Edzerswords
Skirmisher
posted 02-04-15 08:22 PM EDT (US)
Hey Guys,
I was wondering if there were any mods where you can have all mecenaries in the saloon without using the HC cards. I hope there were any or someone can make them. Thanks!
O76923
Skirmisher
posted 02-05-15 08:33 PM
EDT (US)
3 / 6
Funnily enough, I'm on the lookout for that too.
Here's what I've found so far- there are at least 2 ways of adding mercenaries, but I haven't got it working in saloons or mercenary huts yet.
the first way is with mercenaries.xs in the RM(#) folder. From here there is some way to get them all activated (though the .xs code is harder to figure out).
The second way is by copying the 'train row' tags in the proto.xml from the saloon and into the building of your choice (but not merc buildings :S ) also, with this method you have to add the mercenaries as enabled in techtree.xml (under the Age0 tech(s))
unfortunately people who know how to do this have so far been vague about how to actually edit the .xs file which is the key to being able to train all mercs in a mercenary building.
Hopefully someone can clear it all up!