You need: CinematicBlock, 4 triggers, MineSound.mp3 (sound we will use for the mine, use the sound you want).
Trigger 1. Active, Run Immediately.
( Name = "Mine activated" ): Condition: Units in area (CinematicBlock) 3 >
=
Effects: Change unit type (CinematicBlock) to (ypFlameThrower)
Kill (CinematicBlock)
Damage units in area (CinematicBlock)
Shake camera (Strengh 0.005)
Fire event ("Destroy FlameThrower")
Trigger 2. Unactive, Run Immediately.
( Name = "Destroy FlameThrower"): Condition: Timer ms (850ms)
Effects: Destroy (ypFlameThrower)
Trigger 3. Active, Loop, Run Immediately.
( Name = "Near mine" ): Condition: Units in area (CinematicBlock) 8 >=
Effects: Fire event ( "Mine sound" )
Trigger 4. Run immediately.
( Name = "Mine sound" ): Condition: Timer (1second)
Effects: Sound Filename: Mine.mp3[This message has been edited by Nabak (edited 01-20-2017 @ 05:08 PM).]