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Age of Empires III Heaven » Forums » Modding Discussions » The Tutorial Database
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Topic Subject:The Tutorial Database
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peugeot407
Skirmisher
posted 09-30-10 10:29 AM EDT (US)         

by peugeot407


Welcome to the Tutorial Database, a list of all tutorials written on the subject of Age of Empires III modding. They have been ranked according to difficulty and split into three categories, Beginner, Advanced and Expert. It is recommended to read Beginner tutorials first, before advancing to more advanced levels of modding.

For convenience's sake, the tutorials have been given special tags to give some more information about them. The basic tutorials that are needed for many different sorts of modding and can be advised to everyone are labeled Modding Essentials. Tutorials that are really easy to understand, even for secondary or tertiary speakers of the language are labeled Simple English, this also applies to translations of the tutorial. Lastly, tutorials are also labeled according to their age, with Very Old signifying that a tutorial may no longer have working pictures or that its writer may no longer be part of the community, while tutorials tagged as Brand New will likely have excellent support, with the writer still very much around and available for questions.



Beginner "Introduction to modding"
Creator: BilboBeutlin
URL: HeavenGames Main Site
Description: The most basic of basic tutorials, this tutorial does little more than tell you exactly what modding actually is. It also includes some useful tricks
Tags: Modding Essentials, Simple English
Requirements: Basic knowledge of English
Kitchener says: For true raw recruits without any experience, this is a real must-read.

What programs do I need to start modding?
Well, modding is mostly about editing XML files, so you will need a proper programmer's notepad. Windows' Notepad will work, but another tool worth trying is Notepad++. Bear in mind you can also use your notepad to edit XS and TACTICS files.

Secondly, if you want to alter any textures in the game, you'll need Graphics software like Adobe Photoshop or Jasc/Corel Paint Shop Pro. GIMP will also work, with the added advantage of it being free.

Lastly, although it's perhaps the most important program in modding, is AoE3Ed for Windows or Mac. It consists of two little tools, one can be used to view and extract BAR files, the other can be used to convert XML to XMB and TGA to DDT (and vice versa).
Does modding require any skills?
Not really. A basic understanding of how XML works might come in useful, as might some experience in working with Photoshop-like software. None of this is strictly needed though, as most AoE3 material is really easy to understand, and you'll probably have grip on it in a few.
I can't play on ESO2 with my modded game. Why is this?
Modding is all about Single Player and LAN Multiplayer. Multiplayer through ESO2 would work, but ES (the makers of AoE3) cut us off there. Not too surprising either, given the fact that all players require exactly the same game version for a multiplayer match to work.
I've modded AoE3, now when I start the game I get a message box saying "Initialization Failed"!
Read the first few posts of this discussion, and you should know how to fix it.



Beginner "The most important tutorial of all"
Creator: Lord Tahattus
URL: HeavenGames Forums, Clan Spetsnaz
Description: This tutorial describes exactly how Age of Empires III handles modded files. Be that sound, art or data files, XMLs, DDTs or BARs, this one covers it all.
Tags: Modding Essentials
Requirements: Nominal knowledge of English
Kitchener says: A proper command structure is everything. This is just like it, I think...



Beginner "Using the Granny Viewer"
Creator: peugeot407
URL: HeavenGames Forums, Clan Spetsnaz, Knights and Barbarians forums
Description: This tutorial gives a short summary of what a modder can do with the Granny Viewer, a powerful tool that's often overlooked.
Tags: Modding Essentials
Requirements: Nominal knowledge of English, Granny Viewer software
Kitchener says: This is for looking at models! Don't start taking a three-hundred and sixty degree look at real grannies...



Beginner "Creating a new Unit I"
Creator: Argalius
URL: HeavenGames Main Site
Description: Not surprisingly, this tutorial tells you how to create a brand new unit for the game. Don't worry, it's easier than you think.
Tags: Simple English, Very Old
Requirements: Basic knowledge of English, Very basic knowledge of XML code
Kitchener says: Military innovation, I like it. Go and create those new units!



Beginner "Creating a new Unit II"
Creator: Lord Tahattus
URL: Eye Candy Guild
Description: This tutorial is slightly older than that of Argalius, but still useful. It's probably a bit easier to understand if you're not too familiar with XML, that's a plus.
Tags: Simple English
Requirements: Basic knowledge of English
Kitchener says: More new units? Yes, please!



Beginner "Everything related to sound"
Creator: Lord Tahattus
URL: HeavenGames Forums, Clan Spetsnaz
Description: This easy tutorial tells you all you need to know about sound in Age of Empires III, not only the actual sound files, but also the XML files that control them.
Tags: -
Requirements: Nominal knowledge of English
Kitchener says: The noise of cannon fire is as much a nuisance as a boon. Scares the enemy blind, you see...



Beginner "Homecity Editing"
Creator: irishlegend8
URL: HeavenGames Main Site, Clan Spetsnaz
Description: Every AoE3 player must at one point have looked at level 40 homecity cards in jealousy. Well, there's a way to reach them without playing with that HC for the rest of your life. This tutorial explains how.
Tags: Simple English, Very Old
Requirements: Basic knowledge of English, Basic knowledge of XML code
Kitchener says: I myself prefer the front lines, but support from the home city is truly crucial. Get working on it.



Beginner "Adding a custom flag"
Creator: ToMyBoy
URL: HeavenGames Forums
Description: A tutorial that explains how to change the flags on top of buildings. It's jolly old and the pictures don't work, but it might be useful nonetheless.
Tags: Very old
Requirements: Nominal knowledge of English, Experience in using graphics software like Photoshop
Kitchener says: A well placed Union Jack can demoralise the enemy like no soldier can.



Advanced "Texturing"
Creator: Tilanus Commodor
URL: HeavenGames Main Site
Description: Texturing isn't hard, and pretty self-explanatory, but there are certain things you should know about it. You guessed it, they're in this tutorial.
Tags: Simple English
Requirements: Basic knowledge of English, Experience in using graphics software like Photoshop
Kitchener says: Every once in a while, uniforms have to be reconsidered, don't you agree? Don't forget to add khaki...



Advanced "Player Colour and Transparency"
Creator: Lord Tahattus
URL: War of the Triple Alliance Forums
Description: Player colour and transparency are both extremely useful in creating textures. This tutorial will tell you all about them
Tags: Brand New
Requirements: Nominal knowledge of English
Kitchener says: Colour? I'll have khaki. Mess dress should still be scarlet, of course.



Advanced "Texturing Issues"
Creator: peugeot407
URL: HeavenGames Forums
Description: Texturing is quite ok, but if you're having problems with your texture's XML file they're often hard to find. Read this tutorial if you want to give it a try
Tags: -
Requirements: Nominal knowledge of English
Kitchener says: Ah, proper difficulties, and a lack of luck. They truly test one's skill...



Advanced "Creating proper flags"
Creator: Lord Tahattus
URL: War of the Triple Alliance Forums
Description: Creating ingame flags is a difficult business. Unless you've read this tutorial, then it's easy
Tags: Brand New
Requirements: Nominal knowledge of English
Kitchener says: The Union Jack is a glorious little flag, don't you agree?



Advanced "Cultures"
Creator: peugeot407
URL: HeavenGames Forums
Description: This tutorial explains what you have to do to get your brand new civ a unique set of buildings. It's a bit bugged, sorry for that.
Tags: -
Requirements: Nominal knowledge of English, Experience in working with XML code
Kitchener says: Frankly, if Paris had a parliament looking just like that of glorious London, the world would be a bland place...



Advanced "Enabling arbitrary units to gather and claim resources"
Creator: BilboBeutlin
URL: HeavenGames Main Site
Description: Ever wondered why military units can't pick up treasures? Well, they can! After you've been through this tutorial, that is.
Tags: -
Requirements: Nominal knowledge of English, Experience in working with XML code
Kitchener says: There's no denying that looting is an efficient way of keeping an army going. Take those treasures!



Expert "Importing custom 3D models"
Creator: Yomgui
URL: HeavenGames Forums
Description: Adding custom 3D models to AoE3 has long been deemed impossible, but it's not, it turns out. Read this tutorial to see how.
Tags: -
Requirements: 3DS Max 7 software, Exportron plugin for 3DS Max, Nominal knowledge of English, Experience in working with 3D modeling applications
Kitchener says: Importing attachments? Surely that doesn't mean I am going to have to wear a pickelhaube?



Expert "Modeling"
Creator: arcalion
URL: War of the Triple Alliance Forums
Description: You already knew how to import new models, this tutorial will take you through their creation.
Tags: -
Requirements: 3DS Max 8 software, Granny Viewer, GLXtractor, Photoshop, Granny Import/Export Plugin for 3DS Max, Nominal knowledge of English
Kitchener says: Adding new models? Getting ambitious, are we?



Expert "Creating a new civilisation I"
Creator: Argalius
URL: HeavenGames Main Site
Description: It is possible to add new civilisations to AoE3, though it is hard and quite labourous. Overcome those issues, then read this tutorial.
Tags: Very Old
Requirements: Nominal knowledge of English, Experience in working with XML code, Daring to alter things that might ruin your game if you do them wrong
Kitchener says: A new civilisation? Let's just make sure it is under proper British patronage.



Expert "Creating a new civilisation II"
Creator: Lord Tahattus
URL: HeavenGames Forums
Description: This tutorial is slightly easier to understand than the one above. Still, adding a nation is no peanuts.
Tags: -
Requirements: Nominal knowledge of English, Experience in working with XML code, Daring to alter things that might ruin your game if you do them wrong
Kitchener says: More new civilisations? Will there be an empire left after all this???



Tutorials only available in other languages

Changing the game's language
3D Modeling with Blender
How does modding work?



In case you are aware of any tutorials that have not yet been listed, please tell me, and I'll endeavour to make sure it's added to the list. I mean to keep this database as complete a list as possible, so any help with it will be hugely appreciated.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)

[This message has been edited by peugeot407 (edited 11-19-2012 @ 12:27 PM).]

AuthorReplies:
peugeot407
Skirmisher
posted 10-01-10 03:45 AM EDT (US)     1 / 46       
Added all tutorials from the Mod Database, Tahattus' signature and the main site Tutorial Section. Oh, and I fixed the wonky shadows. Still, any tips are welcome.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)

[This message has been edited by peugeot407 (edited 10-01-2010 @ 05:13 AM).]

Tilanus Commodor
Skirmisher
posted 10-01-10 10:57 AM EDT (US)     2 / 46       
Nice post. I dont think the texture tutorial is for beginners, it requires more than only English. You need to know how to create a unit and make it appear in game. So texturing is something advanced.

The Ancient Age | Napoleonic Era

Modding is art!
peugeot407
Skirmisher
posted 10-01-10 02:30 PM EDT (US)     3 / 46       
Edited. Anyone else?


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Tilanus Commodor
Skirmisher
posted 10-02-10 09:13 AM EDT (US)     4 / 46       
Dank u. I really like the icons, what do you think: Which tutorials are left? (except the granny thing that HGJF is sorta too lazy to do)

The Ancient Age | Napoleonic Era

Modding is art!
Lord Tahattus
Supreme Emperor
posted 10-07-10 09:55 AM EDT (US)     5 / 46       
I am really unpleased for you saying my tutorials are "easy".

Lord Tahattus - Register yourselves at the WotTA forum!
WOTTA WEBSITE!
War of the Triple Alliance Beta!
Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

WotTA back to active!
Maffia
AoE3H Seraph
(id: fred_ernie)
posted 10-09-10 12:59 PM EDT (US)     6 / 46       
I think he means well written and easy to understand and follow.

This month I have mostly been playing Dishonored Death of the Outsider and Darkest Dungeon
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]
Lord Tahattus
Supreme Emperor
posted 10-11-10 01:33 AM EDT (US)     7 / 46       
i'd add the "initialization failed" topic found in my sig.

Lord Tahattus - Register yourselves at the WotTA forum!
WOTTA WEBSITE!
War of the Triple Alliance Beta!
Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

WotTA back to active!
peugeot407
Skirmisher
posted 10-11-10 07:27 AM EDT (US)     8 / 46       
I did. Just look at the quote bit, and you'll quite probably find it.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
peugeot407
Skirmisher
posted 10-19-10 10:13 AM EDT (US)     9 / 46       
Added another (very old) tutorial I happened to walk into...


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
peugeot407
Skirmisher
posted 10-24-10 12:12 PM EDT (US)     10 / 46       
Added a link to the "Most important tutorial of all", translated into Spanish. Other translations are welcome, just post the URL, language and English name.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Hoop Thrower
Skirmisher
posted 10-24-10 01:22 PM EDT (US)     11 / 46       
peugeot407
Skirmisher
posted 10-24-10 01:59 PM EDT (US)     12 / 46       
Added. (and on a personal note: thanks for translating!)


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
peugeot407
Skirmisher
posted 10-29-10 09:58 AM EDT (US)     13 / 46       
Added a few more translations, and decided to use little flags instead of text. A good reason to spam Union Jacks, it seems to me...


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Yomgui
Skirmisher
posted 02-18-11 09:51 AM EDT (US)     14 / 46       
Hello peugeot407, would like to introduce my tutorial about the importation of models in the game.

Napoleonic Era Forum

or

AoE3 Heaven Forum

Could you list it in your database please?

[This message has been edited by Yomgui (edited 02-18-2011 @ 09:52 AM).]

peugeot407
Skirmisher
posted 02-18-11 07:30 PM EDT (US)     15 / 46       
Sure. I suppose I'll just settle for the Heavengames one though...


peugeot407

*Edit: Did it*

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)

[This message has been edited by peugeot407 (edited 02-18-2011 @ 07:39 PM).]

peugeot407
Skirmisher
posted 03-03-11 04:14 AM EDT (US)     16 / 46       
Translated 'Using the Granny Viewer' into Dutch, and added to the database.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Dark_Force57
Skirmisher
posted 04-02-11 01:37 PM EDT (US)     17 / 46       
I fixed an error where the application would fail to launch on some macs for the mac port of AOE3Ed. The new download link is here: Link

Thanks!
peugeot407
Skirmisher
posted 04-02-11 03:38 PM EDT (US)     18 / 46       
Changed it.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Tilanus Commodor
Skirmisher
posted 04-05-11 01:39 PM EDT (US)     19 / 46       
Hey, I noticed you could add this article that I wrote in German to the modding introduction of Bilbo:
http://www.age-community.net/forum/jgs_portal.php?artikel=16348

I think I started once to translate it, but I haven't finished it.

Some questions and demands:

  • AoE3 as requirement should be killed since it doesn't play a role yet and isn't used properly. For example: You can use the granny viewer without any granny files from AoE3 or the Modding Introduction does only demonstrate, but gives almost no receipt for something to do. Furthermore most of the coding things can be done without having a fully installed AoE3. You only need it for testing. So maybe you put that requirement to the beginning and say that most of these tutorials require AoE3 to work.

  • A few tutorials are missing tags, which leads me directly to the classification of the difficulty of used English. All have simple English, there is none with advanced English. So, let's cut it? If there is one tutorial with advanced English, then this is worth an extra tag, but basically it should be the nature of all tutorials to be written in an easily understandable way, which gives you no other choice then simple English, right?

  • Adding to the former point: The difference between nominal and basic English skills, how does it look like? To me it's as pointless as the AoE3 or Simple English tag, it becomes redundant. Someone who wants to know, will translate the words he doesn't understand.

  • Just a little thing I noticed concerning the difficulty icons. They're good, so just some tips that could improve them. 1st icon: Why is it centered in height? In this context it might be better placed on bottom. 2nd icon: I think there is one stripe too much, it's a simple 1, 2, 3 counting thing. 3rd icon is perfectly fine, I was just wondering about the way to go there.

  • There is something important about the 3D tutorial that you should fix. All you need is basically 3Ds Max 7 (the version is very important) and the Granny Exporter plugin (see how it's called inside the tutorial, it was something like "Exportron"; a link to that would be good).

  • I have another suggestion: Instead of tagging the type of English, we might rather consider the date or at least the game version for which it was written. Basing on that it also might be good to know which of the older tutorials are NOT working fully anymore (only this should get a special tag, not the opposite).

  • To find more precise requirements it'd be necessary to refer to the modding skills you need. The difficulty icon itself will just tell someone how much he roughly needs to know, but not what in DETAIL. I see that this would cause long lists for the expert tutorials, thus there should be a tendency to sum up areas while the first tutorials should have really really detailed requirement tags.

    I hope I didn't cause any grief. ^^

    Tilanus

    The Ancient Age | Napoleonic Era

    Modding is art!

    [This message has been edited by Tilanus Commodor (edited 04-05-2011 @ 01:47 PM).]

  • peugeot407
    Skirmisher
    posted 04-05-11 05:01 PM EDT (US)     20 / 46       
    I know you for what you are, so I don't care at all.
    AoE3 as requirement should be killed (...)
    You're probably right with that one. For some tutorials it is indeed not strictly needed, and for others it may be quite obvious. Removing it.
    A few tutorials are missing tags (...)
    Not really. The idea about those tags is that most tutorials would have none, but tutorials that have added value (like being important or easy to understand) do have them.
    All have simple English, there is none with advanced English.
    The difference between nominal and basic English skills, how does it look like?
    Good question. What I tried to do is give an idea of the level of English speaking skills required to properly understand the tutorial. Simple English in this case means little more than that people who barely speak English can still understand the message that the tutorial is trying to get across. Others may not be that easy to understand for those people, and may require a slightly more advanced knowledge of the English language. A good example of this are the fancy 'Cuauchtemoc says'-style tutorials practiced by Tahattus and me. Good fun to write and read, and easy to remember once you got the message, but not so easy to understand if you have only a limited knowledge of English.
    Just a little thing I noticed concerning the difficulty icons. They're good (...)
    Thanks!
    Why is it centered in height? In this context it might be better placed on bottom.
    Probably. But that would require the icons to be of increasing height.
    I think there is one stripe too much, it's a simple 1, 2, 3 counting thing.
    Actually it's not. They're Royal Navy rank icons, that's the reason why. So the real reason for this icon misery is the twisted logic of Her Majesty's armed forces.

    But realisticly, perhaps you're right and I should change them, yes.
    There is something important about the 3D tutorial that you should fix
    The link is in the tutorial itself, so I won't link to it from here, but the correct names and versions will be in. Editing it.
    To find more precise requirements it'd be necessary to refer to the modding skills you need.
    Of course. The idea about arranging the tutorials this way is that they are ordered by difficulty. Easier tutorials come first, whereas tutorials more difficult are last to appear. I guess this also serves as some sort of warning, to make people look at what is really needed to start doing one of the expert tutorials.

    I have to say that I stop quite getting your point after this. Under 'Requirements' are quite precise directions as to what is needed, and this includes skill levels. I'd be glad if you could clarify your point here.


    peugeot407

    |> Robert Faber (aka peugeot407)
    |> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
    |> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
    |> January 2008 Modding Contest: first place!

    When in doubt, flat out! (Colin McRae)
    Tilanus Commodor
    Skirmisher
    posted 04-14-11 12:23 PM EDT (US)     21 / 46       
    A few tutorials are missing tags (...)
    Not really. The idea about those tags is that most tutorials would have none, but tutorials that have added value (like being important or easy to understand) do have them.
    lol!

    Okay, but I think all tags are kinda redundant. If you want to edit only a special thing, then the current modding essentials might not be important at all. For example: Why is the granny viewer tut a modding essential and the sound modification not? For someone who wants to replace sounds the Granny Viewer is completely irrelevant, thus it couldn't be called a modding essential. A modding essential would be something that affects ALL kinds of modifications like making people understand how AoE3 reads files or how to get files in general (AoE3Ed).
    All have simple English, there is none with advanced English.
    [...]
    The difference between nominal and basic English skills, how does it look like?
    Good question. What I tried to do is give an idea of the level of English speaking skills required to properly understand the tutorial. Simple English in this case means little more than that people who barely speak English can still understand the message that the tutorial is trying to get across. Others may not be that easy to understand for those people, and may require a slightly more advanced knowledge of the English language. A good example of this are the fancy 'Cuauchtemoc says'-style tutorials practiced by Tahattus and me. Good fun to write and read, and easy to remember once you got the message, but not so easy to understand if you have only a limited knowledge of English.
    I'm not a huge fan of these characterized tutorials, but I need to admit, it has style and gives a tutorial more character. However, it's not immerse to me and sometimes the tutorial writers try to imitate the speaking style of the character too much which might lead to confusion, would not be "simple english" at all and is highly unsuitable for a tutorial where clear expression is the most important. That's just the risk, I'm not telling you do that, but that's why I'm not a huge fan of it.

    About the English: I think Simple English is not worth a tag, cause all are. Advanced English would be worth a tag. And for the people who barely speak English: I think it's too much comfort, they shall use a translator for this or improve their language skills. Tutorials are all about learning and improving oneself. If you open a tutorial and you want to understand, then you will do everything to achieve it.

    Same applies to Nominal and Basic English, I don't see much of a difference. Kill it! I mean, watch us. We're all expressing ourselves in an understandable way, it's the standard level of English we use, but you know as good as me that there is a much more complex way to write in English and that's simply something that isn't here. In view of language all of these tutorials are easy to understand, that's it.
    Just a little thing I noticed concerning the difficulty icons. They're good (...)
    Thanks!
    Hahaha, nice way of quoting and interpreting my words!
    Why is it centered in height? In this context it might be better placed on bottom.
    Probably. But that would require the icons to be of increasing height.
    Yes, exactly and that'd be a much better way to demonstrate increasing difficulty.
    Actually it's not. They're Royal Navy rank icons, that's the reason why. So the real reason for this icon misery is the twisted logic of Her Majesty's armed forces.

    But realisticly, perhaps you're right and I should change them, yes.
    Ow! If it's the Royal Navy then .. then uhm ehm .. lol.
    To find more precise requirements it'd be necessary to refer to the modding skills you need.
    Of course. The idea about arranging the tutorials this way is that they are ordered by difficulty. Easier tutorials come first, whereas tutorials more difficult are last to appear. I guess this also serves as some sort of warning, to make people look at what is really needed to start doing one of the expert tutorials.

    I have to say that I stop quite getting your point after this. Under 'Requirements' are quite precise directions as to what is needed, and this includes skill levels. I'd be glad if you could clarify your point here.
    Right right, I do get the thing about the RANKS lol. Read again what I wrote. We're talking about the requirements here which are IMHO not really doing what they should. You said:
    "I guess this also serves as some sort of warning, to make people look at what is really needed to start doing one of the expert tutorials."

    You can enhance that effect by adding more precise requirements. And it has another effect: It provides certainity about what you need to achieve something, it's the red thread since all of these tutorials can be combined with each other.

    I see you added a new requirement: "Experience in working with XML code" - That's a good one, you might like to shorten tags and requirements in general though ("XML coding (abilities/experience/skill)"). Once you have more requirements it'll look like a sentence.

    Also, what do you think about this one? You didn't answer that.
    I have another suggestion: Instead of tagging the type of English, we might rather consider the date or at least the game version for which it was written. Basing on that it also might be good to know which of the older tutorials are NOT working fully anymore (only this should get a special tag, not the opposite).

    The Ancient Age | Napoleonic Era

    Modding is art!
    peugeot407
    Skirmisher
    posted 12-19-11 09:45 AM EDT (US)     22 / 46       
    I've added the latest tutorial of the community, "Modeling" by arcalion.


    peugeot407

    |> Robert Faber (aka peugeot407)
    |> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
    |> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
    |> January 2008 Modding Contest: first place!

    When in doubt, flat out! (Colin McRae)
    arcalion
    Skirmisher
    posted 12-19-11 02:32 PM EDT (US)     23 / 46       
    Thanks, but maybe i would do a new tutorial about UWV mapping? (that are actually the key for make models from scratch a give his own texture)

    |THE MAIN CODDER AND ARTIST OF TFN
    |check own progress here: http://thefightofnations.heavenforum.com/forum.htm
    Roman2211
    Skirmisher
    posted 07-24-12 04:18 AM EDT (US)     24 / 46       
    As a back pack files in the archive *.Bar?
    Mister SCP
    Scenario Reviewer
    posted 07-24-12 04:26 PM EDT (US)     25 / 46       
    you dont need to pack them back into bar archives. For example the tactic files would go to AOE3 main folder/data/tactics (the last folder doesnt exist there by default)


    ESO2 Name:Sir_ConstantinESO Name:Sir_Pacman
    Trigger Freak and Modder for AOE3

    SCP Editor Tools---my map pack---Some incomplete stuff
    My trigger Pack
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