You must be logged in to post messages.
Please login or register

General Discussions
Moderated by Maffia, LordKivlov, JimXIX

Hop to:    
Welcome! You are not logged in. Please Login or Register.2 replies
Age of Empires III Heaven » Forums » General Discussions » Converting A.o.M Units to AoE:III (Is it Possible?)
Bottom
Topic Subject:Converting A.o.M Units to AoE:III (Is it Possible?)
XLightningStormL
Skirmisher
(id: TheBronyKing11)
posted 02-16-13 11:45 PM EDT (US)         
I'm Just asking a stupid question is converting units (Barracks, Hoplite, Walrus, Cave Opening) from Age of Mythology (and The Titans) to Age of Empire III Possible

I plan on adding a AoM-AoE:III Modpack
(it will also include some mods from that too)

Please Answer, and reply Want you Think
Regards, TheBronyKing11 (Grow up, or I'll Tolerate the Sh-- Out of You)
AuthorReplies:
Mister SCP
Scenario Reviewer
posted 02-17-13 01:39 AM EDT (US)     1 / 2       
start here:
http://aom.heavengames.com/scendesign/modding/modelunitguide
(importing of aom stuff in 3ds max 7/8)
and continue here (3ds max to aoe3)
http://www.youtube.com/watch?v=IrZciHzjs-U

this method will only work for static units as nobody knows how nimations can be done with 3ds max


ESO2 Name:Sir_ConstantinESO Name:Sir_Pacman
Trigger Freak and Modder for AOE3

SCP Editor Tools---my map pack---Some incomplete stuff
My trigger Pack
Alexastor
AoEO Seraph
(id: Kastor)
posted 02-20-13 05:09 AM EDT (US)     2 / 2       
You can rig human AoM units to AoE3 skeletons and then make them use AoE3 animations.

For the myth units you'd need to make your own animations.
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires III Heaven | HeavenGames