Fort Wars 1.5 includes various changes to the already thrilling RMS, Fort Wars. This super polished and re-worked version includes many changes and fixes, as well as brand new content. Big changes include: Special Powers, Bigger Nation bonuses, New beautiful enviroments (a LOT), and much more! You can download Fort Wars 1.5 Detailed Changelog Screenshots: Just for quick reference for you guys, here are the new Civilization Bonuses: Pick yours wisely FORT WARS 1.5 A Collaborative Project by Matei, pftq, Elpea, and TBMike IMPORTANT ======================================================== ======================================================== [This message has been edited by Elpea (edited 06-29-2006 @ 00:43 AM).]
Spanish - Swiss Pike spawn free
French - 75 hp for cuirs a min
British - 3 towers, 23 coin to start
Dutch - 1 coin per 10 sec
Portuguese - Super Explorer that gets better attack, has 10 speed, huge spyglass, Nootka Warchiefs trained from Explorer (very powerful - 4 area damage, 95 attack, 800 hp, 5 speed; cost 6 coin, 4 Cap)
Russians - 15 Higher Pop Cap
Germans - 10 coin cheaper Specials and 2 coin Blackriders
Ottoman - 3 coin cheaper upgrades (all).
A Blood Map based off Norse Wars from Age of Mythology
INSTALLATION
- Go to My Documents > My Games > Age of Empires 3 > RM
- Copy and paste the following files into that folder:
Fort Wars 1-3.xs
Fort Wars 1-3.xml
Fort Wars Fix.xs
Fort Wars Fix.xml
Be sure to load FORT WARS FIX when you want to play a non-Fort Wars game after you play Fort Wars. This will clear any possibility of out of sync errors that some players experience after playing Fort Wars.
Just host a game and start the map as you normally do with any map. Put in computer players if no one is with you. Wait for directions before exiting the map.
VERSION HISTORY:
- Editted by pftq
- AOE3 patch 1.07, June 26 2006
- Removed Wardogs due to techs causing problems.
- Fixed several exploits.
- Obfuscated script with a program written by Matei to prevent hacked/editted Fort Wars versions.
- Switched 50 coin and 25 coin heavy infantry units.
- Super Speed cost goes up by 5.
- Speed upgrades decreased to 0.1 delta from 0.5
- Take out 3 ad 5 upgrade awards to speed up load time. Shift 1250kills 5 ronin... award down to 1000 and change to 3 ronin, 3 GC, and 7 lakota
- Grenadiers cost 1 more pop, Organ Guns cost 2 more, and cannons cost 3 more pop.
- Cannons have 4 less range and 8 less LOS.
- Reduced starting lag by spreading it farther apart.
- Editted by pftq
- AOE3 patch 1.06, April 30 2006
- Updated various stats changed in patch 1.06 including costs, such as negative coin costing cavalry archers.
- Editted by pftq
- AOE3 patch 1.05, March 26 2006
- Spanish Swiss Pikes spawn extremely slow below 50 coin and take 3 pop instead of 2.
- Dutch receive 30 XP (1 coin) every 9 seconds.
- French Cuirassier HP capped at 30 minutes.
- Germans receive 25% cheaper units instead of 20%.
- Russian bonus changed to 2 Great Cannons per reinforcement and 1000 Fort HP every minute for 30 min.
- Super Award displayed at end of instructions to show up when skipping instructions.
- Players are told to run the Fort Wars Fix map to avoid out of sync errors.
- Wardogs take no pop. Max set at 10.
- Crossbowmen removed as too weak.
- Rockets removed as too weak.
- 800 Kill Award Pop Bonus lowered to 15 to accomodate smaller pop.
- Llama now trickles 1 coin worth of XP.
- Spawn delay no longer resets when switching from one unit line to two and vice versa.
- Fort Repair now set at 90 coin instead of 100. Not 80 cause Mike thinks it's sooooo cheap.
- Desert Cliff variation removed due to lagginess.
- Great Cannon pop raised to 4 to avoid massing.
- Abus Guns spawn faster.
- Player names with special characters no longer freeze the map.
- Reinforcements start at the beginning of the game.
- Upgrade messages now display the amount of upgrades you have purchased.
- Number of upgrades displayed next to coin cost when pointing at the unit.
- Editted by pftq
- AOE3 patch 1.05, March 5 2006
- Smaller Map
- 100 pop cap
- Faster Coin: 1.25 kill or 30 xp
- Llama LOS only encompasses pit
- Load text and tooltip when pointing at map icon
- Faster Island response (buys occur instantly)
- Cliffs removed
- Swamp lake minimized to avoid open cliff edges
- Field hospitals enabled and given tower hp
- Outpost LOS too big now - lowered to 8
- Slower llama coin trickle compared to gameplay
- Player bases are the same size on in any number of players game
- Costs fixed that were changed by ES in 1.05
- Manchus removed
- Explorers get 50% attack; Portuguese get 30% of their super stats
- Oprichniks made super (15 coin a piece)
- Mortars made as an XP Award in place of Explorer award (25 coin a piece)
- Retrieve Explorer replaces Building HP Award
- Building HP made always upgradable
- German mercs bought in sets of 3 for 5 coin
- Nootka made cost (6 coin) and now have 3/4 less hp instead of 1/2
- Trade Route removed, but Trading posts can still give 40 (2 coin) XP every half min
- Tower upgrades ramp up less (3 to 2); slightly more effective attack (3/2x); less hp effect (10% instead of 30)
- Culverins added to unit line spawn
- Culv pop reset to 4; Great Cannons set to 3 instead of 2, as coin is worth less now.
- AOE3 patch 1.04, February 5 2006
- Faster Load.
- Seven Samurai removed for balance issues.
- Fort HP lowered
- Upgrades are now 13%
- Organ Guns spawn slower and switch ranks with grenadiers which also spawn slower.
- Germans have cheap island units and barbary corsair mercenaries.
- British get 20 coin instead of 23.
- Coin is based off XP and Kills combination: 40 XP or 2 kills
- Slower 0 coin unit spawn.
- Cheaper healing units.
===================
- AOE3 patch 1.04, January 28 2006
- Spawn units are now different every game
- Abus Gun moved to top of line anti infantry
- Cassadores moved in with skirmishers
- Trading posts upgraded to include trade routes and better natives
- More unique civ bonuses
- Attack and HP upgrades less effective
- Other upgrades more effective
- Upgrades have more ramp
- Better Awards
- Old super units deemed useless; new one added Super Ronin
- Specials Seven Samurai and Super Speed
- Added Swamp and Jungle environment, all environments now include cliff variation, cliffs added to mainland as variation