
posted 09-13-05 00:04 AM EDT (US)     4 / 15       
Oh okay, I've never actually had the horsemen summon up the courage to attack me. The bandits on foot have attacked me, and they seemed to do damage.

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Mokon
Skirmisher
posted 09-13-05 00:06 AM EDT (US)     5 / 15       
there is a bug right now that ES alrdy knows about that is preventing them from attacking.... dont worry

Mokon | | | AoE3 Rate 2200~ | | |
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  • mike_the_mad
    Skirmisher
    posted 09-13-05 00:07 AM EDT (US)     6 / 15       
    Hmm, the foot ones don't damage me when they attack, and when I select them its says the have 0.00 attack...

    <Unit id ='393' name ='OutlawRifleman'>
    <DBID>501</DBID>
    <DisplayNameID>29190</DisplayNameID>
    <EditorNameID>29198</EditorNameID>
    <ObstructionRadiusX>0.4900</ObstructionRadiusX>
    <ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
    <FormationCategory>Ranged</FormationCategory>
    <MaxVelocity>5.0000</MaxVelocity>
    <MaxRunVelocity>7.0000</MaxRunVelocity>
    <MovementType>land</MovementType>
    <TurnRate>18.0000</TurnRate>
    <WanderDistance>3</WanderDistance>
    <AnimFile>units\spc\outlaws\outlaw_shotgun.xml</AnimFile>
    <ImpactType>Flesh</ImpactType>
    <Icon>units\spc\outlaws\outlaw_shotgun_icon</Icon&g t;
    <PortraitIcon>units\spc\outlaws\outlaw_shotgun_portrai t</PortraitIcon>
    <RolloverTextID>29189</RolloverTextID>
    <ShortRolloverTextID>29188</ShortRolloverTextID>
    <InitialHitpoints>270.0000</InitialHitpoints>
    <MaxHitpoints>270.0000</MaxHitpoints>
    <LOS>20.0000</LOS>
    <ProjectileProtoUnit>InvisibleProjectile</Projectil eProtoUnit>
    <AutoAttackRange>16.0000</AutoAttackRange>
    <UnitAIType>RangedCombative</UnitAIType>
    <InitialUnitAIStance>Defensive</InitialUnitAIStance >
    <Bounty>9.0000</Bounty>
    <Armor type ='Ranged' value ='0.3000'></Armor>
    <UnitType>LogicalTypeHealed</UnitType>
    <UnitType>LogicalTypePredatorsAttack</UnitType>
    <UnitType>LogicalTypeValidSharpshoot</UnitType>
    <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType& gt;
    <UnitType>LogicalTypeGarrisonInShips</UnitType>
    <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitTyp e>
    <UnitType>LogicalTypeVillagersAttack</UnitType>
    <UnitType>LogicalTypeHandUnitsAttack</UnitType>
    <UnitType>LogicalTypeRangedUnitsAttack</UnitType> ; ;
    <UnitType>LogicalTypePredatorsAutoAttack</UnitType& gt;
    <UnitType>CountsTowardMilitaryScore</UnitType>
    <UnitType>Guardian</UnitType>
    <UnitType>Ranged</UnitType>
    <UnitType>HasBountyValue</UnitType>
    <UnitType>Unit</UnitType>
    <UnitType>UnitClass</UnitType>
    <Flag>CollidesWithProjectiles</Flag>
    <Flag>ApplyHandicapTraining</Flag>
    <Flag>CorpseDecays</Flag>
    <Flag>DontRotateObstruction</Flag>
    <Flag>ObscuredByUnits</Flag>
    <Flag>DoNotShowOnMiniMap</Flag>
    <Flag>Wanders</Flag>
    <Flag>NonAutoFormedUnit</Flag>
    <Flag>VisibleUnderFog</Flag>
    <Flag>Tracked</Flag>
    <Command page ='10' column ='2'>Delete</Command>
    <Command page ='10' column ='1'>Stop</Command>
    <Command page ='10' column ='0'>Garrison</Command>
    <Tactics>predatorRifle.tactics</Tactics>
    <ProtoAction>
    <Name>ButtAttack</Name>
    <Damage>12.000000</Damage>
    <DamageType>Hand</DamageType>
    <ROF>1.500000</ROF>
    </ProtoAction>
    <ProtoAction>
    <Name>RifleAttack</Name>
    <Damage>40.000000</Damage>
    <DamageType>Ranged</DamageType>
    <MaxRange>18.000000</MaxRange>
    <ROF>3.000000</ROF>
    </ProtoAction>
    </Unit>


    @ Mokon: Yeah, I know. I was wondering if it could be fixed by editing the code...


    I am LuNatic, Dark lord of the sif
    ~Fear Me Mortals~
    [-GREEM-] Best. Clan. Ever.

    [This message has been edited by mike_the_mad (edited 09-13-2005 @ 00:10 AM).]

    Mokon
    Skirmisher
    posted 09-13-05 00:37 AM EDT (US)     7 / 15       
    i doubt it... probably hard coded error

    Mokon | | | AoE3 Rate 2200~ | | |
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  • Timeless_OmO
    Skirmisher
    posted 09-13-05 01:30 AM EDT (US)     8 / 15       
    Nice, it'll be cool when they do attack - more like WC3. I wonder if we get better scouts/heros in the full game, though? I guess I'll have to get better with my scout once they can fight back, heh.
    ElGuybrush
    Skirmisher
    posted 09-13-05 01:34 AM EDT (US)     9 / 15       
    I remember this one time I had my villagers attack a trio of bandits just near my TC on New England... What I didn't expect is that they'd start to attack back. All three attacked villagers, but did no damage to them. It looked like a ghost bandit raid.
    Kurafeki
    Skirmisher
    posted 09-13-05 05:16 AM EDT (US)     10 / 15       
    When I was playing the new england map I went over to another island that had some stuff on it, including guardians and whenever they went to the shore they got healed, has anyone else noticed this?

    I hate it, and think its gay

    Ingo van Thiel
    Skirmisher
    posted 09-13-05 05:19 AM EDT (US)     11 / 15       
    The fast auto-healing is a bit irritating, yes... hope they tone it down in the final release. The best way now is to use sniper attack (although the reload times are very long), or wait until you have enough soldiers to take those guys out with a volley before they reach the shore.
    Leto
    Skirmisher
    posted 09-13-05 11:33 AM EDT (US)     12 / 15       
    the ones on the island..... they've been spawning near the edge most of the time for me so i just use ships to bomb them from range

    the auto heal for the guardians might not really matter in the retail version since it seems they only reheal out of combat. if they weren't broken once u pissed them off by firing at them they'll attack u which counts as "in combat" therefore no heal.

    Steel_Cat
    Skirmisher
    posted 09-13-05 12:13 PM EDT (US)     13 / 15       

    Quoted from Ingo van Thiel:

    use sniper attack (although the reload times are very long)

    That's why you upgrade your explorer so he gets crack-shot and his swashbickling attack. You know, when you fully upgrade him (with HC shipments), he has 1000s of HP and uber attack!

    Something I found annoying is that when you bombard those guardians with your galleons (even if you hit them with a broadside!) the just walk away. WTF! I wanna see the cannonballs ripping through them! Why are the ship cannons so much weaker than the field guns?


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    The_Assimilator
    Skirmisher
    posted 09-13-05 12:28 PM EDT (US)     14 / 15       
    Probably because galleons were mainly for coastal/building bombardment, not for attacking units. But I agree 100% the galleon's attack vs units needs to be increased, especailly vs caverly, the monitor's long-range attack barely scratches caverly, that goes for standard attack too.
    XxEmperorxX
    Skirmisher
    posted 09-13-05 02:47 PM EDT (US)     15 / 15       
    Gaurdians dont have a lot of regen, if any at all....Its just a bug where when they get a certain distance from thier treasure, they fully heal and go back to the treasure to gaurd it.

    Its not over until I beat you sensless with my WTF stick.
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