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Topic Subject: Fast xp guide
posted 03-17-07 02:21 AM EDT (US)   
First of all I would like to say that I am fully aware of the lameness of this strategy but it is meant as a guide to quickly level your HC. Some people, like myself, cannot play endless games to level your HC to try new strategies, meet the minimum level requirements for a tournament, etc. This is a method that works on any civilization to level your HC extremely fast (even faster than Comp Stomps) with no cheating involved although it is rather boring until the end game (optional) battle. While this is not cheating, it does involve playing the game in a manner it is not intended. Well, who really is to say how it is intended? There are rules, and none are being broken. There, that is my disclaimer. I just recently leaned how to do this, and while I know how to, I usually do a comp stomp instead to level because it is more fun, but no one can deny the awesome ability and speed at which you can level.

I know many people know how to do this, but many do not, and this guide will provide additional tips to people who enjoy having access to each civilization without having to invest months into them to get the really juicy cards. If you do not work, have kids, and can invest 80% + of your time into this game, then stop reading, this guide is not for you. Otherwise, here is the basics..

One more thing before I begin, I need to mention one important prerequisite, you need a friend. If you are on ESO without friends, stop calling people noobs and perhaps you will make one. Playing with a clan mate will ensure there will be no battles until maximum villagers is achieved and both players will max out at 45K XP + award bonuses. Which brings me to my first point and the beauty behind the guide.

Game Type: 1v1 FFA

You will want an unrated game because you will be helping your friend until the end of the game, when you have 1 huge battle. The game requires a 1v1 because when you build, 20% XP of the cost of an economic building is awarded, 10% XP of the cost of an military building is awarded, and 14% XP of the cost of an outpost is awarded. When you destroy these buildings (by pressing delete Ė no military required), your opponent / friend receives double this XP amount (40% economic, 20% military, and 28% outpost). Therefore, you need only 1 opponent so the deleted building XP will go to him. You will be building a lot of plantations since they are the highest cost economic building in the game (grants 160XP when built and opponent gets 320XP when destroyed). This is the theory behind the strategy, everything else in the guide makes it faster.

Map: Great Lakes, Patagonia, or Saguenay

These maps are desired because each player will have 3 trading posts each. You first goal in the game is to obtain 3 trading posts and upgrade them to Iron Horse (the train). This will constantly supply you with XP the entire game. Great Lakes has the advantage over Patagonia in that minor natives will spawn (more on minor native technologies later) and the trade route is upgraded for both players. This translates into one player chopping more wood (instead of gathering gold) and creating more shipments for each player. If one of the players is Dutch, he will obviously need gold anyway. Work it out between yourselves and remember the one the most technologies researched gets an additional +500 award XP at the end of the game (not many techs will be available starting in Post Imperial). If you are tired of the scenery, use Patagonia, otherwise, stick with Great Lakes.

Large Saguenay has guaranteed Cree (-25% building technology - more information below) and the starting random economic building can be a plantation that each player can delete for an instant 1st shipment. There is plenty of wood and the map can spawn large if you like to have some extra building space. However, the drawback on this map is that it only spawns 3 to 5 TPs. At best case, one player is short 1 TP but at least the upgrades on the trade route are shared. I havenít done the time test comparisons but it seems having 3 upgraded TPs is more important than the extra space available on large Saguenay. However, it is a scenery change.


Game Speed: Fast

The reasons for this is obvious, you want to get maximum XP to get the cards you desire or politician bonus you need. In a fast speed game, time is halved. For example, if the game clock states 20 minutes, 10 minutes have actually passed. I have achieved maximum XP in a game in ~8 minutes using this strategy.

Starting Age: Post Imperial.

The reason you start in post imperial is because all of the important market and capitol upgrades (as well as military upgrades) have been researched prior to the game beginning. This means you will chop wood at an amazing pace right from the beginning and never need to make a market or houses (unless desired for an optional end game battle). This also means that farming will be just as fast as hunting (if not faster due to the walk time involved in hunting). Therefore, you will want a few farms up ASAP.

Your explorer will be a treasure killing machine. Go ahead and grab those expensive treasures to jump start your economy and those huge XP treasures.

In addition, you will start with 110 population space since Immigrants from the Capitol (a almost useless upgrade) has already been researched. Therefore, do not worry about houses for awhile and save that wood.

Suggestions

Collect crates and start hunting to get constant villager production. Your first shipment should be 1000 (or 1600) wood to build a farm and another TC (or possibly 2 TCs). You want to quickly max villagers and have them all chopping wood for the majority of the game. If you are very low level, send the TC card.

After you have a constant supply of villagers, either switch a few to gold, or set your factory to gold until you have 1,500. Then research Mercantilism in the church for a fast 2000 XP. For Natives, save 500 of each resource, build a Market, and research New Years Festival for the same 2K bonus.

Gift Dance The gift dance is awesome for generating XP when you have 25 villagers on it. It even generates XP faster than the travois dance can spawn travois and build plantations (check out my Quick Reference Guide in signature for more information and the calculations). However, as Iroquois, you will want to use the travois dance because you are helping your friend. When you destroy a plantation, he gets shipments faster which will help him get max villagers and help him build more plantations which he will delete (making your shipments faster). The goal is max XP for both, not just yourself. By working together, you can easily level a level 1 HC to around 20 in 1 hour. After that, things start to slow down but 2 levels every 10 minutes is very achievable for any mid ranged HC, even without a specialized deck (see below).

Fertility Dance This dance will help you quickly boom to maximum villagers. Once you have 3 TC and enough on food to produce out of 3 TC simultaneously, then go ahead and put as many as possible on this dance. Once maxed out, then proceed to clearing the forest.

Do not neglect the natives. While Patagonia has no natives, Great Lakes can spawn the mighty Cree. Cree have Textile Craftsmanship which reduced building wood cost by 25%. I do not need to explain how useful this is. Cree can also spawn Coureur des Bois which will help you boom. Cheyenne have hunting grounds (delivers 12 Bison) but this technology is not really worth the trouble in this deck. Hurons have Fish Wedding (+20% Fish & Whale gathering rate) but unless you send schooners (which will cost wood and slow down the plantation spam), is not worth it. The only thing these natives are useful for is researching the technologies just to get the +500 XP award bonus at the end of the game.

Whenever wood is available, build a plantation and delete it. This will make shipments come at an alarmingly fast rate for you and your opponent. Remember, as he follows this strategy, he will be building and deleting causing your shipments to increase as well. So what should you be shipping?

Specialized XP Deck

Each civilization will have a different first HC shipment. French can send 10 villagers, Ottoman should send 2 TCs (to speed up the villager production), Dutch should send factories for gold, Aztec or Sioux should send 3 trading posts to speed up initial shipments, etc. Use you common since here, you obviously do not need military shipments in this deck. Any deck can be used to follow this strategy but some will make leveling your friend (or yourself) much faster. You will be getting a lot of shipments very fast if your friend is doing his job correctly and sending the right shipments will make this even faster. Here are some of the cards that are excellent to play (not necessarily in this order):

Large villager shipments to quickly boost economy (the French 10 Coureur de Bois is an excellent first shipment as well as the 8 British settlers). Remember, you are not starting out in Discovery. If your civilization does not have a large villager shipment ship a large wood shipment or factories to help get 3 TCs up.

Land Grab Definitely the best card for this deck and should be played if possible (get the card, and then level up for your ďrealĒ decks). This card grants -40% wood cost for mills, plantations, and livestock pens. In addition, it cuts the training time 75% (5 second plantations opposed to 20). Plantations will only cost 480 Wood but grant the same amount of XP (Farms will cost 240 wood). While this is a great card for this deck available to every single civilization, do not send it until you are ready to start spamming plantations. Send other economic cards first such as factories.

Factory

Robber Barons

1 Covered Wagon

2 Covered Wagons (Ottoman and Portuguese only)

1000 Wood

1600 Wood

Northwest Passage (French only, indirectly increases gathering rate by increasing villager speed)

Medicine (increases villager production but must send it early to take advantage of it)

Germantown Farmers (German only, allows settler wagons to be produced from mills).

Stonemasons (All Europeans and Aztecs) This card allows you to build all buildings, including plantations 65% faster (in 7 seconds instead of 20). This card in conjunction with Land Grab allows instant build plantations allowing you more time to chop wood, build, and delete more (remember to shift click when building plantations to avoid collecting unnecessary gold).

Advanced Plantation. (All Europeans and Sioux) This card reduces plantation cost by 31% and increases their hit points by 100% (not important in this strategy). If you want to create a deck to level your friends HC, go ahead and include it but do not send it until after you send Land Grab since it is orders of magnitude more useful.

Economic Theory (all but the Natives, British, and Dutch). A small boost to wood chopping, but a boost is a boost, in these games you will be able to ship all cards.

Sawmills (+15% wood production rate)

Exotic Hardwoods (+20% wood production rate)

Woodcrafting (Sioux only: +20% wood production rate)

Schooners (40 Wood Boats). Iím not to sure on this one. You can gather food quickly, but spending your plantation wood on boats is not the intention. It may slow you down more than it helps. The main reason I mention it is just to address the card.

3 Trading Post Travois. (Aztec or Sioux only) This is another excellent first shipment to quickly establish your trading route and speed up further shipments.

Great House (300W TC will help get started).

Stadhouder (Dutch only, allows 200W TC from explorer, may help in getting economy rolling but not to sure on this one)

End Game
After both parties have achieved maximum XP, build a 200 population army, delete everything, and practice your micro. This is an excellent opportunity to use maxed out units and battle for that 2000 win award XP at the end of the game.

While all civilizations can perform this, if you want to create a deck to level your friends HC quickly, the French, Iroquois (travois dance), and Sioux (all great cards), really stand out. It is difficult to say if the French or Iroquois is better but I would bet French due to the availability of more cards, better settlers (super settle shipment), and factories. With 2 French HC leveling in this manner, I bet you could get max XP in around 6-7 minutes if done properly (never tried but seems reasonable, especially if Cree spawn).

I hope you enjoy and I do not get to much flaming for a lame but highly effective way to level. I just found this thread, another reason to quickly level your HC.

http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=1&tn=33326&st=recent&f=1,33326,0,10

Lead, Follow, or Get the Hell out of the way!................CYCLOHEXANE'S FREE GUIDES:

-TAD GUIDE: AOE3 TWC TAD Quick Reference -or view online: On-line
AOE3 TWC TAD UNIT COMPARISON SPREADSHEET: Unit Comparison Spreadsheet

See other guides, technological advancements, interviewing tips, and more at my website All Things Miscellaneous

[This message has been edited by Cyclohexane (edited 07-05-2007 @ 06:30 PM).]

Replies:
posted 03-17-07 03:45 AM EDT (US)     1 / 26  
wow big post
its really just common knowledge though... if u wanted xp im sure u could work out thats the best way
< a bit unnessecary>

"The better at AoE, the worse at RL" - Doppel
After someone suggesting to make a meatshield to fight off petards..."Where can I find this meatshield? Is it in the TC?" - Sjalle

"That last comment has earned you a ban Musk" - Solus
On realising I was on a 2nd account:"Quinarvy ehhh" - Solus

RUSSIAN CIVIL WAR - VERY GG
Mine and Micky's OPness
posted 03-17-07 03:32 PM EDT (US)     2 / 26  
It's good to have a definitive guide for newer players. It's a drag getting in a XP game with someone who doesn't know what they are doing.
posted 03-17-07 03:35 PM EDT (US)     3 / 26  
To the religious AOE3 player, this guide is common knowledge. As a matter of fact, 90% of the guides out there are common since to the religious players, it is very rare a truly unique strategy comes out like Beatnik Joe's advanced scout rush. The rest are derivatives of each other exchanging one civilizations units for another.

As a matter of fact, I bet almost everyone, even the religious players, who reads this from beginning to end will pick up something, no matter how minute. Sure the knowledge of the cards, politicians, and game types may have been in the back of their brain already, but never laid out in a logical manner. A strategy is just a way of optimizing the desired goal. This guide teaches how to optimize XP gathering to the point of lighting speed. If it's too many words for you, well, sorry.

You would be surprised how many casual gamers are not aware of this information and that is who this guide it aimed to help, the people that do not have time to play all day.


Lead, Follow, or Get the Hell out of the way!................CYCLOHEXANE'S FREE GUIDES:

-TAD GUIDE: AOE3 TWC TAD Quick Reference -or view online: On-line
AOE3 TWC TAD UNIT COMPARISON SPREADSHEET: Unit Comparison Spreadsheet

See other guides, technological advancements, interviewing tips, and more at my website All Things Miscellaneous
posted 03-19-07 01:21 PM EDT (US)     4 / 26  
I think this is great -- the optimal approach for XP games is not common knowledge to many players. For example, I posted a topic maybe a couple of months ago asking for advice on how to properly play XP games. Fortunately, people were kind enough to help me out (gotta love HG) and I was happily XP-gaming shortly thereafter. A guide like this would have been even better.

As for XP gaming itself, I am 100% with you. When you're busy and have a wife and responsibilities to answer to, the real world is always right at your heels. When you've got time for maybe 1 game every other night, the prospect of having to gain 25 levels before you can do anything interesting with a civ is simply too much to face. Once you feel that you've "paid your dues", I think it's all about the power-leveling. In any game with XP and levels, people will always power-game it. And when leveling is not even the "fun part" (which it no longer really is for me) people will be looking for the quickest way forward. Suffice to say, I care much, much more about the RTS side of AoE than I do the level-grinding part.

Thanks for the guide!


Strategies:
- BWKiC - A British Fast Fortress strategy
- The Aztec Scout Slam- An Envoy Rush, Native-Style

[This message has been edited by Beatnik Joe (edited 03-19-2007 @ 01:22 PM).]

posted 03-19-07 02:24 PM EDT (US)     5 / 26  
can you get xp for leveling up with cheat codes enabled? if so wouldn't it make sense to play a game with cheat codes enabled and type "Nova & Orion" a bunch of times into the chat for the xp?

also, I have found that large ffa games tend to get xp quick and are actually fun.

posted 03-19-07 02:38 PM EDT (US)     6 / 26  
another conventional XP cash-cow is playing vs. any number of expert comps on Amazonia with starting age set to Post-Imperial. Build walls and towers along your shore, make several frigates, go bombard comp AI troops near the shore. The comp AI doesn't move them away from the shore, but instead huddles them ever closer to the shore so you can easily kill 1500-2000 units in this manner in a single game. (This obviously doesn't work against human players who will usually move their units out of harms way.) When you get bored of this or tired and want to go to bed, focus your efforts on a segment of shoreline and clear the coast for your landing of Imperial troops and your Fort wagon, which you've saved for this very purpose.

Average HCs gain 3-4 levels each time. Expect some lag during games where you have actual naval battles going on (ship vs. ship). It's not very challenging from a strategic standpoint, unless you leave gaps in your walls in which case it can be very exciting in a hurry.

Cards to include in deck for this type of XP whoring: Extensive Fortifications, Admiralty, Spanish Galleons, Silk Road, Advanced Dock, Team Improved Walls, Blockhouse Fortification, and (possibly) Battlefield Construction.

posted 03-19-07 02:43 PM EDT (US)     7 / 26  

Quoted from erisalit:

can you get xp for leveling up with cheat codes enabled? if so wouldn't it make sense to play a game with cheat codes enabled and type "Nova & Orion" a bunch of times into the chat for the xp?


Unfortunately, no XP when cheat codes are enabled. Otherwise, that would pretty much be as good as it gets!

Strategies:
- BWKiC - A British Fast Fortress strategy
- The Aztec Scout Slam- An Envoy Rush, Native-Style
posted 03-19-07 03:51 PM EDT (US)     8 / 26  

Quoted from Beatnik Joe:

Unfortunately, no XP when cheat codes are enabled. Otherwise, that would pretty much be as good as it gets!

darn! oh well at least you can just alter the xml file for lan games. only have to do pain-in-the-neck levelling up on ESO. great guide in the other thread btw cyclohexane! ffa games will remain my preferred method of gathering xp fast, not that I am in too big of a hurry to do that. just too boring to do the noncompetitive xp games. I understand the point of the xp system but it just seems wrong that anyone would ever feel the need to do that as part of a game. of course that is nothing compared to selling evercrack items and characters on ebay I guess . . .

posted 03-19-07 10:41 PM EDT (US)     9 / 26  
Thing you might want to add:

Large Saguenay is probably the best map because it has guarunteed cree. Alot more wood then patagonia and great Lakes and Even though it doesnt have as many trading posts it is alot easier to play on.

Advanced Plantation + Land Grab + Cree = ridiculously cheap plantations

posted 03-19-07 11:41 PM EDT (US)     10 / 26  
Just use proto, its what the experts do

"Smear's WarChief tumbles through the stage, leaps off of it right onto Mokon's car in front of the stage."
Full Guides:
~Sioux Survival Guide: The Last Stand
~The Tashunke Shank: A New Hope
Mini Guides:
~Sioux vs French: Napoleons Downfall
posted 03-20-07 12:34 PM EDT (US)     11 / 26  

Quote:

Just use proto, its what the experts do

proto is great for single player but does not work for multi. One of these days I need to post my lvl 131 single player HC's in a .zip file so everyone can easily test different strategies.


Quoted from Gastraphete:

Large Saguenay is probably the best map because it has guarunteed cree. Alot more wood then patagonia and great Lakes and Even though it doesnt have as many trading posts it is alot easier to play on.

I agree that Large Saguenay has advantages but it spawns 3 to 5 TPs so at best case, one player is short 1 TP but at least the upgrades on the trade route are shared. The guaranteed Cree is nice but after Land Grab and a few wood upgrade cards are played, you can continuously build and delete Plantations with 1 -2 villagers (even when Stone Masons is played and they are instant). I havenít done the time test comparisons but it seems having 3 upgraded TPs is more important than the extra space available on large Saguenay (Great Lakes does not spawn large). I never run out of wood on Great Lakes. But it is a good suggestion and offers a little scenery change so I will edit the post when I get some time. Another benefit would be if the starting random economic building was a plantation that each player can delete for an instant 1st shipment.


Lead, Follow, or Get the Hell out of the way!................CYCLOHEXANE'S FREE GUIDES:

-TAD GUIDE: AOE3 TWC TAD Quick Reference -or view online: On-line
AOE3 TWC TAD UNIT COMPARISON SPREADSHEET: Unit Comparison Spreadsheet

See other guides, technological advancements, interviewing tips, and more at my website All Things Miscellaneous
posted 03-20-07 01:25 PM EDT (US)     12 / 26  
quick question hopefully not a stupid one:

when you start to build a building, then change your mind and need the wood for something else or want to put it somewhere else, etc., and you delete the foundation, does that give the opposing player/team experience points?! If so I really have to stop doing that altogether.

posted 03-20-07 07:40 PM EDT (US)     13 / 26  

Quote:

quick question hopefully not a stupid one:
when you start to build a building, then change your mind and need the wood for something else or want to put it somewhere else, etc., and you delete the foundation, does that give the opposing player/team experience points?! If so I really have to stop doing that altogether.

Remember, there are no stupid questions, just stupid people.

Donít worry, that is a good question and the answer is yes. I do recall seeing some XP floating in the air after destroying enemyís outposts not fully erect, and deleting your own buildings has the same effect. You do not get the full XP, but a portion of the percentage wood that has been spent building. I am guessing here, but I imagine it is 20% for economic, 10% military, and 14% on outposts (of the wood spent). While you pay the full price for the building, it is not instantaneous and wood is refunded when deleted.

You should stop this practice not only for giving free XP to the enemy, but also because you waste wood.


Lead, Follow, or Get the Hell out of the way!................CYCLOHEXANE'S FREE GUIDES:

-TAD GUIDE: AOE3 TWC TAD Quick Reference -or view online: On-line
AOE3 TWC TAD UNIT COMPARISON SPREADSHEET: Unit Comparison Spreadsheet

See other guides, technological advancements, interviewing tips, and more at my website All Things Miscellaneous
posted 03-20-07 08:59 PM EDT (US)     14 / 26  
I hope im not banned for this but anyway.

Quote:

Just use proto, its what the experts do

He actually is right. You can edit the proto to make a villy (or tc) give 30,000 "kill xp." Make sure both players have the same proto, and your good. Put game on fast, both players delete TC's/villies. And, wala, you have 30,000 XP. :P


Great guide BTW.

posted 03-20-07 09:07 PM EDT (US)     15 / 26  
Uhh It would be quicker just to switch HC level to minimum 40 and skillpoints to 23948239048230948230948230948234 or something to that effect (200 works fine).

Plus that won't work in multiplayer, neither will the above.


Proud Citizen of Sovietcanuckistan
posted 03-20-07 11:27 PM EDT (US)     16 / 26  
wow thanks again cyclo you the man!
posted 03-20-07 11:36 PM EDT (US)     17 / 26  
Good guide!

On a related note, this thread illustrates what I think is a flaw in AOE3 game design, namely the need to "level up" your city. I *LIKE* the idea of a HC deck and different age-up politicians, I think it was innovative and adds spice and another strategic element to the game. However, tying them to a "Home City Level" is rather silly (I understand the reasoning behind it, but it seems it causes more problems than added value). I wish they made all cards and politicians (adjusted to be balanced with one another) availible to everyone.

posted 03-21-07 01:03 PM EDT (US)     18 / 26  
re: diesel's comment, I tend to agree, but calling it a design flaw may be a bit extreme. it is a proven model. see everquest, and other MMORPGs for example. I think it gives people something to work toward and a feeling of accomplishment. If it keeps the numbers of people playing online high, then I guess it is a good thing in some ways. Hard to guage how much or whether it helps keep people interested and coming back for more. But I personally find levelling up more tedious than fun by far. The idea of having to devote time to figuring out how to level up quickly and playing noncompetitive games just to level up is not fun at all. I wish there were some way to gain the benefits of the concept without the detriments.
posted 03-21-07 01:56 PM EDT (US)     19 / 26  
Can editing the proto files get you banned?
Because I was under the impression that it could.
But it seems to be getting discussed openly here so.....

"The better at AoE, the worse at RL" - Doppel
After someone suggesting to make a meatshield to fight off petards..."Where can I find this meatshield? Is it in the TC?" - Sjalle

"That last comment has earned you a ban Musk" - Solus
On realising I was on a 2nd account:"Quinarvy ehhh" - Solus

RUSSIAN CIVIL WAR - VERY GG
Mine and Micky's OPness
posted 03-21-07 02:01 PM EDT (US)     20 / 26  

Quote:

On a related note, this thread illustrates what I think is a flaw in AOE3 game design, namely the need to "level up" your city. I *LIKE* the idea of a HC deck and different age-up politicians, I think it was innovative and adds spice and another strategic element to the game. However, tying them to a "Home City Level" is rather silly (I understand the reasoning behind it, but it seems it causes more problems than added value). I wish they made all cards and politicians (adjusted to be balanced with one another) availible to everyone.

Amen to that.

I wish all cards were available immediately for every HC started. This would allow random civilizations as a game option, the ultimate test in game skill. You can still have cards like the 7 and 9 skirms in Age 3, you will just play the better cards most of the time unless your deck has both. Forget prerequisites and levels, just give a boost to the cards that are never used. The entire card and politician system is awesome, nothing needs to change.

This is an RTS game before an RPG. If I wanted to play an RPG and sell my soul for a new electronic item, I would play WoW. But no, I enjoy playing high level HC's against other high level HC's. For example, my clan is currently doing a lvl 1 HC tournament with handicaps for the lower rated players so everything is even. While this is fun, playing higher level HC's allows more strategies to be played, and is undeniably more fun.

At level 1, your only option is to rush, around level 10 your can start to perform a FF, around 25 it becomes worthwhile to go industrial, around 40 all new options open up, at 50 you get the maximum available cards, etc. etc. It makes no since that someone who invests more time has an advantage. I like to think of this as a strategic game with no obvious advantages, but that is not the case (balance is another issue completely separate). Having more cards in your deck allows for resource cards to be included which is an obvious advantage in a long game.

I know this will never happen, but perhaps they will listen to the majority of the casual gamers in AOE4.

Quote:

Can editing the proto files get you banned?
Because I was under the impression that it could.
But it seems to be getting discussed openly here so.....

I edit the proto file in single player to quickly test new strategies and test game bugs (access to all cards). My Quick Reference Guide (see signature) describes how to do this. It is remarkably easy. I have never tried to do it in multi-player but I am sure it has no effect. If you could change your HC automatically in multi-player, I am sure this would be grounds for banning and I definitely do not recommend trying. Here is a good rule of thumb, if you think it may be cheating, it probably is. Donít do it.


Lead, Follow, or Get the Hell out of the way!................CYCLOHEXANE'S FREE GUIDES:

-TAD GUIDE: AOE3 TWC TAD Quick Reference -or view online: On-line
AOE3 TWC TAD UNIT COMPARISON SPREADSHEET: Unit Comparison Spreadsheet

See other guides, technological advancements, interviewing tips, and more at my website All Things Miscellaneous

[This message has been edited by Cyclohexane (edited 03-21-2007 @ 02:13 PM).]

posted 03-21-07 05:50 PM EDT (US)     21 / 26  
the hc leveling card thing acts as a reverse handicap, giving the most experienced players an even bigger advantage, which is stupid. do you think the process of levelling helps hold people's interest in the game and keeps the numbers of online players higher or not?
posted 03-21-07 07:22 PM EDT (US)     22 / 26  
Hopefully we're not hijacking this thread too much, but I think all that needed to be said about "XP games" has already been addressed in the thread.

Yeah, as erisalit stated HC levels is a reverse handicap (unless the host limits what HC levels are allowed in the game...then the issue is HC leveling makes finding a fair game more difficult). As Cyclohexane stated, it also limits viable strategies at lower levels. The concept also discourages people from trying new civiliazations.

The idea of it was to blend a bit of RPG into a RTS game. Make it so you feel like your city was *your* city. More importantly, it is designed to get you "hooked". ("Oh man...if I just play one more game I can finally unlock that second factory which will be saw-weet!") I admire AOE3 for going a bit outside the typical RTS mold, but the negatives outweigh the benefits.

posted 03-21-07 08:55 PM EDT (US)     23 / 26  

Quote:

Uhh It would be quicker just to switch HC level to minimum 40 and skillpoints to 23948239048230948230948230948234 or something to that effect (200 works fine).

im talking about online, you can't edit your online HC's

Quote:

Plus that won't work in multiplayer, neither will the above.

sigh, yes it does...

Quote:

Can editing the proto files get you banned?
Because I was under the impression that it could.
But it seems to be getting discussed openly here so.....

I really have no clue, I havn't heard anything about it...

[This message has been edited by spector17 (edited 03-21-2007 @ 08:56 PM).]

posted 03-22-07 12:49 PM EDT (US)     24 / 26  

Quote:

I really have no clue, I havn't heard anything about it...


I've heard it discussed in expert chat before with some saying that its 'legal' and ES let it stay in the game as an easier way to gain levels (however this would contradict with them bringing in that 'Extra 50% of total game XP' that you recieve at the end of the game.
Others have just said that it's ban worthy and don't even consider trying it.
Any confirmations?

"The better at AoE, the worse at RL" - Doppel
After someone suggesting to make a meatshield to fight off petards..."Where can I find this meatshield? Is it in the TC?" - Sjalle

"That last comment has earned you a ban Musk" - Solus
On realising I was on a 2nd account:"Quinarvy ehhh" - Solus

RUSSIAN CIVIL WAR - VERY GG
Mine and Micky's OPness
posted 03-26-07 01:07 AM EDT (US)     25 / 26  
I too would like to know about the "cheat or not" regarding the proto change.
If its considered cheating, then the fan based patches used before 1.03 was an offence too...

I for one agree the HC leveling is what keeps a player with one or a few civs.

I have played almost all euro civs, but hardly ever the natives, since I don't have the time to level the HC's to a fair level...

posted 03-26-07 07:05 AM EDT (US)     26 / 26  
You're editing the proto, of course it's cheating. Don't do it and don't discuss it please.

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