You must be logged in to post messages.
Please login or register

General Discussions
Moderated by Maffia, LordKivlov, JimXIX

Hop to:    
Welcome! You are not logged in. Please Login or Register.13 replies
Age of Empires III Heaven » Forums » General Discussions » Can someone please explain to me rate of fire?
Bottom
Topic Subject:Can someone please explain to me rate of fire?
SahintheFalcon
Skirmisher
posted 01-18-07 11:47 PM EDT (US)         
I am very confused with these recent patches. The in-game animation gives practically ALL ranged infantry, including abus guns and grenadiers, a rate of fire of one shot every three seconds. I assumed that every time they fired a bullet or arrow they did their damage, which was once every three seconds. Now people are talking about cavalry archers having a ROF of 1.5, but their animation is only an arrow every three seconds. Also, to be sure, I tested cavalry archers firing at stationary melee units and found that they only damage the enemy every 3 seconds (with each arrow) and that no arrow does double damage.

Now this weird rate of fire thing is extended to lots of units like cassadores, trying to "balance" the game. but I only see enemy units damaged when my units actually fire, and the damage never seems to be doubled. Am I missing something?


ESO Nickname: Eisenhower
Favorite Age 3 character: Sahin the Falcon
Unban James Lock!
AuthorReplies:
Ossian
Skirmisher
posted 01-19-07 00:30 AM EDT (US)     1 / 13       
Put a longbow vs another unit that won't kill it, the first show when he "aims" is 3 seconds, after he has his target he fires 1.5 seconds, sadly there are a lot of things that make him go back to the "aiming" as of yet I still think they do so at random o.O

*WINDOWS CRITICAL ERROR 19891126*
Product ID: Ossian Discontinued
Contact your network admin for more details
about this special edition of player...

Allthough cetans are darker, did you know that if you read the word 'cetan' as a dutch word, that you get the same sound as when reading 'satan' in english.-Furby Killer
kilmaim
Skirmisher
posted 01-19-07 04:38 AM EDT (US)     2 / 13       
SahinTheFalcon, what was your major?
The Crazy Idiot
Skirmisher
posted 01-19-07 05:08 AM EDT (US)     3 / 13       
That's not relavent.
KingSteve3721
Skirmisher
posted 01-19-07 06:10 PM EDT (US)     4 / 13       
I dunno what game you're playing, or you if cant see the animations, but after "setup time" as ossian explained, bow units should constantly fire every 1.5 seconds, and every gunpowder unit at 3.0. Only exception is cassadores which fire at 4.5.

[FeaR]{KingSteve3721}
“I love my name of honor, more than I fear death.”- Julius Caesar
"The Pope! How many divisions has he got?"- Joseph Stalin
"The hand that gives is above the hand that takes. Money has no motherland; financiers are without patriotism and without decency; their sole object is gain."- Napoleon Bonaparte
"Dogs, would you live forever?"- Frederick the Great (addressing retreating Prussians at the Battle of Kolin)
Sens_fan
Skirmisher
posted 01-19-07 08:10 PM EDT (US)     5 / 13       
I always though ROF was range of fire, i.e. how far they could shoot.
SahintheFalcon
Skirmisher
posted 01-19-07 09:04 PM EDT (US)     6 / 13       
I'll really have to check on this, did longbows always fire at a rate of 1.5? because rate of fire is NOT CHANGEABLE IN PATCHES BECAUSE THE ANIMATION WOULD HAVE TON CHANGE.

ESO Nickname: Eisenhower
Favorite Age 3 character: Sahin the Falcon
Unban James Lock!
Brtnboarder495
Skirmisher
posted 01-19-07 10:47 PM EDT (US)     7 / 13       
Most Bow units tend to have less efficient ROF's becuase of the messed up re-aiming, that could be why the ROF is seeming like 3. But I'm pretty sure this is in the proto file.

Gameranger: _NiGhThAwK_
KingSteve3721
Skirmisher
posted 01-20-07 00:11 AM EDT (US)     8 / 13       

Quote:

I'll really have to check on this, did longbows always fire at a rate of 1.5? because rate of fire is NOT CHANGEABLE IN PATCHES BECAUSE THE ANIMATION WOULD HAVE TON CHANGE.

Yes, but when did we talk about changing longbows rate of fire? Changing the rof of cassas is easy because ES put an extra 1.5 seconds in. It is hard to make it longer, but easy to make it shorter.


[FeaR]{KingSteve3721}
“I love my name of honor, more than I fear death.”- Julius Caesar
"The Pope! How many divisions has he got?"- Joseph Stalin
"The hand that gives is above the hand that takes. Money has no motherland; financiers are without patriotism and without decency; their sole object is gain."- Napoleon Bonaparte
"Dogs, would you live forever?"- Frederick the Great (addressing retreating Prussians at the Battle of Kolin)
Alpedar
Skirmisher
posted 01-20-07 06:00 AM EDT (US)     9 / 13       
Technicaly:
RoF means Rate of Fire.
eg. most automatic weapons have RoF around 800 RPM (Rounds Per Minute).
If it was in Rounds Per Seconds, it could be called frequency (f).

So what we are speaking about here is not rate of fire, but Period of Fire (T). T=1/f

So we (and probubly ES too) use this in twisted meaning, but as long as its understood it is not problem.

kilmaim
Skirmisher
posted 01-20-07 08:18 AM EDT (US)     10 / 13       

Quoted from The Crazy Idiot:

That's not relavent.

You may not find it releveant, simply put, however, it directly relates to his style of writing, which is immediately noticeable. Thus and so, one could say it is relevant and, at the very least, moreover, merely a friendly inquiry. Either way, thank you very much for the clarification, daddy. At least some people around here have an education...

SahintheFalcon
Skirmisher
posted 01-27-07 04:38 PM EDT (US)     11 / 13       
is this discussion about relevancy or rate of fire?

anyway I didn't know that ES would make cassadores shove the bullet down longer. I just didn't think they would bother to change animations. They all look the same as in vanilla.


ESO Nickname: Eisenhower
Favorite Age 3 character: Sahin the Falcon
Unban James Lock!
Lord Tahattus
Supreme Emperor
posted 01-27-07 04:59 PM EDT (US)     12 / 13       
Let's imagine a handsome guy called James, the Cassador. His rate of fire is 3. So, he shoots every 3 seconds. However, in his animation file, it's set that he damages 0.60 seconds after attacking. So, in a battle, he would damage the enemy at 0.6s, 3.6s, 6.6s and so on

The ROF is the distance, in seconds, from one attack to another.


Lord Tahattus - Register yourselves at the WotTA forum!
WOTTA WEBSITE!
War of the Triple Alliance Beta!
Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

WotTA back to active!
Magnum Pi
Skirmisher
posted 01-27-07 08:18 PM EDT (US)     13 / 13       

Quote:

The ROF is the distance, in seconds, from one attack to another.

Good definition, really. It's easily comprehensible, but accurate as well.

Quote:

I'll really have to check on this, did longbows always fire at a rate of 1.5? because rate of fire is NOT CHANGEABLE IN PATCHES BECAUSE THE ANIMATION WOULD HAVE TON CHANGE.

ES can really change anything they want in a patch, all they'd have to do would be to re-update the unit's animation file and/or include a new model.

By fortunately for them, the wouldn't even have to do that. The Granny2 Modeler (the $13,000 U.S. dollar program that has more greif for the modding comunity than anything else so far) has this built-in feature tht lets the model of the unit automatically update itself to fit ith a unit's ROF (minus the half second or so delay mentioned above, which I think is intentional).

If this sounds too unbelievable, compare the Mediocre Bombrd cheat unit with the Great Bombard unit. Both have the same animaion file and use exactly he same models, but the former's reloading animation is much, much quicker, because of it's much smaller ROF.

[This message has been edited by Magnum Pi (edited 01-27-2007 @ 08:19 PM).]

You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires III Heaven | HeavenGames