default_name
Skirmisher
posted 08-10-08 05:55 PM EDT (US)
in a scenario i am designing i am trying to make the following work:
1. player builds house
2. house is destroyed by a trigger
3. in it's place, a falconet is placed (also by a trigger)
I'm looking through the conditions list, and i don't really see anything that could help me do this.
What triggers or combinations of triggers could i use to accomplish this effect?
default_name
Skirmisher
posted 08-10-08 06:52 PM
EDT (US)
2 / 7
"However with the regular conditions/effects you can make it when a player builds a house it will automatically be destroyed and they get a falconet at a pre set position"
how do i do this?
also,
does this position have to be set in stone?
for ex.
once the house is built and then destroyed can i make the spawn point for the falconets follow a unit's position?
like if i make a settler build a house can i make the falconets spawn at his position?
i hope that's specific enough.
default_name
Skirmisher
posted 08-10-08 07:26 PM
EDT (US)
4 / 7
with the 'damage units in area' trigger what should i do with the 'center unit' and 'show' buttons?