I found out how to enable us to spin units on their axis as well as pitch.
Just go to line 243 on the editor.con file where it says:
Quote:
//map("+control-arrowup", "moveunit", "uiPitchUnitDown")
//map("+control-arrowdown", "moveunit", "uiPitchUnitUp")
//map("+alt-control-arrowup", "moveunit", "uiPitchUnitDown")
//map("+alt-control-arrowdown", "moveunit", "uiPitchUnitUp")
//map("+s", "moveunit", "uiRollUnitLeft")
//map("+d", "moveunit", "uiRollUnitRight")
//map("+alt-s", "moveunit", "uiRollUnitLeft")
//map("+alt-d", "moveunit", "uiRollUnitRight")
Remove the comment symbols ("//") and you're done .Oh, and it only works on some units and you must be under the "Position Object" option.
Wee.
[This message has been edited by Elpea (edited 10-22-2005 @ 10:11 AM).]