I see you have marked your return by bumping a 4 year old thread -_-;
Nothing that new that I know of. The AoM guys will have discovered what we think is 'new' years ago anyway :P
Though I don't think even they were able to reverse engineer the scenario format.
EDIT: I guess something I found out the other day is that int kbUnitCount(int player, int unitTypeID, int stateID ) will return buildings in queue with stateID 1, units alive with stateID 2, units dead with stateID 4, units in queue with stateID 8. Found that out by echoing cUnitStateQueued, cUnitStateBuilding.
Also cFilename in RMS will give the first character of the filename.
And triggers appear to run independently in rec games too.
Nothing really groundbreaking though.
Retired content creator. Experience in custom triggers, xs injection, UI modding, aoe3 in general. I'll probably be back for AoE3: DE if they lack a good observer mode.
The work I'm proudest of:
An advanced observer mode for AoE3 made entirely from a combination of UI modding and xs injection
link to eso-community.net thread[This message has been edited by Aizamk (edited 09-19-2015 @ 06:01 PM).]