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Age of Empires III Heaven » Forums » Scenario Design » Anyway to get AOK like Condition:objects in area?
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Topic Subject:Anyway to get AOK like Condition:objects in area?
Natural Green
Skirmisher
posted 12-14-05 04:55 PM EDT (US)         
I prefer AOK's condition trigger 'objects in area'

I like how it colors the terrain grey so you can see the area affected. Also you can make it a straight line rectangle etc unlike AOE3 which makes it always a perfect circle. I don't like just putting a flag somewhere and typing a meter figure that you have no idea how large it is

so...

1. Is there a way in AOE3 that you can see the area affected by 'objects in area'

2. Is there a mod that can show this

3. Can somebody make a mod that does this


Black Forest: The Return of Mido

[This message has been edited by Natural Green (edited 12-14-2005 @ 05:58 PM).]

AuthorReplies:
RiderOfEternity
Skirmisher
posted 12-14-05 05:12 PM EDT (US)     1 / 7       
1. I think there is a "Show terrain grid" or something similarly named in the "View" menu at the top.

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
Natural Green
Skirmisher
posted 12-14-05 06:51 PM EDT (US)     2 / 7       
Thanks that helps ALOT

But I'd still like to be able to have my object in area trigger affect a narrow path etc

Like if you wanted the trigger to fire only if somebody approaches something from a CERTAIN direction. Hard to impossible to do with the way it's setup now.


Black Forest: The Return of Mido
RiderOfEternity
Skirmisher
posted 12-15-05 12:52 PM EDT (US)     3 / 7       
Yeah, its one of the things that put me off the AOM editor having come from an AOK background, and unfortunetly I don't believe there's a way to have the AOK style back.

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
ToMyBoY
Skirmisher
posted 12-15-05 01:18 PM EDT (US)     4 / 7       
I dunno, creating custom triggers isn't too hard to do, although I'm not sure whether you could make a condition uni-directional.
oddy
Skirmisher
posted 12-15-05 03:24 PM EDT (US)     5 / 7       
Well, you get used to it quickly. In most cases, a range of 10 to 20 will suffice. If you want to see it really precisely, you could copy & paste a lot of units around a cinematic block, and use the effect Change Units in Area to make an area around the block visible (you could change them to deers or something, and then you'd see the area in which units change to deers exactly).

Oh, and by the way:

Quoted from Natural Green:

condition trigger


Nearly good, 'trigger condition' would have been correct.

Quoted from ToMyBoy:

creating custom triggers isn't too hard to do


I guess not, almost everyone who creates a scenario does that.

A condition is not a trigger.
An effect is not a trigger.
A trigger is a combination of one or more conditions and effects.
It causes effects to happen if and when conditions are met.
Period.
ToMyBoY
Skirmisher
posted 12-15-05 05:10 PM EDT (US)     6 / 7       
Don't even think about starting this debate, my head hurts from making CUSTOM TRIGGERS.

Custom conditions and effects then, happy? Sheesh.

pftq
Skirmisher
posted 12-16-05 07:44 PM EDT (US)     7 / 7       
This is possible but indeed pretty troublesome. Try placing several cinematic blocks (not too far apart) into the path you want the unit to be in. Use the blocks as your center unit instead of the object being approched to.


Basically
X = Cinematic Block
O = Object You Want to Approach

X X X X X O

BTW, one small square (not big blue ones consisting of 5) on the grid is "2" on the Units in Area and other trigger condition/effect distances.

I remember back in AOM, Units in Area fired a bit slow so you should either place a higher value or make the trigger High priority & run immediately.

[This message has been edited by pftq (edited 12-16-2005 @ 07:46 PM).]

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