K, so...I've been playing China, I tried Japan (played 3 games, won all of 'em) and I tried India for a game (unranked) and lost.
With China, my qualm is that if I ever play a heavy "rush" civ, such as the Sioux, I lose to their superior units, which are also massed...even moreso than my banners are...
I also have problems facing Japanese players, because of the yumi archer/ashigaru musket combo...that, and then they get a daimyo...help?
I should mention I haven't made it past colonial against a Japanese player that is of reasonable skill (higher than myself), as well as the Sioux player.
Now, India.
I was looking through the cards, and noticed that you could trade your vills costing wood, for food, in Age 2. Why would one want to do that? I'm just curious. I thought a supposed "advantage" was the vills costing wood...
I also want to know your guys' opinions on the wonders, people have said Chinese is the worst, while Japanese wonders are the best, leaving India's in the middle.
Can someone help me answer these questions? Thanks.
-blake
With China, my qualm is that if I ever play a heavy "rush" civ, such as the Sioux, I lose to their superior units, which are also massed...even moreso than my banners are...
I also have problems facing Japanese players, because of the yumi archer/ashigaru musket combo...that, and then they get a daimyo...help?
I should mention I haven't made it past colonial against a Japanese player that is of reasonable skill (higher than myself), as well as the Sioux player.
Now, India.
I was looking through the cards, and noticed that you could trade your vills costing wood, for food, in Age 2. Why would one want to do that? I'm just curious. I thought a supposed "advantage" was the vills costing wood...
I also want to know your guys' opinions on the wonders, people have said Chinese is the worst, while Japanese wonders are the best, leaving India's in the middle.
Can someone help me answer these questions? Thanks.
-blake