I first had this idea when reading about the Suvorov reforms card, which basically transforms all your strelets into musketeers. So if your opponent was to make cavalry to kill your strelets, your instant musketeers will be a direct counter to their army! Also, the fact that strelets train in batches of 10 and are so cheap, you can get so many musketeers by the time you have aged! So in theory we could get a big bunch of veteran musketeers backed by the 2 cannon shipment before 10 minutes – Behold, the Suvorov FF!
*Although it is a unique strat, it is not in essence effective at all. With a few tests and more thinking, I have realized that this will not work vs most of the civs you encounter. However, it will work vs some civs, and maybe fun to carry out when possible.
General Card Order:
Discovery card is skipped, since you don’t need that much wood anyway. Instead you get a fast second shipment in fortress age (2 cannons).
Deck:
Cost: 375f, 100w – for a batch of 10
Train time: 30 seconds
Build EXP: 6
Population: 2
HP: 90
Ranged Attack: 10 (2x HI, LC, 3.0 ROF)
Hand Attack: 5 (2x HI, LC, 1.5 ROF)
Siege Attack: 9 (3.0 ROF)
Resist: 30% RANGE
Speed: 4.5
LOS: 16
Russia’s unique skirmisher type light infantry. They have very low health, but resist 30% ranged as LI, and can be easily amassed: effective versus heavy infantry.
Cost: 75f, 25g
Train time: 30 seconds
Build EXP: 10
Poulation: 1
HP: 150
Ranged Attack: 23 (12 range, 3.0 ROF)
Hand Attack: 13 (3x against Heavy Cavalry, 2.25x against Light Infantry, 1.5 ROF)
Siege Attack: 20 (3.0 ROF)
Resist: 20% hand
Speed: 4
LOS: 16
The most basic heavy infantry in the game which most European civilizations have. They are good all-rounders with decent range, melee and siege damage. However, Russian musketeers are less effective, their veteran upgrade brings them to the same stats as other civs have in colonial.
This is where your build order ends. There are several possibilities from here on, you can either go aggressive, or more defensive against other FF’s maybe.
Target settlers first, then military, then military buildings, then houses. Refer to the list of shots / strikes below for how many times it takes to kill a unit. Remember roughly how many muskets you need, so you can be efficient and not “overkill” (e.g. 20 muskets shoot at a strelet, but strelet only takes 6 shots to die, so 14 muskets have wasted a shot when they could have taken out 2 more strelets). Surround your cannons with muskets, you can use the defensive formation but it only provides one wall; I find normal mode good enough as the muskets are clumped together so the Hussar has to kill a few muskets before finding path to the falconet.
I have limited knowledge of TWC civs, and I am clueless as to what Sioux or Iroquois makes if they FF.
Lol this is the part where you change your opinion – I have no recs! Which therefore kind of means that I haven’t been very confident with this and therefore haven’t used it as much. Feel free to upload recs and I will add them to this post.
SC2: Valckrie.Incarnate {Add me!}
Fear is only a four-letter word. Why be afraid?
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[This message has been edited by Valckrie1 (edited 02-26-2009 @ 12:33 PM).]