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Scenario Design
Moderated by MosheLevi, Mister SCP

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Topic Subject: NR maps v2.0
posted 06-26-06 05:25 PM EDT (US)   
Furby_killer and pftq presents NR maps v2.0

They are totally different from the old NR maps made by me.

These are standard ES maps with the addition of an invisible wall in the center. The wall blocks both ships and land units, dividing the two teams or players. In addition, all enemies will be set neutral to each other and fighting is therefore impossible.
When the timer ends (the number displayed in the map name), the invisible wall will be removed and diplomacies reset, allowing fighting and regular gameplay.
These maps basically provide perfect No-Rush gameplay.

Eventually all maps will be added, but it takes time. Each newly finished map will be released as soon as possible. Enjoy the currently released NR maps.

Hope you like them.

Next in line are atm great plains large, carolina, and carolina large.

Maps can be found here

"such a kind fellow!" ~ ķįŋğ_Ćħŗĩ_ĬĬ

Furby killer should be crowned leader of AOE forum ~ [SW_GD]Teutonic

[This message has been edited by schildpad (edited 07-02-2006 @ 06:16 AM).]

posted 06-27-06 11:37 AM EDT (US)     1 / 4  

Thanks for the heads-up on these great maps.

BTW I've enjoyed playing you're NR-Texas map, Keepup the great work.

posted 07-05-06 03:02 PM EDT (US)     2 / 4  
Maps specially designed for mass Cuirassuir and WW. cool idea
posted 07-06-06 12:49 PM EDT (US)     3 / 4  
suggestion: give the host an option on how long the nr is. just make a trig that searches for a certain command from player 1 in the first minute or so of the game, after which the game can default to something arbitrary if host does not say the word.

- SchighSchagh
posted 07-06-06 04:25 PM EDT (US)     4 / 4  
Very good idea!

Through the gates of Insanity, to the edge of Humanity...-The Rasmus
Age of Empires III Heaven » Forums » Scenario Design » NR maps v2.0
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