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Age of Empires III Heaven » Forums » General Discussions » Thought on this Strat? Sub 8minute Mercs + 4 shipments...
Topic Subject:Thought on this Strat? Sub 8minute Mercs + 4 shipments...
posted 07-05-06 11:05 AM EDT (US)         
Hello forum, I havn't posted here before with regards to Aoe III, and have only been playing the game seriously for about two weeks. Unfortunetly my computer has been moved back home and I will not have an internet connection for another week or so, so Im yet to even play an ESO game. Real n00b.

I've been reading a lot of articles and trying different things, and had a look today at a British strat called "BWiTK" or something like that. The one where you call in the knights from the church using the unique card. I liked it, but wanted to try and improve it a bit and remove the need for a trading post early on, so I developed the following strategy. Now bear in mind, I've never played on ESO, so please don't flame me if this is horrible, I'm wanting to get thoughts from people who have played on ESO a lot.

This strat will have you some very nasty highlanders (11) in under 8 minutes, with 4 shipments available in the fortress age in under 9 minutes with the Brits.


Grab the crates you start with, send one vill to herd and have the other 5 grab and the resources there. Once they are done, send four of the five to join the hunter and the other fella to build a house. A new vil will pop out of the house, send both the builder and the new one to hunt, keep your villies queued and ALL going to hunt. Have your explorer pick up 2-3 treasures if possible, try to grab a food treasure too.

On your first card, send for the 3 villies. Continue to create them at the town centre, until you have 13+3 from shipment. 16 total. The last of the 16 villies should pop out almost exactly on 3:00 if you've kept up with time, and you should have just enough food to advance now, so hit the button and take the polititian with 500 food (this politian may not be available until a higher level home city). Now leave all 16 on food for the moment, queue two and only two villies on the TC for a pop of 18/20.

After having queued these two vills, your goal is too save up 800 food. 800, no more. Anymore we burn seconds. Start taking them off food as you approach 800. Your second shipment will arrive at about 2/3 of the way to colonial, so save it for the age up.

By the time your age up happens to colonial, you should just have made the 800 food. At this point move several (5-6) of your villagers to the SECOND closest gold mine to your TC, and the rest of them to the closest gold mine to your TC. Grab 3 to quickly swipe up the 500 food that appears then straight to gold as well. Also grab the 700 gold card straight away on advancement.

So shortly after colonial, you will have gathered the 500 food, for 1300 total. 12-13 of your vils will be on the gold mine closest to your TC and 5-6 on the second closest.

At this point, those two vills we queued during the advancement will be well on their way, set the gather point for that same close gold mine. If those 5-6 vils on the second gold mine are looking vulnerable, move them to the safer one only when the mine (the further one) is less than 1600. You need 400 from that outer mine.

Now, your two villies will be done, grab that 700 gold from the shipment and advance immediatly, using the politian who gives you 400 wood + a caravel. EVERYBODY on gold now, no exceptions. All 18. Queue one more villager with that remaining 100 food for a pop of 19/20. If you do this right, you should hit the fotress button at dead on 5:30.

It takes 90 second to hit fortress, so you'll be there at 7:00. Now you will have amassed a tremendous amount of gold very quickly during the age up. When you hit fortress you want to do the following:

-Call in the 11 highlander card at a cost of 1200 gold. LEAVE everyone mining. This card may be slightly (10 seconds or so) late, so if you can get an extra exp treasure, you can save a tiny amoutn of time here.
-Take three vils and grab just enough wood from the piles to build a church. Once you have 250, send two back to the gold, and have one build a church. Ignore the rest for now. We will use that to start our manor boom later. Alternativly, it an be used to build a market.

By 7:45, those crazy highlander merc's should have arrived and you should have amassed 500 in coin with roughly 500 left in the mine while they where coming.

Continue on the gold till you hit 1000, this will take about another 45 second. The mine will run out about when you hit 1000, and hit mercantilism in the church. This will go very quickly, should be done in under 9 minutes, and gives you a total of FOUR shipments.

So we are now under 9 minutes, have a crazy bunch of 11 highlanders to defend from whatever is thrown at us (those guys are really really strong, no german ulhans or streletes will touch them), we have four shipments to bring stuff into our town (could be 1000 gold or food, 2 falc's, a fort, etc...), and we are the Brits, so we have an amazing boom ready to happen while the troops fend any problems off.

It does seem very vulnerable to a rush though. Those russians or Otto's in there at 5:30 will cause hell with this strat.

Id be interested to hear opinion of some people here with more ESO experience that me as to how they think this would go online?

Beatnik Joe
posted 07-05-06 11:23 AM EDT (US)     1 / 7       
Hi Slave, you may want to make sure that you grab the latest patch. The balance changes that have taken place will change many things in your strat. The Highlander shipment has changed from 11 Highlanders to 9 and the cost has gone from 1200 gold to 1000 gold.

Also, mercantilism has taken a huge nerf, with its cost shooting up to 1500 gold.

For no ESO games, you have a good understanding of how things work. Perhaps read up just a bit on counters (i.e. light infantry like strelets do cause some problem for Highlanders, thus the need for falconets.) You are likely to get good at this game very quickly. Good luck!

- BWKiC - A British Fast Fortress strategy
- The Aztec Scout Slam- An Envoy Rush, Native-Style
(id: xMatt the Greatx)
posted 07-05-06 11:44 AM EDT (US)     2 / 7       
Dont forget also that mercs take 1 minute to ship instead of 30 seconds. Good Try though mate.
posted 07-05-06 12:24 PM EDT (US)     3 / 7       
Awww mann....There is a lot of strats lately, Russian, Dutch, Brits, Germans,Ottomans, but apparently there is no post 1.07 patch strat for Spain, I really wanted a new strategy for Spain.

[This message has been edited by tq3eufiy (edited 07-05-2006 @ 12:26 PM).]

posted 07-05-06 12:54 PM EDT (US)     4 / 7       


but apparently there is no post 1.07 patch strat for Spain, I really wanted a new strategy for Spain.

There are. They're pretty much the 1.06 strats that stil work.
Watch GG_Magic and Black Ice Spain recordings for them.

Also Heer and particularly those by Nawaf, who has a really unique play style (the guy fights German FFs with Colonial units all while gradually growing his economy for like 15-20 minutes, then goes to Fortress and seals the deal).

"One wants to be loved, failing that admired, failing that feared, failing that hated and despised. One wants to instill in other people some form of emotion. The soul shudders before emptiness and wants contact, no matter the cost."
posted 07-05-06 08:16 PM EDT (US)     5 / 7       
Ok scratch that. I need to get that patch. Thanks anyway for the thoughts.


For no ESO games, you have a good understanding of how things work. Perhaps read up just a bit on counters (i.e. light infantry like strelets do cause some problem for Highlanders, thus the need for falconets.) You are likely to get good at this game very quickly. Good luck!

Yeh, with decent micro and no wasted shots we should be able to hold them off until the falc's arrive from being sent. Depends on numbers obviously.

[This message has been edited by SlavE_2_FreedoM (edited 07-05-2006 @ 08:25 PM).]

posted 07-05-06 10:51 PM EDT (US)     6 / 7       
^ You should have no probs writing about something similiar, you seem to be good at writing them.

Gameranger: _NiGhThAwK_
posted 07-06-06 09:25 AM EDT (US)     7 / 7       
i have new strat for spanish, it is still on test, but so far i have got beaten by 2 germans (suprising???) won 1 spanish FF, and lost to russian rush (it is colonial strat so didnt really expect that i would have won...)

but it includes +30 villagers at 7 mins, and massing LOADS of rodeleros (lol) and starving enemy off resources (especially food)

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