You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by MosheLevi, Mister SCP

Hop to:    
Welcome! You are not logged in. Please Login or Register.2 replies
Age of Empires III Heaven » Forums » Scenario Design » Giving a max of unit in a simular to WOLO gametype!
Bottom
Topic Subject:Giving a max of unit in a simular to WOLO gametype!
ksea
Skirmisher
posted 04-16-18 01:58 AM EDT (US)         
Hi, ive created a cannibal escape map and as the game goes on and you can accumualte over 40+ vils which results in way to much food for player making it to easy, i want to put a max vil cap at 20 but am unsure how to do this

NOTE: villagers are not trained from tc's instead they are treated like units in gametype wolo where you move unit next to shop item and they spawn into map so i need some triggers to perhaps kill villagers that spawn after 20 and then also give back the players lost resources used to produced that villager

Thanks in advance,
AuthorReplies:
onfiregun17
Skirmisher
posted 04-17-18 10:31 AM EDT (US)     1 / 2       
The condition "Player Unit Count" will work in this case. Simply add the condition to each trigger for each player and that should solve your issue.
ksea
Skirmisher
posted 04-18-18 02:25 AM EDT (US)     2 / 2       
Yep worked perfectly, your the man, thanks@!
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires III Heaven | HeavenGames