So, what's it to be? An active "Long shot" for longbowmen that gives one double-range shot with 60 seconds recharge time? A passive "Berserker" ability for Skull Knights that gives them a 10% chance of striking a blow that does triple damage? A "Lameness" ability for Ashigarus that makes them auto-destruct when clicked? Post with your ideas!
(Will you get your name on the penultimate R-thread?)
Giskard: BrianManahan = Tsar_Ivan_VII? Discuss. Giskard: BrianManahan = Tsar_Ivan_VII. It's no longer a question. Giskard: Isn't BrianManahan liable to be banned anyway for being the smurf of a banned forumer (Tsar_Ivan_VII)? BrianManahan: I'm not sure who that is, Giskard, but I see what you is trying to do. I don't smurf >:O
(One day later) Moderator Announcements: Tsar_Ivan_VII / BrianManahan Banned Permanently - IP Match
Author
Replies:
Malavir Skirmisher
posted 11-13-08 10:02 PM
EDT (US)
26 / 30
Ah. Conversion. Nothing better than the Walling up with the Britons with super-long range monks and trebuchets at the Black Forest.
(I'm Nostalgic too =[)
Charge - For Calvary, and HI.
The units in question savagely charge the enemy. Health = -75% Dmg = 5x. Speed = +4
Great for when those RI are in your face, small numbers hitting and running. Like the old 'Fix the bayonet' charge that made muskets dangerous at close range.
"You may also need a few anus guns for someone like France" -Cheese68
Eside Irish Skirmisher
posted 11-13-08 10:15 PM
EDT (US)
27 / 30
A simple snipe ability for skirmishers units would be cool.
Give cav a leaping special ability so they can hop over pikes and get to the army's soft spot (ranged infantry)
evil_live_vile Skirmisher
posted 11-14-08 00:45 AM
EDT (US)
28 / 30
GOD - ashis get the ability to make the opponent instantly resign (it will just save time)
Mutiny - galleons filled with 50pop will be able to convert other ships when they're next to each other (passive - 5 seconds to convert)
Eagles may soar, but weasels do not get sucked into jet engines Two Eskimos sitting in a kayak were chilly, so they lit a fire in the craft. Unsurprisingly it sank, Proving once again that you can't have your kayak and heat it too
Mamluke Dynasty Skirmisher
posted 11-14-08 04:07 AM
EDT (US)
29 / 30
What about civ specific powers.....that can be cast multiple times after a timeout period.
Russian: Scorched Earth-Wipe out an area of resources destroying wood and food. Then relying on mills, plantations and live stock pens.
Aztec: Garland Wars-you perieodically get free native american units.
Ottoman: Zealotry-all units move faster and have increased damage but less HP for a short amount of time. being over zealous gets u killed easily lol.
Sioux: Rampage-you get a small amount of gold for every enemy settler that is killed.