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Age of Empires III Heaven » Forums » General Discussions » what about a card which increases settler wagon limit?
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Topic Subject:what about a card which increases settler wagon limit?
Ferdinand Gwonch
Skirmisher
posted 08-19-07 09:25 PM EDT (US)         
i think we need a card which increases settler wagon limit by 50% but reduces normal settler limit

i guess few people would create 99 settlers to create 30 SWs, it would sacrifice too much pop slots

do you also think a card like that would fit?



30 SWs would be nice 'cause we would task 10 on a mill, 10 on a plantation and 10 on lumbering

OWN GOAL

[This message has been edited by Ferdinand Gwonch (edited 08-19-2007 @ 09:39 PM).]

AuthorReplies:
AceOfKings
Skirmisher
posted 08-19-07 09:40 PM EDT (US)     1 / 11       
A card? Wtf? We already send a card to be able to build them ...

And learn how to eco manage right, god i am tired of this forum

ESO= AceOfKings
Current: AOE3 TAD
George_III
Skirmisher
posted 08-19-07 10:14 PM EDT (US)     2 / 11       
Imo we should all move on to agecomm, aka noobland.
General_II
Skirmisher
posted 08-19-07 10:21 PM EDT (US)     3 / 11       
The issue is not being able to not build enough wagons, but that they take up too much population space. If you max out with wagons and villagers, that's 140 pop space. So that's only 60 pop left for military... Aka 30 war wagons or 12 horse cannons.

So, reducing the pop needs to come before allowing more settler wagons.
TheRomans
Skirmisher
posted 08-20-07 00:49 AM EDT (US)     4 / 11       
It comes to 20 WW (3 pop ea) or 10 HC(6 pop ea) btw.


I realize that SW were supposed to be a different way of doing things, but at the same time 1 SW is less cost effective then 2 settlers because 100 wood is worth more then 100 food. Also, the cards needed to get SW + guild artisans is too much. If you send GTF and GA to build SW with a 35% gathering bonus, your opponent could textile mill and royal mint and have a 50% gather bonus on plantations making his 40 settlers better gold gatherers then your 20 wagons.

I don't think SW build limit should be increased, I think SW gather rate should be increased to 2.25% of two settlers, SW do cost more after all.

+----------+
| PLEASE |
| DO NOT |
| FEED THE |
| TROLLS |
+----------+
kuzyk
Skirmisher
posted 08-20-07 08:18 AM EDT (US)     5 / 11       
i like the idea of the wagons gathering faster. i suppose the argument against this would be that if you have 10 wagons on a farm, it 'saves' you 400 wood to build a 2nd farm. yeah the 1000 wood i spent on wagons really saved me 400 or 800.

when do you send germantown farmers anyways? in team games i try to send it 1st in age 3 but i am starting to wonder if i wouldnt be better off getting up more tcs 1st rather than building mills to wagon boom.
Tungsten_Knight
Skirmisher
posted 08-20-07 12:15 PM EDT (US)     6 / 11       
The issue is not being able to not build enough wagons, but that they take up too much population space. If you max out with wagons and villagers, that's 140 pop space. So that's only 60 pop left for military... Aka 30 war wagons or 12 horse cannons.
You don't have to max out your villagers if you're using settler wagons.
Medio
Skirmisher
(id: Mediolanus)
posted 08-20-07 12:40 PM EDT (US)     7 / 11       
i like the idea of the wagons gathering faster. i suppose the argument against this would be that if you have 10 wagons on a farm, it 'saves' you 400 wood to build a 2nd farm. yeah the 1000 wood i spent on wagons really saved me 400 or 800.
So the question is what is better: 1000 food 200 wood and a card for 20 settlers and the ability to go beyond your normal limit, or 2000 food for 20 settlers. Late Game, I'd choose the latter.
AceOfKings
Skirmisher
posted 08-20-07 01:29 PM EDT (US)     8 / 11       
With guild artisans, i'd much rather go 59 vils/20sw because it makes them gather way faster than 2 vils.

ESO= AceOfKings
Current: AOE3 TAD
theboywonder916
Skirmisher
posted 08-21-07 10:43 AM EDT (US)     9 / 11       
Perhaps i am the only level 84 german player that feels that their LATE GAME IS FINE! they have the strongest late game eco in the game if you know how to use it. And perhaps i am also the only german player who who has trouble in early game. How many times when you are playing german do you hit age 4 and then prior run out of resources before your opponent? (im assuming very few) ok now how many times do you hit age 4 (im assuming also few). I feel the problem is early game military is weak.
Tungsten_Knight
Skirmisher
posted 08-21-07 12:52 PM EDT (US)     10 / 11       
I think the biggest problem with Germany's population is that at 200 population, they can't ship anything due to the Uhlans. I can understand not being able to ship units, but not being able to ship things such as factories, upgrade cards, etc. is very dissapointing.
Khaleb
Skirmisher
posted 08-21-07 01:12 PM EDT (US)     11 / 11       
In a - what - 30 min treaty game? Otherwise it would be a something of a miracle if you hit pop cap 200 and stay there for long ;-)
The solution for that prob is fighting. And you are usually forced to in AOE3, I hear.
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