// Taking out Ruins - BH promises replacement with something else.
/*
int RuinID=rmCreateObjectDef("Inuksuk");
rmAddObjectDefItem(RuinID, "Inuksuk", 1);
rmSetObjectDefMinDistance(RuinID, 0);
rmSetObjectDefMaxDistance(RuinID, rmXFractionToMeters(0.5));
rmAddObjectDefConstraint(RuinID, avoidTradeRoute);
rmAddObjectDefConstraint(RuinID, avoidImportantItem);
rmAddObjectDefConstraint(RuinID, playerConstraint);
rmAddObjectDefConstraint(RuinID, avoidImpassableLand);
rmAddObjectDefToClass(RuinID, rmClassID("classMountain"));
rmPlaceObjectDefAtLoc(RuinID, 0, 0.5, 0.5, 2);
*/
from yukon map. who is BH?