Anyway,
Fort Blood is a Random Map Script that came with the idea that even though our editor was mostly "bad", even though we couldn't play scenarios online, we still had one hope left - do a multiplayer RMS. But it seems however, that even that is impossible.
In the map we use an effect called "Modify Protounit". This effect is made by ES so that we can modify certain aspects of units, like HP, speed, etc. The effect is really a base of our map, because we entrusted that if it worked and it wasn't blocked by ES to work online (like all the triggers in the editor that don't work online) that it would not cause *any* problems with anyone.
However, this wasn't the case as a lot of you know. There's a lot of people blaming us for causing them OOS errors. Experts are emailing me saying I should fix my map because it's screwing their ESO experience. People, even from ES, are blaming the authors of the RMS for causing people ESO errors and recommending them to not even play the map at all.
The thing is, we didn't do *anything* but put out a map that uses ES' given triggers! We're getting the blame for a buggy trigger ES made for people's OOS problems! And instead of keeping up the hope of the design community, the little one we had, of being able to play our custom creations online without problems, our maps are being refused to be played because people are scared of OOS errors.
So I, and my partners, really don't know what to do. We worked hard on this map and we wish for people to play it and enjoy it, because it *is* fun afterall. But at the same time, it kinda sucks to get hate mail for apparently causing OOS errors.
Really, I don't know what to do.