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Age of Empires III Heaven » Forums » General Discussions » Map Guide: Mongolia
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Topic Subject:Map Guide: Mongolia
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A_US_James246
Scenario Reviewer
(id: James246)
posted 01-30-09 02:59 AM EDT (US)         
A Map Guide to Mongolia By James246 TAD1.01a






I've always liked Mongolia. Not very many people like the Asian Maps, but Mongolia, along with Siberia are my favourite Asian Maps.

Map Description:

Players begin in generous grassland. To the north lie the fertile slopes of the steppe, where players will have to extend their reach in order to bolster their economies and reach the distant Trade Route. The number of grazing animals is astounding, and can be utilized to great advantage.

Map Information:

Mongolia is a map, with a rich resource region to the north, where there is a Trade Route. The resources around your town will run out fast, causing you to head north.

The map has a few good treasures, including a scout at your TC which is very useful. Look at the Common Treasures Section for more info.

On Mongolia the Natives are somewhat useful. The Sufi have a technology that allow you to train more villagers, and the Shaolin have a technology which can improve the Hand Damage that Ranged Infantry do. Check out the natives section down a bit further for more information.

Starting Crates:

On Mongolia, you will start with your usual starting crates. You receive no bonus/extra crates.

Map Layouts:

1v1:



Team:



FFA:



Trading Posts:

Trading Route:

There will always be a Trading Route that runs along the top of the map. Sometimes the route will have 3 Sites, sometimes 4 and even 5.

Natives:

There will be either 4 Native Trading Posts or 5 in big team games or big FFA's.

These will be a pick from:



Image from Minor Natives Guide - Shaolin

Basic overview

The Shaolin can train Rattan Shield units, and provide three unique technologies. They can improve the amount of hand damage that ranged infantry deal, improve your wood gathering rates, and they can also allow Rattan Shields to deal more damage. You can have 15 Rattan Shields for each Shaolin trading post you control, and they appear on three standard maps; Yellow River, Silk Road and Mongolia.

Basic overview from Minor Natives Guide - Shaolin | Click for more information, including all the units you can train and the technologies you can research.



Image from Minor Natives Guide - Sufi

Basic overview

Aside from using the Indians, the Sufi are the only way you can access to war elephant units. The Sufi offer a variety of economical improvements. The first increases the maximum amount of villagers your civilization can have, the second allows your villagers to gather more at the expense of their HPs, and lastly they can give you a scaled amount of fattened goats depending on how long the game has lasted. You can have up to 6 War Elephants for each Sufi trading post you have standing, and they appear on 5 standard maps; Deccan, Boreno, Indochina, Silk Road and Mongolia.

Basic overview from Minor Natives Guide - Sufi | Click for more information, including all the units you can train and the technologies you can research.

Most of the information above in the Natives section came from the Minor Natives Guide - By Peachrocks, StR_VipeR, DAMNIT

I would like to give a huge thank you to all the effort they put into that guide.

Resources:

Food:

Musk Deer: (400 Food) These huntables will be spread around the whole map.

Saigi: (400 Food) These huntables will be spread around the whole map.

Berries: (1000 Food) You will always have these at your TC, with no more scattered around the map.

Yaks: (50/500 Food at start of game. Fattening food source) There will be pairs of these all over the map up for grabs.

Coin:

Gold Mine: (5000 Coin) There will be one of these at your TC, and a few scattered around the map.

Silver Mine: (2500 Coin) These will be scattered around the whole map.

Wood:

Trees: There will be trees scattered around the whole map in small clumps, but sometimes large.

Common Treasures:

To learn more about Treasure Hunting, check out A Guide to Treasure Hunting - By Mokon

A trapped native scout, who may join the cause of a rescuer.
Guardian/s: 1x Lion-Tailed Macaque

A crate of plums worth 30 Food.
Guardian/s: 1x Lion

Fragrant cinnamon quills worth 55 Coin.
Guardian/s: 1x Mongol Rider

Succulent eggplant worth 60 Food.
Guardian/s: 2x Black Panther

A stand of Deodar cedar worth 90 Wood.
Guardian/s: 2x Lion

A stand of spruce trees worth 85 Wood.
Guardian/s: 2x Tiger

The free scout treasure will always be at your TC, while the other treasures are scattered around the map.

Strategy/Game play Options:

This map has a lot of resources to the north, making it a great idea to take control up there early, as your resources at your town will run out early. The Trading Route has a few sites that you can build on once you take control of the north. At your starting TC, there is a treasure with a trapped Native Scout that is guarded by a Lion-Tailed Macaque. It's a great idea to get this treasure early, to help you scout out the map. It's also a good idea to take the Natives, as they can be quite useful. This map is suitable for rushing due to the resources, or it can also be used as a Treaty Map, due to no obstructions on walling off. Mongolia is a competitive map which will make some good game play.

Note: Mongolia is included in the Asian Maps and Standard Maps rotation.

[This message has been edited by James246 (edited 02-01-2009 @ 00:29 AM).]

AuthorReplies:
A_US_James246
Scenario Reviewer
(id: James246)
posted 01-30-09 10:54 PM EDT (US)     26 / 29       
Completely redesigned the Natives Section.
Natives:

There will be either 4 Native Trading Posts or 5 in big team games or big FFA's.

These will be a pick from:



Image from Minor Natives Guide - Shaolin

Basic overview

The Shaolin can train Rattan Shield units, and provide three unique technologies. They can improve the amount of hand damage that ranged infantry deal, improve your wood gathering rates, and they can also allow Rattan Shields to deal more damage. You can have 15 Rattan Shields for each Shaolin trading post you control, and they appear on three standard maps; Yellow River, Silk Road and Mongolia.

Basic overview from Minor Natives Guide - Shaolin | Click for more information, including all the units you can train and the technologies you can research.



Image from Minor Natives Guide - Sufi

Basic overview

Aside from using the Indians, the Sufi are the only way you can access to war elephant units. The Sufi offer a variety of economical improvements. The first increases the maximum amount of villagers your civilization can have, the second allows your villagers to gather more at the expense of their HPs, and lastly they can give you a scaled amount of fattened goats depending on how long the game has lasted. You can have up to 6 War Elephants for each Sufi trading post you have standing, and they appear on 5 standard maps; Deccan, Boreno, Indochina, Silk Road and Mongolia.

Basic overview from Minor Natives Guide - Sufi | Click for more information, including all the units you can train and the technologies you can research.

Most of the information above in the Natives section came from the Minor Natives Guide - By Peachrocks, StR_VipeR, DAMNIT

I would like to give a huge thank you to all the effort they put into that guide.

[This message has been edited by James246 (edited 01-30-2009 @ 11:35 PM).]

Arcane Ranger
Skirmisher
posted 01-31-09 07:05 AM EDT (US)     27 / 29       
Good guide, yet again, same opinion on map guides as a whole.
DUolCKrad
Veteran Musketeer (Content Contributor)
posted 01-31-09 07:12 AM EDT (US)     28 / 29       
Easy solution: Map guides count for .25-.5 points and have a limit of 1 or 2 points to be earned.

Although I do like all of the pictures and guides to treasures.
A_US_James246
Scenario Reviewer
(id: James246)
posted 02-01-09 00:29 AM EDT (US)     29 / 29       
Added/Edited.

Map Information:

Mongolia is a map, with a rich resource region to the north, where there is a Trade Route. The resources around your town will run out fast, causing you to head north.

The map has a few good treasures, including a scout at your TC which is very useful. Look at the Common Treasures Section for more info.

On Mongolia the Natives are somewhat useful. The Sufi have a technology that allow you to train more villagers, and the Shaolin have a technology which can improve the Hand Damage that Ranged Infantry do. Check out the natives section down a bit further for more information.

______________________


Strategy/Game play Options:

This map has a lot of resources to the north, making it a great idea to take control up there early, as your resources at your town will run out early. The Trading Route has a few sites that you can build on once you take control of the north. At your starting TC, there is a treasure with a trapped Native Scout that is guarded by a Lion-Tailed Macaque. It's a great idea to get this treasure early, to help you scout out the map. It's also a good idea to take the Natives, as they can be quite useful. This map is suitable for rushing due to the resources, or it can also be used as a Treaty Map, due to no obstructions on walling off. Mongolia is a competitive map which will make some good game play.
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