Peculiar Adventures of Giovanni Ferreiro is such a project. With a short completion time, its gameplay won't last more than 30 minutes with cinematics included. However, these 30 minutes will be fully worthwile. Somewhat.
If you played my AoM "No Point" map, you should know what to expect of the storyline. It revolves around Giovanni Ferreiro, army commander of a small and now somewhat forgotten Italian city-state of Middleofnowherum in the early 16th century. When a powerful neighbouring city-state is accidentaly reminded of Middleofnowherum's existance and plots to conquer it just to spend an afternoon productively, the Town Mayor puts Giovanni in charge of saving his small homeland from certain doom.
Peculiar Adventures of Giovanni Ferreiro is an RPG/FF. Stealthy ambushes, seeking allied troops, and maneuvering among enemy patrols galore.
The scenario is essentially ready, but I still have to force playtesters to cooperate with the final beta. Approximate release date would be by the end of this week, unless I decide that it isn't polished enough and add more stuff. Because projects released after deadline are better than rushed ones lacking important features, such as, for example, formations, am I right ES? Er, ahem.
For your viewing pleasure:
[This message has been edited by Shusky (edited 11-28-2005 @ 07:52 AM).]