Deploy_Army
-Trigger
--Active,Loop
--Priority: High
-Conditions
--Units In Area
-*-Player: 1
-*-Unit Type: Unit
-*-Radius: 5
-*-Operator: ==
-*-Count: 1
--Timer
-*-Seconds: 10
-Effects
--Choice Dialog
-*-Main Text: Deploy Army?
-*-Choice1: Yes
-*-Trigger1: Deploy_Army_Yes
-*-Choice2: No
-*-Trigger2: Deploy_Army_No
Deploy_Army_Yes
-Trigger
--None
--Priority: High
-Conditions
--Always
-Effects
--Army Deploy
-*-Army: Black Death
-*-ProtoName: MercBlackRider
-*-Count: 5
-*-Heading: 0
-*-Clear Existing Units: On
Destroy_Army Destroy_Army_Yes Ok, I created the army Black Death, using the Ghost Army Option. Everything works, up until I use it with the option Clear Existing Units On it works, but not if i create multiple armies. So if I create one army at a time and later on move that army to the destroy point it works. Which is understandable. But more than one at a time, the first one is deleted 2nd isn't. Which is also understandable *they're not being added to the current army name*. But when Clear Existing Units is off, I can create multiple armies of the same name *added to one group* and when moved to the destroy point they all vanish. But once I create another army, and do it. They no longer are destroyed. Is there any alternate way of doing this? Sorry for the length of the post, I just wanted to make sure it was clear :\
-Trigger
--Active,Loop
--Priority: High
-Conditions
--Units In Area
-*-Player: 1
-*-Unit Type: MercBlackRider
-*-Radius: 5
-*-Operator: >
-*-Count: 1
--Timer
-*-Seconds: 5
-Effects
--Choice Dialog
-*-Main Text: Relieve Army?
-*-Choice1: Yes
-*-Trigger1: Destroy_Army_Yes
-*-Choice2: No
-*-Trigger2: Destroy_Army_No
-Trigger
--None
--Priority: High
-Conditions
--Always
-Effects
--Army Destroy
-*-Army: Black Death