Most building, lots more buildings, so my citys look better!
U_Spawn_U - Think About It
Poisonium Skirmisher
posted 03-13-06 09:10 AM
EDT (US)
8 / 12
What i wish (that is realistic of course)?
- All trigger bugs fixed - Delete Render Sky - Good old K back - Build-in Function so HC buildings and units were placeable with Replace Unit - Good old Anim Viewer back - Adding the Aom way to create cliffs
That's not unrealistic
Rain is coming down
sziggi Skirmisher
posted 03-13-06 12:19 PM
EDT (US)
9 / 12
How about flexibility of rule writing?
(I'll explain in a moment)game objects being freed from their "String names".
Point one: Only the 1 object called Explorer can have the attributes of "sharpshooter" or "knock out death" and slowly heal. This is true of almost all the abilities yet seems to be written for flexibility yet got rooted out. as an overall phrase.
Tactical files should respond to higher level modding. (in my experience they don't, correct me if im wrong). This seems to be high level logic so even to mix and match would be excellent.
The generic Town_Center model (dark age)seems to be the only model that will create those first villagers and creates. These model rules would make a great proto tags. Not being able to read these files really not sure about this one.
Along with literal AI "string names" could show some flexibility, to call on modded units and buildings. Again the truth that this doesn’t work completely may be a shade of grey.
The ability to make folder actions in game (i'm sure this ones a whopper)
the ability to copy gr.s and direct each to specified texture. so you could have many of those great spc fort walls all with different texture.
Even with designers allowed to make all these changes it will still be aoeIII, only with a fresh take that will add to the longevity of the project. Well worth the moola.
That’s all for now -sziggi out-
[This message has been edited by sziggi (edited 03-14-2006 @ 11:05 AM).]
GeneralBlack Skirmisher
posted 03-15-06 03:27 PM
EDT (US)
10 / 12
The tings i want in the Xpansion pack are:
- Anim Viewer back - More triggers and trigger bugs fixed (especially modify) - The Scaling (k) button - The free look buttons
Custergrant Skirmisher
posted 03-15-06 05:58 PM
EDT (US)
11 / 12
Umm...
Being able to produce good fog without having to have an extremely nice video card.
Change object sizes.
Much larger night skybox.
New and different skyboxes.
Better snow effects(for still shots).
Better unit models(better graphics for them...like the IGC ones).
A really nice pitch editor, that will allow you to go at any pitch you want, not just the set ones there are now. Along with that, be able to set yourself at any angle, while you're at any height.--like putting a 10 degree pitch while you're on a 25 units tall cliff.
Co-Leader and Founder of the Eye-Candy Guild Head of Research and Development for the AOE3 Editor Designer's Mod Co-Creator Official Story Writer of Wherever
Tactical files should respond to higher level modding. (in my experience they don't, correct me if im wrong). This seems to be high level logic so even to mix and match would be excellent.
They are infact managable just the flags in the proto are very fussy. yet some abilites still are not editable, the majority are.