Started from scratch, i think having both yours and m925's triggerpack leads to overwriting or having duplicate triggers under the same name. Eitherway, i suppose the problem came from the teleport units effect.
Another quickie:
Fake Player Data
So is there a way to write what you want in the player/civ parameter without calling to a string from within the stringsY.xml?
And would fakifying the SPC wall segments(ForWallLarge/FortWallCorner) make non-AI control, but trigger controlled armies stop attacking walls? Or it would bug them out?
P.S: If you have steam or something i can contact you over for probably very frequent questions as i'm still new to aoe3 scenarios, coming from aom would be great! Currently in the process into """remaking""" ES's campaign and maybe release act 1 in my own vision, not sure if it was done before.
Secondary: Make it coop-able. (Depends if triggers and Ai scripts cause desyncs, and how much it can be worked around them)
[This message has been edited by DjReplica (edited 01-20-2017 @ 04:59 PM).]