My Deck
Age I: 3 CdB, Pioneers, Economic Theory
Age II: 4 CdB, 700 food, 700 wood, 700 gold, 8 Xbows, 3 Hussars, TEAM hand cavalry damage, Hand cavalry HP, 2 Outpost wagons, Advanced Arsenal
Age III: 1k wood, 1k gold, TC wagon, 8 Skirms, 3 cuirassiers,Cavalry Combat, 5 Dragoons, Refrigeration, Royal Mint
Age IV: Factory wagon, Robber Barons
First of all, let me explain one of the card choices, I chose Advanced arsenal coz if I ever get to send it, my musks would by far outstrip his Jans, that's about it.
Age 1:
Use native scout, shift click him right round map so you get everything, use explorer to get treasures. 2 vils to hunt, herd them to the TC, make vils till you have 11 and first card is Transition: 4 vils to gold, 3 to wood, keep scouting and getting treasure. See what enemy is doing, look if he forward bases etc. a good way is to run the scout up and down constantly checkin for fwd vils. Queue some more vils for food, 3 seems good enough? Age 2: 2nd card is If the opponent kept his rax at home and you're confident about the middle map, (keep on scouting, That is pretty much my start off, nothing very specific later on. All suggestions are welcome, no flames please. [This message has been edited by Jozzy (edited 05-05-2007 @ 02:53 PM).]
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