So i posted this on another forum, i copy/paste.
Ok i was talking to soji and he showed me something very interesting on aoe3.de.... the gathering rates for the native dances in the pit fire (for the sioux it seems, dunno).
So actually i have no idea how they have this stats or if they are correct (i guess ES can and probably will patch those rates at some point maybe) but here they are.... Direct link to the pix : i dunno what you think but i fear that those dances will be hard to balance... if you master them and switch them at the right time you can be very powerfull. I also fear that some shipments will be uselless for them. For example look the dance #1. If you put 5 villies to the fire pit your units will trains 55% faster if i understand it well.... So if the natives units have a normal train time like the europeans, with this dance you can outnumber your oppenent really easily in mid game when you have the ressources to fight. Dance #6 : you can have a minutemen each 10 seconds if you put 5 villies. ok it's only one unit, but "free" and every 10 seconds. Its help a lot probably. Well..... it's not offical... discuss ^^
1. Training Dance : units trains faster
2. Fire dance : the units have more attack against buildings
3. Gift dance : You gain x XPeach second
4. Town dance : Building hitpoints and attack increased
5. The WC dance : Ressurect you WC and increase his hitpoints
6. Warrior dance : You produce a wxarrior for free each x seconds. But like the minutemens their HP decrease with the time
7. War dance : Your units have a better attack
8. Healer dance : You receive a medecine man each x seconds
9. Warsong dance : You receive a "dog soldier" each xx seconds
Or right clic ->