The non-useful converter is downloadable Usage instructions are somewhat like: Optional 5) If you want textures, you hopefully just need to set up the materials correctly - convert the model's textures into .tga, then put the standard texture into Diffuse (with Alpha Source set to None), and copy it into Opacity (with Mono Output set to Alpha). For specularity (which is even more optional), put the bump+spec texture into specular (with Mono set to Alpha again). For bump maps, new versions of 3ds max might be able to handle that natively, though I don't know how; otherwise, try the The result of all that should be like
1) Find a suitable .gr2 file - animated units seem to never work, so plain buildings (I've used HC_cathedral.gr2 when testing) are best.
2) Copy it into a folder containing grnreader.exe and granny2.dll (the zip includes the DLL from the demo).
3) Run "grnreader.exe HC_cathedral.gr2" (or whatever the file is called) from the command line. (You could probably instead drag-and-drop the .gr2 file onto the .exe, but then you wouldn't see the error messages, and I've never tested it that way.)
4) In 3ds max / gmax, use MAXScript ->
The zip also includes source code (plus code generators) and VS2005b2 project files. The code is not meant to be any good. Consider it all public domain, and do whatever you want with it. (I haven't touched it for the past two months, and am unlikely to do anything with it in the future.)

. As for why that's called Granny, I have no idea, and can't find any explanations - given that they (RAD) have other libraries called Smacker and Bink, I assume it has no deep significance
. (It also gives them a good excuse to use a