Recently, for the Brits, I've been experimenting with the 8 Cherokee Allies for certain rush scenarios because like the Blackwatch, they will arrive regardless of population limits. So yesterday, I'm experimenting with a couple differnt cards that have the "this card may be sent infinite times" feature. I stack my deck with the 25 Cherokee Allies, since these guys will show up too regardless of populations limits...I'm somewhere around 150 in pop size and capped at 200. So, as I'm browsing over which cards to send (between the 2 rockets, 6 grens or 25 Cherokee's and some others), I decide to ship the 25 Cherokee Allies. I hit the card twice, which should put me at or above 200 pop respectively. So, as I'm waiting for these guys to show up, I'm fighting against the computer and my attention is distracted when the Cherokess arrive. Then, when I go to the drop point to get them, I notice there are only 25 of them and that the other shipment never arrived...somewhat perplexed, I continue on battling the computer.
Needless to say, I keep playing to the point where the computer is pretty much non-threatening. So, I decide to kill off a bunch of my vils to see how the infinite shipment cards pan out. I have a bunch of home shipments and decide to send about 5 or 6 shipments of the 25 Cherokee Allies cards. This time, I'm watching and waiting as the 25 Cherokee's show up...except this time when the first batch of 25 allies shows up, the other shipments were automatically cancelled! Not only that, the card is grayed-out and non selectable! So, I'm like WTF! And decide to send the 6 grens...I hit the card maybe 8 or 9 times and everything is cool and, of course, this card is pop dependent, so once I max out on pop it won't let me select it anymore. Each shipment of grens showed up, but the 25 Cherokee allies continued to bomb in the same manner over and over...
So I figure, this has to be a bug! No other explanation. Anyone else get this?
Also, I noticed that when you own a couple different trading posts on the same trade route that if and when you upgrade a trade route, the upgrade feature is still selectable at your other TP's. You can upgrade from the other TP's and the upgrade timers will all start to count down. When the first one is finished, the others become cancelled, but the thing is, this feature should be non-selectable if the trade route is already being upgraded... I know in previous AOE's that once an upgrade feature is selected it automatically became nonselectable at other sites of the same. Anyway, I just thought I would point this out.
Peace,
Kil