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Age of Empires III Heaven » Forums » General Discussions » TWC Cards
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Topic Subject:TWC Cards
MNBob
Skirmisher
posted 10-11-06 10:05 PM EDT (US)         
http://www.hanson-family.ws/aoe3/twc/XPAztec_cardlist.html
(all other civs linked at top)

Let me know if you find any weird descriptions that don't make sense.


Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page

[This message has been edited by MNBob (edited 10-11-2006 @ 10:06 PM).]

AuthorReplies:
Elpea
Hal
(id: lp_usa)
posted 10-11-06 10:06 PM EDT (US)     1 / 25       
Daaamn you! I was sooo going to post them all up tomorrow :P. With pictures and stuff though.

I kid I kid, great job .


Danderson
Skirmisher
posted 10-11-06 10:35 PM EDT (US)     2 / 25       
800 coin in age 2? Fun.

AoE3 Username: Danderson
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xfire: thedanderson
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TarsTarkas
Skirmisher
posted 10-11-06 11:35 PM EDT (US)     3 / 25       
I think the 800 coin is in age 3.

However...

Quoted from MNBob's awesome very bright chart:

HCXPShipTradingPostTravois
(3 Trading Post Travois)

Age 2Level 10Prerequisite tech = HCNativeWarriors

ships 3 TradingPostTravois

"Trading Post Travois" ???

Excellant!


" Studies have shown that people who say "Gameplay>Realism" are less likely to find girlfriends or lead a successful, rational life in the real world.

To see these studies for yourself, please click here."

~ Cy Marlayne

Toucanater
Skirmisher
posted 10-11-06 11:36 PM EDT (US)     4 / 25       
all praise MNBob...all praise MNBob

thx a LOT

applejuic3
Skirmisher
posted 10-11-06 11:53 PM EDT (US)     5 / 25       
Major props.
Definitely checking this out.
Thank youuu.
Namenda
Skirmisher
posted 10-12-06 00:00 AM EDT (US)     6 / 25       
Once again NMBob gives us priceless info.

After looking I found this.

HCXPNationalRedoubt
(National Redoubt)

Age 4Level 40Prerequisite tech = HCRoyalDecreeRussian

Your Musketeers can now build a Fort, if you've lost one.

Musketeer enables Build

Musketeer able to train FortFrontier

FortFrontier +1 build limit

Does this mean every time you lose your fort you can make a new one?

[This message has been edited by Namenda (edited 10-12-2006 @ 00:20 AM).]

AFF92
Skirmisher
posted 10-12-06 00:17 AM EDT (US)     7 / 25       
HCXPKinshipTies
(Kinship Ties)

Age 4Level 25

Bonds between you and minor Native tribes let you train Native Villagers out of your Embassy.

NativeEmbassy able to train SettlerNative

Enable NativeEmbassy

----------------------

^How will that card help? You can create villagers from an embassy (and why are they called Native Villagers)?


TAD ROX
JonSlaught
Skirmisher
posted 10-12-06 09:57 AM EDT (US)     8 / 25       
I love it when obbsesive compulsives play the games I like

GJ

perusing now, but I noticed it seems like the Polar Explorer card has now been "fixed", its now only X2 vs guardians. I always thought it was X5.

Cancer of the Head
Skirmisher
(id: say1988)
posted 10-12-06 09:57 AM EDT (US)     9 / 25       
I believe the idea is you get a really cheap TC, and native villigers would be villigers for native civs.
MNBob
Skirmisher
posted 10-12-06 10:01 AM EDT (US)     10 / 25       
Shrink
on the trender train
posted 10-12-06 10:04 AM EDT (US)     11 / 25       

Quote:

Does this mean every time you lose your fort you can make a new one?


Yes.

ZinkOxide
Skirmisher
posted 10-12-06 02:04 PM EDT (US)     12 / 25       
Sevestapol+ musk fort card = fun!
Boyars was boosted to +15%, nice.

I won a thread!
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Blood weighs more than tears.
FriedPegasus
Skirmisher
posted 10-12-06 02:19 PM EDT (US)     13 / 25       
Polar explorer is PLUS 2x bonus damage to guardians. Explorers start with 3x, so they were and will be getting 5x vs. guardians.
Squints
Skirmisher
posted 10-12-06 02:24 PM EDT (US)     14 / 25       
AHHH thanks for the clarification on the Polar Explorer.

Strelet combat got a boost, Russian Cav combat got a boost, heck even strelet horde adds to the strelets stats now.

Would they be useful late game?

MNBob
Skirmisher
posted 10-12-06 02:46 PM EDT (US)     15 / 25       
I wonder why Economic Theory was given to all civs except the natives, Brits and Dutch. Seems like that would have been a good card for some of the weaker colonial civs only.

Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page
Alpha Fireborn
Skirmisher
(id: lavamancer20)
posted 10-12-06 04:14 PM EDT (US)     16 / 25       
french booster
HCXPAssassins
(Assassins)

Age 3Level 40

Spies become Assassins, which do more damage to normal units and vastly more damage to War Chiefs, Explorers, and mercenaries.

xpSpy Damage +100%

all damage actions +5X vs Mercenary

all damage actions +5X vs Hero

all damage actions +5X vs MercType1
~~
thats nice.


Jesus loves me this i know.
for Chuck Norris tells me so!
Adam42
Skirmisher
posted 10-12-06 04:19 PM EDT (US)     17 / 25       
Thank you yet again for your contributions, Bob.
GreatViet
Skirmisher
posted 10-12-06 06:13 PM EDT (US)     18 / 25       
hmm so it's harder to damage ur eco since u can build 3 embassy = 3 extra TC to train vill. ^^ isnt it useful . aslo for native civ :P u can use vills as troops too lolz
TarsTarkas
Skirmisher
posted 10-12-06 07:20 PM EDT (US)     19 / 25       
Its an age 4 card though. Very sad.

If it were in the colonial age, I can just imagine the shouts of "OMG!! OP!!" issuing fourth.


" Studies have shown that people who say "Gameplay>Realism" are less likely to find girlfriends or lead a successful, rational life in the real world.

To see these studies for yourself, please click here."

~ Cy Marlayne

fryBASS
Skirmisher
(id: LO12DS_Frylock)
posted 10-12-06 08:17 PM EDT (US)     20 / 25       
man... you need pics big tiem.

Check out my YouTube Page!
ESO - LO12DS_Fry
Skidbladnir
Skirmisher
posted 10-12-06 08:34 PM EDT (US)     21 / 25       
Ok this REALLY sucks. I want to play it so badly but by the time i get it everyone will be good and have all these strats. Im getting it nov 1. can you gusy give me some reassurance?
xSephirothx
Skirmisher
(id: xMatt the Greatx)
posted 10-12-06 10:30 PM EDT (US)     22 / 25       
Remember how long it took for the FF to form? Don't worry mate, there will be plenty of strats to grab by november
Arch_InFlames
Skirmisher
posted 10-14-06 06:48 PM EDT (US)     23 / 25       
The aztecs have a card that lets you have all the Mill/Plantation techs for free. Isn't that like 3,000 Res? Its an age 3 card too. A bit OP imho for age 3 card.


+30%HP/+50% attack for Archer Knights. Can't wait to see them bad boys in DM Aztecs ftw. Not to mention instant training better strelets aka Macheultain dudes

[This message has been edited by Arch_InFlames (edited 10-14-2006 @ 06:49 PM).]

Cancer of the Head
Skirmisher
(id: say1988)
posted 10-19-06 04:57 PM EDT (US)     24 / 25       
Just wondering, what techs do the Iroquois and Sioux New Ways card enable?
FriedPegasus
Skirmisher
posted 10-19-06 06:23 PM EDT (US)     25 / 25       
Iroquois: Carocole, Infantry Breast Plate, Heated Shot, Rifling, Cavalry Cuirass

Sioux: Same except Pillage instead of Heated Shot.

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