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Age of Empires III Heaven » Forums » General Discussions » Rate of fire
Topic Subject:Rate of fire
posted 09-18-05 07:56 AM EDT (US)         
The stats shown in game doesn't speak about rate of fire.

The real important stat in these games is DPS (damage per second). If the units have different rate of fire, it should be shown in the unit stat.

Read elsewhere on this forum that longbowmen have a much better rate of fire than other ranged infantry. This should be the reason why massed longbows early in the game (age 2 or early in age 3) are pretty hard to counter and are by far the best costwise unit of the game.

I suggest 2 things for Es :

1) if it is true that the rate of fire of various unit is not always the same, include the rate of fire in the statistics showed ingame.

2) increase the price of the longbowmen (would be realistic as they were very long to train compared to musketeers and crossbowmen).

The second sugestion makes sense (if a given unit is much better than all others costwise, there is not much strategy left. All brits players will mass longbows which was realistic in the AOK era, but not in the AOE3 era).

posted 09-18-05 04:47 PM EDT (US)     1 / 4       

Anybody knows where to find data about rate of fire of various units?

posted 09-18-05 05:57 PM EDT (US)     2 / 4       
C:\Program Files\Microsoft Games\Age of Empires III Trial\data\proto.xml has all the RoF info I think.

Speaking of which, could someone post a clean proto.xml file, just the text? I fubared mine up a little. I have so many mods installed that I don't want to have to reinstall!

posted 09-18-05 08:50 PM EDT (US)     3 / 4       

Not great fun to read, but if the info is there, I guess I coud find it.

I hope that the manual will be more explicite, or that sites such as this one will have that info.

Post edited : most ranged attack ROF are 3.

most hand attack ROF are 1.5

bow attack ROF are 1.5.

This is effectively twice as fast as other ranged.

I guess that 1.5 and 3.0 mean the number of seconds between attacks so that DPS would be the announced damage divided by this number.

[This message has been edited by Dagobert (edited 09-18-2005 @ 09:05 PM).]

posted 09-18-05 09:02 PM EDT (US)     4 / 4       
there is one.

Each unit has a ROF rate of fire. that's the delay.

the higher the slower.

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