-nicknames can be upto 16 chars long and include a-z 1-9 and _ -you can find games that has players that have the same language version as you -you building and unit destruction MIGHT be announced in the game (or at least specail buildings/units -you can connect to IP's -cd key needed to be validated before playing online -you can have more than 1 page of maps -frieds list in ESO2 -pest list? "Type the pest's online name in the field below and then press the "Add" button to add them to your list" -Buildings cannot be built too close to an enemy's first Town Center.??? -Town Centers cannot be placed near existing colonies.??? -Colony buildings must be placed near other colony buildings.??? -there will be an option to enable home city citizen thoughts -you can visit other peoples' HC -some unit commands -treaties in game -berries: -Harbor Seal: -soem game types -natives uprgrade from regular to champion to garland -Military drummers make units move faster -Aztec Eagle Warrior: -Aztec Jaguar Warrior: -Seminole Sharktooth Bowman: -Comanche Mustangs: -Russian Blockhouse: -Cossack: -Strelet: -Kalmucks: -Bashkirs: -Canoe: -Spahi: -Janissary: -Great Bombard: -Prussian Needle Gun: -Doppelsoldner: -Organ Gun: -Ruyter: -Cassador: -Stadhouders: -Jinetes: -Carbineer: -Besteiros: -Bola: -Oprichnik: -Champion Sharktooth Bowman: -Howitzers: -Carib Blowgunner: -cherokee Rifleman: -Cree Tracker: -Incan Huaminca: -Incan Bolas Warrior: -Maya Holcan Spearman: -Nootka Clubman: -Lakota Axe Rider: -Tupi Blackwood Archer: -Hot Air Balloons -Coureur des Bois: -Ottoman super-heavy artillery: -Fluyt: -Elmeti: -Native American scout: -Waardgelders: -Lakota Dog Soldier: -Medicine Man: -Lakota horsemen: -Hoop Thrower: -Elite Ambush Warrior: -Elite War Chief: -(merc)Mameluke: -(merc)Stradiot: -(merc)Black Rider: -(merc)Manchu: -(merc)Ronin: (merc)Jaeger: (merc)Hackapell: -(merc)Landsknecht: -(Merc)Swiss Pikeman -(merc)Holy Roman Army: -(merc)Recruit Privateers: -(merc)Corsairs: -(merc)Wild Geese: -Order of the Tower and the Sword: John Black: Amelia Black: Kanyenke: Nonahkee: Alain Magnan: General Warwick: Beaumont: Chilche: Elisabet Ramsey: Sahin: Cooper: Delgado: Stuart: Alain: Colonel Washignton: Mime: Musician: The Reverend: Nobleman: Noblewoman: The Royal Coach: The Artist: Drunk: Nice Lady: Fisherman: Thug: Beefeater: Militisiya: Militsiya Too: The Hunchback: The Ripper: Statue of the Sovereign: Equestrian Statue: -Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 Coin -Allows you to send the Viceroy, who advances you to Industrial Age and increases soldier and building hitpoints.G -Allows you to send the Engineer, who advances you to Industrial Age and increases artillery hitpoints -Allows you to send the Grand Vizier, who advances you to Industrial Age and increases the hitpoints of unique Ottoman units -Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 Coin -Allows you to send the Master Farmer, who advances you to Colonial Age and improves your Mill gathering rate -Allows you to send the Cavalier, who advances you to Colonial Age and increase cavalry hitpoints -Allows you to send the Cavalier, who advances you to Colonial Age and increase cavalry hitpoints -Allows you to send the Gentleman Pirate, who advances you to Industrial Age and increases Mercenary hitpoints -Allows you to send the Bishop, who advances you to Colonial Age and makes Priests free -Allows you to send the Master Miner, who advances you to Colonial Age and improves your Mine gathering rate -The Sergeant at Arms: -The Naturalist: -The Scout: -The Governor: -The Philosopher Prince: -The Cavalry Marshal: -The Adventurer: -The Bishop: -The King's Musketeer: -The General: -El Presidente: -The Mohawk Statesman: -The Marksman: -The War Minister Ps, i also got the name and function of hte technoloiges and upgrades [This message has been edited by kook (edited 09-15-2005 @ 05:45 PM).]
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Instruct your unit to guard another unit.
Instruct your unit to patrol an area.
Instruct your unit to stop immediately.
Go into line
Go into Square formation.
Go into mixed formation.
Go into spread formation.
It wouldn't be Age of Empires without berries.
(its a joke in the script)
A friendly seal. Club him on the head for Food.(another joke)
Supremacy
Conquest
Lightning
Narrator:
-Your explorer has just set foot on the shores of the New World.
-To move your Explorer, you must first select him. Left-click the Explorer to select him now.
-Remember, left-click to select a unit.
-Excellent!
-Now, with the Explorer selected, right-click on the ground near the flag to move him.
-Remember, after units have been selected, right-click to move them
-Well done!
-Your soldiers have disembarked and are ready for your orders.
-To select all the Musketeers at once, drag a box around them.
-Remember, left-click and hold in the main game window, then drag a box around a group to select them.
-Perfect! Now, right-click the ground near the flag.
-The Musketeers have joined your Explorer, and you are now ready to begin exploring.
-Select all four units by dragging a box around them.
-Now right-click the ground near the next flag to move further inland.
-Your units are nearing the edge of the screen.
-Moving your cursor to the edge of the screen will scroll the view in the main game window.
-Try this now. Scroll the view to the left until you see the next flag.
-Remember, to scroll the view, move the cursor to the very edge of the screen.
-Move your Explorer and the Musketeers to the next flag.
-As your units move deeper into the wilderness, notice that more and more of the landscape is revealed.
-Once your units have explored an area, you will always be able to see the terrain, but you will only be able to see enemy troops if you have units near them.
-The Town Center is the first building in your new colony.
-When a game begins, you will receive several Settlers and crates of resources at your Town Center.
-Resources are used to construct additional buildings and train soldiers.
-Your Settlers will immediately start gathering resources from the crates, but you can redirect them if you like.
-Try this now. Select a Settler.
-Now right-click on one of the flashing trees
-Good job. The Settler will now gather Wood from the tree
-Settlers can also gather Food from animals and Mills, and Coin from Mines
-You'll need to gather all three resources if your colony is going to survive
-That sound, and the flashing shipment icon, indicate that you may now send a shipment from the Home City
-Click on the flashing Home City button now
-During a game of Age of Empires III, visit the Home City now and then to send shipments of resources, Settlers, or soldiers
-The timer above the Mini Map at the lower left of the screen shows how long it will take until you advance to the Colonial Age.
-While you're waiting to advance to the Colonial Age, click the flashing button to return to the New World, and continue gathering resources and exploring
-You have reached the Colonial Age!
-Build a Barracks to help defend your colony
-Select a Settler
-Click the flashing Barracks button
-Now place the Barracks somewhere near your Town Center
-Left-click to place the Barracks
-It would be wise to train some additional soldiers to protect the colony
-For the purposes of this tutorial, you have been given some extra resources.
-Select the Barracks
-Now click the flashing Musketeer button five times
-You are now training a small group of Musketeers
-Continue to gather resources and explore
-That sound means your Musketeers are ready -- and just in time too!
-Spanish cavalry are on the way to raid your colony
-To attack the cavalry, select the Musketeers, then right-click the enemy units
-Remember, to attack an enemy, select soldiers, then right-click the enemy units
-You have defeated the enemy cavalry and successfully defended the colony
-Congratulations! You're now ready to go on to the second tutorial, called "Try a Game".
Aztec infantry that flings javelins from an atlatl. Good against infantry.
Aztec warrior armed with an obsidian sword.
Ranged native infantry with short range, high attack.
Comanche ranged cavalry. Good against cavalry.
Russian combination of Barracks and Outpost. Can defend the frontier or train infantry in groups.
Russian light cavalry.
Weak but cheap light infantry. Good against infantry.
musket-armed cavalry
Hussar-like cavalry
Native boat that can attack or transport units.
Powerful cavalry available only from the Home City.
Powerful Ottoman musketeer that can beat cavalry.
Slow, heavy artillery.
???
Heavy swordsman with a sweep attack.
Artillery that fires multiple projectiles. Better against infantry than buildings.
Ranged cavalry armed with pistols. Good against cavalry and artillery.
Light infantry with low hitpoints, but a strong attack. Good against infantry.
???
???
???
???
???
Fast cavalry good at raiding villagers or buildings.
???
???
Short-ranged missile unit that fires poison darts. Good against infantry.
Cherokee light infantry that is accurate to a long range.
Cree rifleman with a good line of sight and long range.
Inca infantry armed with a flexible spear. Good vs. cavalry.
Inca infantry that hurls bolas for a wide area of effect.
Maya barbed spearmen. Good against cavalry or buildings.
Nootka warrior armed with a wooden club.
Lakota horseman armed with an axe.
Long-range, accurate native archer. Good against infantry.
Flying surveillance unit with huge line of sight and a limited lifespan.Cannot move once deployed
Expensive but powerful villager who gathers fast.
???
Slow, powerful ship resistant to building fire that can train units
???
A Native American scout. Good for exploration, but does not fight.
Powerful heavy cavalry
???
Heals injured units.
Native American hand cavalry
???
???
???A Native war chief???
Bold cavalry mercenary from Egypt.
Light cavalry mercenary from the Balkans
Heavily armed German mercenary cavalry armed with pistols.
Chinese cavalry archer mercenary.
Japanese samurai mercenary.
Hessian light infantry mercenary. Good against infantry.
Heavy cavalry mercenary from Finland.
Flamboyant German heavy infantry mercenary
Elite Swiss mercenary armed with a pike. Good against cavalry.
an army of Holy Roman Mercenaries: Landsknecht, Black Riders and Jaegers
2 priveteers
???naval
the famed Wild Geese (mercenary cavalry)
You call on the ancient Order of the Tower and the Sword of 11 powerful gun-armed riders.
Morgan Black:
Leader among the Knights of St. John on Malta.
Mercenary captain and experienced woodsman.
President of the Falcon Company.
Mercenary lieutenant and experienced woodsman.Mohawk hero
Kanyenke's sister; a Mohawk woman
Commander of the Knights of St. John on Malta.
Mysterious British General.
Mysterious French woodsman
Clever Inca warrior.
Leader of a large group of Caribbean pirates.
Famous Ottoman leader known as "the Falcon."
Major in the US Cavalry.
???
John's uncle. Fat men are usually jolly, but he's just cowardly.
???
British officer from Virginia. Great things await him.
Vendor Cart:
A store on wheels hawking goods of all kinds.
A street performer who interacts with an unseen world.
A strolling entertainer.
A street preacher sharing the good news.
The uppercrust of any society.
An elegant member of any society.
This coach waits upon the whims of royalty.
An artist who sets up his easel and paints.
A sailor who has overindulged in adult beverages.
A soiled dove
A man who would rather be fishing.
A brutish and unpleasant fellow.
A guard at the Tower of London.
A Russian Policeman
Another Russian Policeman
A bellringer for the Paris Cathedral.
A murderous fellow from Whitechapel.
A tribute to the Empire's famous leader.
A tribute to the Empire's most notable explorer.
-Allows you to send the Master Farmer, who advances you to Colonial Age and improves your Mill gathering rate
-Allows you to send the Engineer, who advances you to Industrial Age and increases artillery hitpoints
-Allows you to send the Master Miner, who advances you to Colonial Age and improves your Mine gathering rate
-Allows you to send the Tycoon, who advances you to Industrial Age and improves your Crates and Factories
-The Quartermaster
3 Janissaries
gives you 4 cows
2 Hussars
3 Settlers and 3 Halberdiers
???
9 Ruyters/Hussars if not dutch
2 Pikemen and 2 Skirmishers
???
10 Musketeers
12 Musketeers and 1 Rocket. Unit Shipments can be sent again
???
???
5 Abus Guns
I've also got campaign dialog and the name and function of soem home city building upgrades.