sziggi
Skirmisher
posted 01-15-07 02:28 AM
EDT (US)
2 / 13
Yes, I do, "Unit has Target" I've been missing eversince the aok days. Is there a command for loading groupings?
Felix Hermansson
Skirmisher
posted 01-15-07 03:58 PM
EDT (US)
12 / 13
In the AI script it's possible use constants named "cUnitTypeName" (e.g. "cUnitTypeLogicalTypeValidSharpShoot"). These seem to be directly generated from the proto and techtree xml files when a new game is started, they are accessible even if you don't know the corresponding numerical value (e.g. for modded techs). Have you tried to use those?