First of all, when did this discussion room come about? Just noticed it today as i was scrolling down to the saloon.
I can already hear the chants about how "noobie" the forums going to get with a treaty discussion, and i cant really agree with that. thought id just say that.
Ok. First of all, Why no one plays the Sioux?
No walls
No economy late game
While all very and too true, there ARE some interesting and amazing things overlooked
2 Vill train time cards (-15%,-25%)
Ability to train villagers from native embassies
That can lead to a total of six vills training at a time (3 TCs + 3 Embassies) and those six vills coming out every seven seconds with the firepit. (probably even faster)
Now it seems the only problem is getting the food to do this!
Mostly I use 1 TC and 3 Embassies on TP-able maps and (of course) 3 tcs on non tp maps. I normally dont send medecine, but adoption.
Of course, all this is pretty useless if you don't have a partner to wall you up, so sioux seems only an option under such circumstances.
Why even use sioux late game?
-Have the power of Opris in raiding
-Have Cost effective units
-Teepee spamming is effective for holding the line as well as pushing it
-More fun to play than OP French and Russia (opinion)
Well, that was mostly a breakdown of things for sioux.. i just wanted a reason to post something in the new discussion room, so there you go!
Proud winner of the FFA Winter Round '07!
[Judgε][Epic Thread]
My Vods:[One] [Two][Three][Four]
"with all the bling on a mandsabar you could win the game by paying the enemy to resign." IL
I can already hear the chants about how "noobie" the forums going to get with a treaty discussion, and i cant really agree with that. thought id just say that.
Ok. First of all, Why no one plays the Sioux?
No walls
No economy late game
While all very and too true, there ARE some interesting and amazing things overlooked
2 Vill train time cards (-15%,-25%)
Ability to train villagers from native embassies
That can lead to a total of six vills training at a time (3 TCs + 3 Embassies) and those six vills coming out every seven seconds with the firepit. (probably even faster)
Now it seems the only problem is getting the food to do this!
Mostly I use 1 TC and 3 Embassies on TP-able maps and (of course) 3 tcs on non tp maps. I normally dont send medecine, but adoption.
Of course, all this is pretty useless if you don't have a partner to wall you up, so sioux seems only an option under such circumstances.
Why even use sioux late game?
-Have the power of Opris in raiding
-Have Cost effective units
-Teepee spamming is effective for holding the line as well as pushing it
-More fun to play than OP French and Russia (opinion)
Well, that was mostly a breakdown of things for sioux.. i just wanted a reason to post something in the new discussion room, so there you go!
[Judgε][Epic Thread]
My Vods:[One] [Two][Three][Four]
"with all the bling on a mandsabar you could win the game by paying the enemy to resign." IL