O76923
Skirmisher
posted 09-22-15 09:16 PM EDT (US)
So I'm trying to set up a simple system of triggers to make a game turn into 'sudden death' at 30 mins. I've set up the triggers and they should work, but something must be wrong. Here's the lowdown-
1 active trigger
- 30 min 'timer' condition;
- 'activate trigger' x6 (for each player's disqualify trigger);
- completes an objective.
6 inactive 'disqualify' triggers
- 'is dead' condition targeted on player's war chief;
- 'set player defeated' for the player.
I've confirmed that the disqualify triggers work on their own when set to active in the editor, but when activated through the timer, they don't seem to work. Am I doing something wrong?
:S
RabbleRouse
Skirmisher
posted 09-23-15 10:02 AM
EDT (US)
1 / 2
Hi, try adding some text chats that will let you know whats running, should show you what your looking for. If a loop or a miss fire tags a condition timer will never end.