Hello guys
I am a total noob on the aoe game but I really like it...
From the moment I started playing aoe3 tad on game ranger my fav site is this and the wikia for my questions
I 've read many of the guides and the best solution to counter my friends brit army was when I found the ''what counters what'' and I started using abus and grenad against my friend ...
The point is that my friend after changing many civs and almost loosing 8/10 from me with ottoman ''challenged'' to change them so I 've randomly picked up Germans but he rushes me always at 09:00-10:00 with 34 muskets and the ''card'' upgrade on 2nd age (colonial age) while I can only have 5 bowmen from the card and other 5 made by barracks ... and I am done ... the point is that if he is not rushing me and we play more than 10 minutes it's 150% that I will win since he is not very ''smart and strategic'' and always plays stricly ''straight'' if I can use this phrase ... He just makes muskets with the cannons from factory and it's just easy to flak him with cav and some dopel from straight ahead ...
My question is
Is there any way to counter this 10th minute rush ? any suggests on cards or anything ? I keep losing on sea-land map large-normal doesn't matter ... I just lose before 10th minute ... I will make a record tomorrow and I will attach it so I can get some more help
I am a total noob on the aoe game but I really like it...
From the moment I started playing aoe3 tad on game ranger my fav site is this and the wikia for my questions
I 've read many of the guides and the best solution to counter my friends brit army was when I found the ''what counters what'' and I started using abus and grenad against my friend ...
The point is that my friend after changing many civs and almost loosing 8/10 from me with ottoman ''challenged'' to change them so I 've randomly picked up Germans but he rushes me always at 09:00-10:00 with 34 muskets and the ''card'' upgrade on 2nd age (colonial age) while I can only have 5 bowmen from the card and other 5 made by barracks ... and I am done ... the point is that if he is not rushing me and we play more than 10 minutes it's 150% that I will win since he is not very ''smart and strategic'' and always plays stricly ''straight'' if I can use this phrase ... He just makes muskets with the cannons from factory and it's just easy to flak him with cav and some dopel from straight ahead ...
My question is
Is there any way to counter this 10th minute rush ? any suggests on cards or anything ? I keep losing on sea-land map large-normal doesn't matter ... I just lose before 10th minute ... I will make a record tomorrow and I will attach it so I can get some more help