posted 05-24-20 11:20 PM EDT (US)
1 : Is there any way to allow a specific unit to respawn infinitely when it dies? I figured I could use a trigger with cond: if dies(targets the unit), effect: unit create (creates the same unit at spawn point), but that only respawns the unit once.
2 : I can easily remove access to a specific technology from one player, either via triggers (set tech status: unavailable) or with the forbidden unit/tech list. But I don't seem to be able to use either of these two methods to remove access to revolution or the age up button.
I'm trying to make a scenario where the two players are respectively forced to go Imperial and Revolution once they reach age IV. For that, I need to remove the Imperial tech to one and the Revolution tech to the other. I've tried the above methods to disable things like "imperialize", "imperialize[civname]", "xprevolution[leadername]", but it just won't do it. Am I missing anything here?
Thanks in advance.