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Age of Empires III Heaven » Forums » Scenario Design » AI Problems SOLVED.
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Topic Subject:AI Problems SOLVED.
Kovo
Skirmisher
posted 10-26-05 10:49 PM EDT (US)         
I know many of you have had the same AI problems as me, those who havnt, havnt gotten that far yet.
Thanks to noone on the forums(not being mean but its true, and I understand its a new game) I figured it out.

This is what you do to make the AI work. So simple now.


You first must place the AI Start object from the objects menu in the editor. You should have one of every color for ever CPU player you have (you should put one for you too)
It is best to put the AI start object next to the town center, however it should work in TC'less scenarios.

Now, all you have to do is assign an AI to the CPU players. Go to the player data screen and click AI (you probably done this before) and choose the ai you want. I think aistandard is the best choice, unless you have your own or another preference.

This should make it all work.

Known problems with solution:
- AI still seems to avoid trade routes. Could be a problem sometimes. I shall see what has to be done to fix it.
- Sometimes the solution doesnt work at all. You might just need a trigger event. Make a trigger, and as an effect do player: set TC spawning and CW spawning. And do this for every player. This is a sure fix.
Good luck.

[This message has been edited by Kovo (edited 10-26-2005 @ 10:52 PM).]

AuthorReplies:
king of ages
Skirmisher
posted 10-26-05 10:51 PM EDT (US)     1 / 13       
nice, so they will build, gather resources ect? Such a simple solution..

Kovo
Skirmisher
posted 10-26-05 10:53 PM EDT (US)     2 / 13       
YUP!!! I saw with my own three eyes
Latino heat III
Skirmisher
posted 10-26-05 11:21 PM EDT (US)     3 / 13       
I have seen 3 different posts in different topics saying the exact same thing as this.

so before you start saying "Thanks to no one in the forums" search first.


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Latino Heat III

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Kovo
Skirmisher
posted 10-26-05 11:29 PM EDT (US)     4 / 13       
If you would be so kind as to point out the posts that gave the solution I posted...
Latino heat III
Skirmisher
posted 10-27-05 00:26 AM EDT (US)     5 / 13       
http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=12,25048,30,10
post 5

http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=12,25035,60,10
posts 3 and 5

I think there a few more but I can't be stuffed looking.


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Latino Heat III

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[This message has been edited by Latino heat III (edited 10-27-2005 @ 00:28 AM).]

Gaurdian_112
Banned
posted 10-27-05 00:31 AM EDT (US)     6 / 13       
It's ok. I never noticed those, Kovo's topic was helpful. Thanks Kovo!
shassey
Skirmisher
posted 10-27-05 00:38 AM EDT (US)     7 / 13       
Thank you
Kovo
It works I told the Age of Empires III community
about this.

Kovo
The trade routes works by usining aiLoaderStandard.xs.

[This message has been edited by shassey (edited 10-27-2005 @ 09:40 AM).]

Latino heat III
Skirmisher
posted 10-27-05 00:41 AM EDT (US)     8 / 13       
yeah, this topics should stop all the questions aswell

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Latino Heat III

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Mythos_Ruler
Skirmisher
posted 10-27-05 12:41 PM EDT (US)     9 / 13       
How about bugging ES to fix this? Man, ES, why are you guys dropping the ball?
Von Mackensens Hat
Skirmisher
(id: DrNick)
posted 10-27-05 01:06 PM EDT (US)     10 / 13       
I think you're confusing "bug" with "feature". Let me explain. If the AI doesn't start without an AI start object, you can script the computer player to do certain actions and then change a cinematic block to an AI Start object and boom, the AI goes to work.

An immediate use that I can see for this is Intro Cinematics, where you don't want the AI to start just yet but I'm sure there are many more uses.


Dr Nick
I never forget a face, but in your case I'll be glad to make an exception.
Kovo
Skirmisher
posted 10-27-05 06:55 PM EDT (US)     11 / 13       
This is true. ^ ^ Never thoght of that. But there are triggers that are offered that can stop a unit(s) from mvoing, so an automatic AI selection would still be plausable.

Your welcome, to all!

Great, the trade routes work, THx back

Von Mackensens Hat
Skirmisher
(id: DrNick)
posted 10-27-05 07:48 PM EDT (US)     12 / 13       
Yeah, but you have to do that for each unit you place.

Dr Nick
I never forget a face, but in your case I'll be glad to make an exception.
Kovo
Skirmisher
posted 10-27-05 09:09 PM EDT (US)     13 / 13       
Im sure theres a batch, like create army etc...
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