I tried to make a new forest type, and I see the name of my tree in the scenario editor, but when I place the trees on the ground the trees are invisible.
So apparently the anim file is broken.
I tried loading the xml file in Firefox, and no errors appeared.
What went wrong?
tree_mediteranean.xml
So apparently the anim file is broken.
I tried loading the xml file in Firefox, and no errors appeared.
What went wrong?
tree_mediteranean.xml
<?xml version="1.0" encoding="utf-8"?>
<animfile>
<definebone> fir a death< /definebone>
<definebone> fir b death< /definebone>
<definebone> spruce a death< /definebone>
<definebone> spruce b death< /definebone>
<definebone> oak a death< /definebone>
<definebone> oak b death< /definebone>
<definebone> lp fir a death< /definebone>
<definebone> lp fir b death< /definebone>
<definebone> lp spruce a death< /definebone>
<definebone> lp spruce b death< /definebone>
<definebone> lp oak a death< /definebone>
<definebone> lp oak b death< /definebone>
<definebone> joshua a death< /definebone>
<definebone> joshua b death< /definebone>
<definebone> joshua c death< /definebone>
<definebone> ironwood a death< /definebone>
<definebone> ironwood b death< /definebone>
<definebone> lp joshua a death< /definebone>
<definebone> lp joshua b death< /definebone>
<definebone> lp joshua c death< /definebone>
<definebone> lp ironwood a death< /definebone>
<definebone> lp ironwood b death< /definebone>
<definebone> palm a death< /definebone>
<definebone> lp palm a death< /definebone>
<component>
tree
<logic type="Variation">
<v1>
<logic type="LowPoly">
<normal>
<assetreference type="GrannyModel">
<file> terrain\trees\tree_fir_a< /file>
</assetreference>
</normal>
<lowpoly>
<assetreference type="GrannyModel">
<file> terrain\trees\tree_lp_fir_a< /file>
</assetreference>
</lowpoly>
</logic>
</v1>
<v2>
<logic type="LowPoly">
<normal>
<assetreference type="GrannyModel">
<file> terrain\trees\tree_fir_b< /file>
</assetreference>
</normal>
<lowpoly>
<assetreference type="GrannyModel">
<file> terrain\trees\tree_lp_fir_b< /file>
</assetreference>
</lowpoly>
</logic>
</v2>
<v3>
<logic type="LowPoly">
<normal>
<assetreference type="GrannyModel">
<file> terrain\trees\tree_spruce_a< /file>
</assetreference>
</normal>
<lowpoly>
<assetreference type="GrannyModel">
<file> terrain\trees\tree_lp_spruce_a< /file>
</assetreference>
</lowpoly>
</logic>
</v3>
<v4>
<logic type="LowPoly">
<normal>
<assetreference type="GrannyModel">
<file> terrain\trees\tree_spruce_b< /file>
</assetreference>
</normal>
<lowpoly>
<assetreference type="GrannyModel">
<file> terrain\trees\tree_lp_spruce_b< /file>
</assetreference>
</lowpoly>
</logic>
</v4>
<v5>
<logic type="LowPoly">
<normal>
<assetreference type="GrannyModel">
<file> terrain\trees\tree_oak_a< /file>
</assetreference>
</normal>